| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Captain (base: 32mm) |
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| 1 | 85 Captain |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Master-crafted boltgun | ||||||
| Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Relic blade | ||||||
+10 Relic blade | Melee | Melee | +3 | -3 | 2 | - |
+10 Xenophase blade | ||||||
+10 Xenophase blade | Melee | Melee | +1 | -4 | 1 | Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. |
| Each time an attack is made with this weapon, invulnerable saving throws cannot be made against that attack. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+25 Jump pack | |||||||
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | |||||||
+25 Jump pack | The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | ||||||
+10 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+10 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s master-crafted boltgun can be replaced with one of the following: 1 storm shield (maximum 1 per model); 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • This model’s Astartes chainsword can be replaced with one of the following: 1 relic blade; 1 weapon from the Melee Weapons list; 1 storm shield (maximum 1 per model). • If this model is from the Deathwatch Chapter, its Astartes chainsword can be replaced with 1 xenophase blade. • This model’s Astartes chainsword can be replaced with 1 xenophase blade. • This model can be equipped with 1 jump pack (Power Rating +1).
|
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, CAPTAIN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
115 Captain in Gravis Armour (base: 40mm) |
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| 1 | 115 Captain in Gravis Armour |
5" | 2+ | 2+ | 4 | 5 | 7 | 5 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Boltstorm gauntlet (shooting) | ||||||
| Boltstorm gauntlet (shooting) | 12" | Pistol 3 | 4 | -1 | 1 | - |
| Boltstorm gauntlet (melee) | ||||||
| Boltstorm gauntlet (melee) | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Master-crafted power sword | ||||||
| Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, MK X GRAVIS, CAPTAIN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Captain in Phobos Armour (base: 40mm) |
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| 1 | 95 Captain in Phobos Armour |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Master-crafted instigator bolt carbine | ||||||
| Master-crafted instigator bolt carbine | 30" | Assault 1 | 4 | -2 | 3 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. |
| Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | ||||||
| Combat knife | ||||||
| Combat knife | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Camo Cloak | |||||||
Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | |||||||
Camo Cloak | Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Concealed Positions Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Iron Halo: This model has a 4+ invulnerable save. Omni-scrambler: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this model. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, PHOBOS, PRIMARIS, CAPTAIN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Captain in Terminator Armour (base: 40mm) |
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| 1 | 100 Captain in Terminator Armour |
5" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Combi-bolter | ||||||
| Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Wrist-mounted grenade launcher | ||||||
+5 Wrist-mounted grenade launcher | 12" | Assault D3 | 4 | -1 | 1 | Blast |
| Blast | ||||||
+5 Chainfist | ||||||
+5 Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Power axe | ||||||
| Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power fist | ||||||
+5 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Power maul | ||||||
| Power maul | Melee | Melee | +3 | -1 | 1 | - |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
+5 Relic blade | ||||||
+5 Relic blade | Melee | Melee | +3 | -3 | 2 | - |
+15 Thunder hammer | ||||||
+15 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s storm bolter can be replaced with one of the following: 1 combi-bolter; 1 lightning claw; 1 power fist; 1 thunder hammer; 1 storm shield (maximum 1 per model); 1 weapon from the Combi-weapons list. • This model’s power sword can be replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 relic blade; 1 thunder hammer; 1 storm shield (maximum 1 per model). • If this model is equipped with 1 or more power fists, it can be equipped with 1 wrist-mounted grenade launcher.
|
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Iron Halo: This model has a 4+ invulnerable save. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, CAPTAIN, DEATHWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Captain on Bike (base: 75 x 25mm) |
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| 1 | 100 Captain on Bike |
14" | 2+ | 2+ | 4 | 5 | 6 | 4 | 9 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Master-crafted boltgun | ||||||
+5 Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+10 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+10 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's bolt pistol can be replaced with one of the following: 1 master-crafted boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • This model’s Astartes chainsword can be replaced with one of the following: 1 weapon from the Melee Weapons list; 1 storm shield.
|
ABILITIES | |
ABILITIES |
Angels of Death Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Iron Halo: This model has a 4+ invulnerable save. Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, CHARACTER, CAPTAIN, RAVENWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
105 Captain with Master-crafted Heavy Bolt Rifle (base: 40mm) |
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| 1 | 105 Captain with Master-crafted Heavy Bolt Rifle |
5" | 2+ | 2+ | 4 | 5 | 7 | 5 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Master-crafted heavy bolt rifle | ||||||
| Master-crafted heavy bolt rifle | 36" | Rapid Fire 1 | 5 | -1 | 2 | - |
| Master-crafted power sword | ||||||
| Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, MK X GRAVIS, CAPTAIN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Chaplain (base: 32mm) |
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| 1 | 80 Chaplain |
6" | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Crozius arcanum | ||||||
| Crozius arcanum | Melee | Melee | +2 | -1 | 2 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+25 Jump pack | |||||||
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | |||||||
+25 Jump pack | The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s bolt pistol can be replaced with one of the following: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list; 1 power fist. • This model can be equipped with 1 jump pack (Power Rating +1).
|
ABILITIES | |
ABILITIES |
Angels of Death Spiritual Leaders (Aura): While a friendly CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Rosarius: This model has a 4+ invulnerable save. Wolf Priest: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF PRIEST keyword. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIEST, CHAPLAIN, WOLF PRIEST | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Chaplain in Terminator Armour (base: 40mm) |
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| 1 | 95 Chaplain in Terminator Armour |
5" | 2+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Crozius arcanum | ||||||
| Crozius arcanum | Melee | Melee | +2 | -1 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s storm bolter can be replaced with 1 weapon from the Combi-weapons list.
|
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Rosarius: This model has a 4+ invulnerable save. Spiritual Leaders (Aura): While a friendly CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword. Wolf Priest: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF PRIEST keyword. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIEST, TERMINATOR, CHAPLAIN, DEATHWING, WOLF PRIEST | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Librarian (base: 32mm) |
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| 1 | 90 Librarian |
6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Force axe | ||||||
| Force axe | Melee | Melee | +2 | -2 | D3 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
| Force sword | ||||||
| Force sword | Melee | Melee | +1 | -3 | D3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+25 Jump pack | |||||||
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | |||||||
+25 Jump pack | The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's bolt pistol can be replaced with one of the following: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list. • This model's force stave can be replaced with one of the following: 1 force axe; 1 force sword. • This model can be equipped with 1 jump pack (Power Rating +1).
|
ABILITIES | |
ABILITIES |
Angels of Death Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent's Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, PSYKER, LIBRARIAN, DEATHWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Librarian in Phobos Armour (base: 40mm) |
|||||||||||
| 1 | 100 Librarian in Phobos Armour |
6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Force sword | ||||||
| Force sword | Melee | Melee | +1 | -3 | D3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Camo Cloak | |||||||
Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | |||||||
Camo Cloak | Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Concealed Positions Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Obscuration discipline. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, PHOBOS, PSYKER, LIBRARIAN, DEATHWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
105 Librarian in Terminator Armour (base: 40mm) |
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| 1 | 105 Librarian in Terminator Armour |
5" | 3+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Force axe | ||||||
| Force axe | Melee | Melee | +2 | -2 | D3 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
| Force sword | ||||||
| Force sword | Melee | Melee | +1 | -3 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 weapon from the Combi-weapons list. • This model’s force stave can be replaced with one of the following: 1 force axe; 1 force sword.
|
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Crux Terminatus: This model has a 5+ invulnerable save. Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword. Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, PSYKER, LIBRARIAN, DEATHWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Lieutenant (base: 32mm) |
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| 1 | 70 Lieutenant |
6" | 2+ | 2+ | 4 | 4 | 4 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Master-crafted boltgun | ||||||
| Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+25 Jump pack | |||||||
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | |||||||
+25 Jump pack | The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s master-crafted boltgun can be replaced with one of the following: 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • This model’s Astartes chainsword can be replaced with 1 weapon from the Melee Weapons list. • This model can be equipped with 1 jump pack (Power Rating +1).
|
ABILITIES | |
ABILITIES |
Angels of Death Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. Tactical Precision (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, LIEUTENANT, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Lieutenant in Phobos Armour (base: 40mm) |
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| 1 | 80 Lieutenant in Phobos Armour |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Master-crafted occulus bolt carbine | ||||||
| Master-crafted occulus bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 2 | Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. |
| Each time an attack is made with this weapon, the target does not receive the benefits of cover against that attack. | ||||||
| Paired combat blades | ||||||
| Paired combat blades | Melee | Melee | User | -1 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Death From Above Tactical Precision (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, PHOBOS, LIEUTENANT, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
75 Lieutenant in Reiver Armour (base: 40mm) |
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| 1 | 75 Lieutenant in Reiver Armour |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Master-crafted special issue bolt pistol | ||||||
| Master-crafted special issue bolt pistol | 12" | Pistol 1 | 4 | -2 | 2 | - |
| Combat knife | ||||||
| Combat knife | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Tactical Precision (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Terror Troops (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit. Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, PHOBOS, REIVER, SHOCK GRENADES, SMOKESCREEN, LIEUTENANT, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Primaris Captain (base: 40mm) |
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| 1 | 90 Primaris Captain |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Heavy bolt pistol | ||||||
| Heavy bolt pistol | 18" | Pistol 1 | 4 | -1 | 1 | - |
Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Master-crafted auto bolt rifle | ||||||
| Master-crafted auto bolt rifle | 24" | Assault 3 | 4 | 0 | 2 | - |
| Master-crafted stalker bolt rifle | ||||||
| Master-crafted stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 3 | - |
| Special issue bolt carbine | ||||||
| Special issue bolt carbine | 24" | Assault 2 | 4 | -2 | 2 | - |
+5 Master-crafted power sword | ||||||
+5 Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+10 Relic shield | |||||||
Add 1 to armour saving throws made for the bearer. In addition, each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost. | |||||||
+10 Relic shield | Add 1 to armour saving throws made for the bearer. In addition, each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• If this model is not equipped with a master-crafted power sword, its bolt pistol and master-crafted auto bolt rifle can be replaced with one of the following: - 1 plasma pistol and 1 power fist. - 1 heavy bolt pistol, 1 master-crafted power sword and 1 relic shield. • This model’s master-crafted auto bolt rifle can be replaced with 1 master-crafted stalker bolt rifle. • If this model is equipped with either a master-crafted auto bolt rifle or a master-crafted stalker bolt rifle, it can be equipped with 1 master-crafted power sword. • If this model is from the Dark Angels Chapter (or one of its successor Chapters), its master-crafted auto bolt rifle can be replaced with 1 special issue bolt carbine. • This model’s master-crafted auto bolt rifle can be replaced with 1 special issue bolt carbine. • If this model is equipped with a special issue bolt carbine and it is not equipped with a master-crafted power sword, it can be equipped with 1 power fist.
|
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, CAPTAIN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Primaris Chaplain (base: 40mm) |
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| 1 | 85 Primaris Chaplain |
6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Absolvor bolt pistol | ||||||
| Absolvor bolt pistol | 18" | Pistol 1 | 5 | -1 | 2 | - |
| Crozius arcanum | ||||||
| Crozius arcanum | Melee | Melee | +2 | -1 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Wolf Priest: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF PRIEST keyword. Rosarius: This model has a 4+ invulnerable save. Spiritual Leaders (Aura): While a friendly CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, PRIEST, CHAPLAIN, WOLF PRIEST | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
115 Primaris Chaplain (base: 90 x 52mm) |
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| 1 | 115 Primaris Chaplain |
14" | 2+ | 3+ | 4 | 5 | 7 | 4 | 9 | 3+ | 90 x 52mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Absolvor bolt pistol | ||||||
| Absolvor bolt pistol | 18" | Pistol 1 | 5 | -1 | 2 | - |
| Twin bolt rifle | ||||||
| Twin bolt rifle | 30" | Rapid Fire 2 | 4 | -1 | 1 | - |
| Crozius arcanum | ||||||
| Crozius arcanum | Melee | Melee | +2 | -1 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Rosarius: This model has a 4+ invulnerable save. Spiritual Leaders (Aura): While a friendly CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. Wolf Priest: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF PRIEST keyword. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, CHARACTER, PRIMARIS, PRIEST, CHAPLAIN, WOLF PRIEST, RAVENWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Primaris Librarian (base: 40mm) |
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| 1 | 95 Primaris Librarian |
6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Force sword | ||||||
| Force sword | Melee | Melee | +1 | -3 | D3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, PSYKER, LIBRARIAN, DEATHWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
75 Primaris Lieutenant (base: 40mm) |
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| 1 | 75 Primaris Lieutenant |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+15 Neo-volkite pistol | ||||||
+15 Neo-volkite pistol | 15" | Pistol 2 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Master-crafted auto bolt rifle | ||||||
| Master-crafted auto bolt rifle | 24" | Assault 3 | 4 | 0 | 2 | - |
| Master-crafted stalker bolt rifle | ||||||
| Master-crafted stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 3 | - |
| Special issue bolt carbine | ||||||
| Special issue bolt carbine | 24" | Assault 2 | 4 | -2 | 2 | - |
+5 Master-crafted power axe | ||||||
+5 Master-crafted power axe | Melee | Melee | +2 | -2 | 2 | - |
| Master-crafted power sword | ||||||
| Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s bolt pistol and master-crafted auto bolt rifle can be replaced with one of the following: - 1 bolt pistol and 1 master-crafted stalker bolt rifle. - 1 bolt pistol and 1 master-crafted power sword. - 1 neo-volkite pistol, 1 master-crafted power sword and 1 storm shield (Power Rating+1). • If this model is from the Dark Angels Chapter (or one of its successor Chapters), its bolt pistol can be replaced with 1 plasma pistol. • This model’s bolt pistol can be replaced with 1 plasma pistol. • If this model is from the Space Wolves Chapter (or one of its successor Chapters), its master-crafted auto bolt rifle can be replaced with 1 special issue bolt carbine and 1 master-crafted power axe. • This model’s master-crafted auto bolt rifle can be replaced with 1 special issue bolt carbine and 1 master-crafted power axe.
|
ABILITIES | |
ABILITIES |
Angels of Death Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. Tactical Precision (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, LIEUTENANT, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Primaris Techmarine (base: 40mm) |
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| 1 | 80 Primaris Techmarine |
6" | 3+ | 2+ | 4 | 4 | 5 | 4 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Forge bolter | ||||||
| Forge bolter | 24" | Assault 3 | 5 | -1 | 2 | Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades. |
| Each time the bearer shoots, it can make attacks with this weapon even if it also makes attacks with Pistols or Grenades. | ||||||
| Grav-pistol | ||||||
| Grav-pistol | 12" | Pistol 1 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
| Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
| Mechadendrite | ||||||
| Mechadendrite | Melee | Melee | +1 | 0 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
| Each time the bearer fights, it makes 2 additional attacks with this weapon. | ||||||
| Omnissian power axe | ||||||
| Omnissian power axe | Melee | Melee | +2 | -2 | 2 | - |
| Servo-arm | ||||||
| Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
| Each time the bearer fights, no more than one attack can be made with each servo-arm. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once perturn. Awaken the Machine Spirits: In your Command phase, this model can awaken one friendly VEHICLE model within 3" of it. Until the start of your next Command phase, each time that Vehicle model makes a ranged attack, add 1 to that attack’s hit roll. Each model can only be awakened once per turn. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, TECHMARINE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Techmarine (base: 32mm) |
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| 1 | 70 Techmarine |
6" | 3+ | 2+ | 4 | 4 | 4 | 3 | 8 | 2+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Helfrost pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Helfrost pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Dispersed | ||||||
| - Dispersed | 12" | Pistol D3 | 4 | -2 | 1 | Blast |
| Blast | ||||||
| - Focussed | ||||||
| - Focussed | 12" | Pistol 1 | 6 | -4 | 3 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+15 Plasma cutter | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Plasma cutter | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Assault 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Assault 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Flamer | ||||||
| Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Omnissian power axe | ||||||
| Omnissian power axe | Melee | Melee | +2 | -2 | 2 | - |
| Servo-arm | ||||||
| Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
| Each time the bearer fights, no more than one attack can be made with each servo-arm. | ||||||
+20 Tempest hammer | ||||||
+20 Tempest hammer | Melee | Melee | x2 | -3 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s bolt pistol can be replaced with one of the following: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list. • This model’s Omnissian power axe can be replaced with 1 weapon from the Melee Weapons list. • If this model is not equipped with a helfrost pistol, it can be equipped with 1 flamer, 1 plasma cutter, and 1 servo-arm (Power Rating +1). • This model can be equipped with 1 flamer, 1 plasma cutter, and 1 servo-arm (Power Rating +1). • If this model is from the Space Wolves Chapter (or one of its successor Chapters) and it is not equipped with a plasma cutter, its bolt pistol and Omnissian power axe can be replaced with 1 helfrost pistol and 1 tempest hammer. • If this model is not equipped with a plasma cutter, its bolt pistol and Omnissian power axe can be replaced with 1 helfrost pistol and 1 tempest hammer.
|
ABILITIES | |
ABILITIES |
Angels of Death Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once perturn. Awaken the Machine Spirits: In your Command phase, this model can awaken one friendly VEHICLE model within 3" of it. Until the start of your next Command phase, each time that Vehicle model makes a ranged attack, add 1 to that attack’s hit roll. Each model can only be awakened once per turn. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, TECHMARINE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
145 Adrax Agatone (base: 40mm) |
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| 1 | 145 Adrax Agatone |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Drakkis | ||||||
| Drakkis | 12" | Assault D6 | 4 | -1 | 1 | When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. |
| When resolving an attack made with this weapon, do not make a hit roll: it automatically scores a hit. | ||||||
| Malleus Noctum | ||||||
| Malleus Noctum | Melee | Melee | x2 | -3 | 4 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
| When resolving an attack made with this weapon, subtract 1 from the hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Unto the Anvil (Aura): While a friendly SALAMANDERS CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, if its unit made a charge move or performed a Heroic Intervention this turn, add 1 to that attack’s wound roll. Iron Halo: This model has a 4+ invulnerable save. Arridian Drakehide Cloak: When resolving an attack against this model, reduce the Damage characteristic of the weapon used by 1, to a minimum of 1, for that attack. Rites of Battle (Aura): While a friendly SALAMANDERS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Lord of Fire (Aura): You can re-roll the dice to determine the number of attacks made with flame weapons by friendly SALAMANDERS models whilst their unit is within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS | |
| KEYWORDS: CHARACTER, INFANTRY, PRIMARIS, CAPTAIN, ADRAX AGATONE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Arjac Rockfist (base: 40mm) |
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| 1 | 120 Arjac Rockfist |
5" | 2+ | 2+ | 5 | 4 | 5 | 4 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Foehammer (shooting) | ||||||
| Foehammer (shooting) | 12" | Assault 1 | x2 | -3 | 3 | Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack. |
| Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack. | ||||||
| Foehammer (melee) | ||||||
| Foehammer (melee) | Melee | Melee | x2 | -3 | 3 | Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack. |
| Each time an attack made with this weapon is allocated to a CHARACTER or MONSTER model, add 1 to the Damage characteristic of that attack. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Champion of the Kingsguard: Each time this model makes a melee attack against a CHARACTER unit, you can re-roll the hit roll. Tactical Precision (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. The Anvil Shield: This model has a 3+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Resolve of the Bear:
Deed of the Bear: This model loses any wounds. Saga of the Bear (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, WOLF GUARD, LIEUTENANT, ARJAC ROCKFIST | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
130 Asmodai (base: 25mm) |
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| 1 | 130 Asmodai |
6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Blades of Reason | ||||||
| Blades of Reason | Melee | Melee | +1 | 0 | 2D3 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. | ||||||
| Crozius arcanum | ||||||
| Crozius arcanum | Melee | Melee | +2 | -1 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle Exemplar of Hate: Each time you roll to see if the Litany of Hate recited by this model is inspiring, add 1 to that roll. In addition, add 3" to the range of the Litany of Hate recited by this model. Rosarius: This model has a 4+ invulnerable save. Aura of Dread (Aura): While an enemy unit is within 6" of this model, it counts as being below Half Strength. Spiritual Leaders (Aura): While a friendly DARK ANGELS CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and two other litanies from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Fury of the Lion (Aura): While a friendly DARK ANGELS unit is within 6" of this WARLORD, if this WARLORD has made a charge move, was charged or performed a Heroic Intervention this turn, add 1 to the Strength characteristic of models in that unit. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: CHARACTER, INFANTRY, PRIEST, DEATHWING, INNER CIRCLE, CHAPLAIN, INTERROGATOR-CHAPLAIN, ASMODAI | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
150 Astorath (base: 25mm) |
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| 1 | 150 Astorath |
12" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| The Executioner’s Axe | ||||||
| The Executioner’s Axe | Melee | Melee | +2 | -3 | 3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |||||||||
ABILITIES |
Angels of Death, Death From Above Spiritual Leaders (Aura): While a friendly BLOOD ANGELS CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Redeemer of the Lost (Aura): While a friendly BLOOD ANGELS DEATH COMPANY unit is within 6" of this model, each time a Morale test is taken for that unit, that test is automatically passed. Rosarius: This model has a 4+ invulnerable save. |
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PRIEST | |||||||||
PRIEST |
This model knows the Litany of Hate, Mass of Doom (see below) and two other litanies from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite up to two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. MASS OF DOOM The High Chaplain’s mere presence seems to make his battle-brothers wilder, perhaps fanning the destructive fires of the Black Rage that reside within. If this litany is inspiring, select one friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit (excluding VEHICLE units) within 6" of this PRIEST model. Roll one D6 and apply the result below:
|
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WARLORD TRAIT! | |||||||||
WARLORD TRAIT! |
Soulwarden (Aura): While a friendly BLOOD ANGELS unit is within 6" of this WARLORD, each time a model in that unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost. | ||||||||
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |||||||||
| KEYWORDS: INFANTRY, CHARACTER, CHAPLAIN, MASTER OF SANCTITY, PRIEST, JUMP PACK, FLY, ASTORATH | |||||||||
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
170 Azrael (base: 25mm) |
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| 1 | 170 Azrael |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Lion’s Wrath | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the hit roll. | ||||||
Lion’s Wrath | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from the hit roll. | |||||
| - Master-crafted boltgun | ||||||
| - Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
| - Master-crafted plasma gun | ||||||
| - Master-crafted plasma gun | 24" | Rapid Fire 1 | 8 | -4 | 2 | - |
| Sword of Secrets | ||||||
| Sword of Secrets | Melee | Melee | +2 | -4 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle Iron Halo: This model has a 4+ invulnerable save. Chapter Master: In your Command phase, select one friendly DARK ANGELS CORE or DARK ANGELS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Watcher in the Dark: Once per battle, this model can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Supreme Tactician: If your army is Battle-forged and this model is your WARLORD, you receive an additional 2 Command points. Rites of Battle (Aura): While a friendly DARK ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Lion Helm (Aura): While a friendly DARK ANGELS INFANTRY or DARK ANGELS BIKER unit is within 6" of this model, models in that unit have a 4+ invulnerable save against ranged attacks. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Brilliant Strategist: In your Command phase, you can select one friendly DARK ANGELS unit within 6" of this WARLORD. Until the start of your next Command phase:
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: CHARACTER, INFANTRY, DEATHWING, INNER CIRCLE, CHAPTER MASTER, AZRAEL | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
140 Belial (base: 40mm) |
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| 1 | 140 Belial |
5" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Master-crafted storm bolter | ||||||
| Master-crafted storm bolter | 24" | Rapid Fire 2 | 4 | -1 | 2 | - |
| Sword of Silence | ||||||
| Sword of Silence | Melee | Melee | +2 | -4 | 3 | Each time an attack is made with this weapon against a unit that is not a VEHICLE, an unmodified wound roll of 2+ is always successful. |
| Each time an attack is made with this weapon against a unit that is not a VEHICLE, an unmodified wound roll of 2+ is always successful. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle, Teleport Strike Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly DARK ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Grand Master of the Deathwing: In your Command phase, select one friendly DEATHWING CORE or DEATHWING CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Parrying Blade: Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inexorable: Each time an attack is allocated to this WARLORD, subtract 1 from that attacks Damage characteristic (to a minimum of 1). |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: CHARACTER, INFANTRY, TERMINATOR, DEATHWING, INNER CIRCLE, CAPTAIN, BELIAL | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
175 Bjorn the Fell-handed (base: 60mm) |
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| 1 | 175 Bjorn the Fell-handed |
6" | 2+ | 2+ | 7 | 8 | 8 | 5 | 9 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Assault cannon | ||||||
| Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 2 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+5 Helfrost cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Helfrost cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Dispersed | ||||||
| - Dispersed | 36" | Heavy D3 | 6 | -2 | 1 | Blast |
| Blast | ||||||
| - Focussed | ||||||
| - Focussed | 36" | Heavy 1 | 8 | -4 | D3+3 | - |
+5 Multi-melta | ||||||
+5 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+20 Twin lascannon | ||||||
+20 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
| Trueclaw | ||||||
| Trueclaw | Melee | Melee | +5 | -4 | D6 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s assault cannon can be replaced with one of the following: 1 heavy plasma cannon; 1 helfrost cannon; 1 multi-melta; 1 twin lascannon.
|
ABILITIES | |
ABILITIES |
Angels of Death Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Legendary Tenacity: Each time this model would lose a wound, roll one D6; on a 5+, that wound is not lost. Rites of Battle (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Aura of Majesty:
Deed of Majesty: At the start of your Command phase, this model is within range of an objective marker that is more than 6" away from your deployment zone. Saga of Majesty (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a Morale test is taken for that unit, it is automatically passed. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: VEHICLE, CHARACTER, DREADNOUGHT, SMOKESCREEN, BJORN THE FELL-HANDED | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
115 Brother Corbulo (base: 25mm) |
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| 1 | 115 Brother Corbulo |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Heaven’s Teeth | ||||||
| Heaven’s Teeth | Melee | Melee | +1 | -2 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death The Red Grail (Aura): While a friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit (excluding VEHICLE units) is within 6" of this model, if the Tactical Doctrine or Devastator Doctrine is active for your army, then each time a model in that unit makes an attack, the Assault Doctrine is considered to be active for that attack instead. Narthecium (Aura): While a friendly BLOOD ANGELS INFANTRY or BLOOD ANGELS BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. Combat Restoratives: At the end of your Movement phase, this model can heal one friendly BLOOD ANGELS INFANTRY or BLOOD ANGELS BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. Sanguinary High Priest: At the end of your Movement phase, this model can use its Combat Restoratives ability twice instead of once. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Gift of Foresight: In each turn, you can re-roll one hit roll, one wound roll and one saving throw made for this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: INFANTRY, CHARACTER, APOTHECARY, CHIEF APOTHECARY, BROTHER CORBULO | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Canis Wolfborn (base: 60mm) |
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| 1 | 120 Canis Wolfborn |
10" | 2+ | 5+ | 4 | 5 | 6 | 6 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Canis’ wolf claws | ||||||
| Canis’ wolf claws | Melee | Melee | +1 | -2 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Crushing teeth and claws | ||||||
| Crushing teeth and claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |
| Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Swift Hunters Honour or Death: This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply. Born of Wolves (Aura): While a friendly SPACE WOLVES CAVALRY, SPACE WOLVES BEAST or SPACE WOLVES CHARIOT unit is within 6" of this model, each time that unit fights, until that fight is resolved, each model in that unit can make 1 additional attack with its teeth and claws or crushing teeth and claws, or 2 additional attacks with its flurry of teeth and claws. Martial Superiority: At the start of the Fight phase, if this model is within Engagement Range of any enemy CHARACTER units, it can fight first that phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Wolfkin: For the purposes of its Shock Assault ability, this WARLORD is always treated as having made a charge move, and makes D3 additional attacks instead of 1 as a result of that ability. Deed of the Wolfkin: An enemy model is destroyed as the result of a melee attack made by this model. Saga of the Wolfkin (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, that unit is always treated as having made a charge move for the purposes of its Shock Assault ability. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: CHARACTER, CAVALRY, WOLF GUARD, COMPANY CHAMPION, CANIS WOLFBORN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
140 Captain Lysander (base: 40mm) |
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| 1 | 140 Captain Lysander |
5" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Fist of Dorn | ||||||
| Fist of Dorn | Melee | Melee | +6 | -3 | 3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Walking Fortress: This model has a 3+ invulnerable save. Rites of Battle (Aura): While a friendly IMPERIAL FISTS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models. Icon of Obstinacy: While a friendly IMPERIAL FISTS unit is within 6" of this model, each time a Combat Attrition test is taken for that unit, it is automatically passed. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Indomitable: When resolving an attack made against this WARLORD, an unmodified wound roll of 1-3 always fail, irrespective of any abilities that the weapon or the model making that attack may have. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, IMPERIAL FISTS | |
| KEYWORDS: CHARACTER, INFANTRY, CAPTAIN, TERMINATOR, LYSANDER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
115 Captain Sicarius (base: 25mm) |
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| 1 | 115 Captain Sicarius |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Artisan plasma pistol | ||||||
| Artisan plasma pistol | 12" | Pistol 1 | 8 | -3 | 2 | - |
| The Talassarian Tempest Blade | ||||||
| The Talassarian Tempest Blade | Melee | Melee | +1 | -3 | D3 | When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target and the attack sequence ends. |
| When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target and the attack sequence ends. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Rites of Battle (Aura): While a friendly ULTRAMARINES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Iron Halo: This model has a 4+ invulnerable save. Battle-forged Heroes: At the start of the battle round, you can select one friendly ULTRAMARINES CORE or ULTRAMARINES CHARACTER unit within 6" of this model. Until the end of that battle round, that unit has the Objective Secured ability. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Paragon of War: When resolving an attack made by this WARLORD, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: CHARACTER, INFANTRY, CAPTAIN, SICARIUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Captain Tycho (base: 25mm) |
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| 1 | 95 Captain Tycho |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Blood Song | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Blood Song | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
| - Master-crafted boltgun | ||||||
| - Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
| - Meltagun | ||||||
| - Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Dead Man’s Hand | ||||||
| Dead Man’s Hand | Melee | Melee | User | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Rites of Battle (Aura): While a friendly BLOOD ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Abhor the Beast: Each time this model makes a melee attack against an ORK unit, add 1 to the Strength and Damage characteristics of that attack. Iron Halo: This model has a 4+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Selfless Valour: This WARLORD is eligible to perform a Heroic Intervention if it is within 6" horizontally of an enemy unit, and when performing a Heroic Intervention with this WARLORD, you can move them up to 6" instead of 3". All other rules for Heroic Interventions still apply. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: INFANTRY, CHARACTER, CAPTAIN, TYCHO, CAPTAIN TYCHO | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Chaplain Cassius (base: 32mm) |
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| 1 | 95 Chaplain Cassius |
6" | 2+ | 3+ | 4 | 5 | 4 | 3 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Infernus | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Infernus | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
| - Master-crafted boltgun | ||||||
| - Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
| - Flamer | ||||||
| - Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
| Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
| Artificer crozius | ||||||
| Artificer crozius | Melee | Melee | +2 | -2 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Rosarius: This model has a 4+ invulnerable save. Spiritual Leaders (Aura): While a friendly ULTRAMARINES CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Inspired Retribution (Aura): While a friendly ULTRAMARINES CORE or ULTRAMARINES CHARACTER unit is within 6" of this model, each time a model in that unit is destroyed by a melee attack, roll one D6: on a 6, the enemy unit that made the attack that destroyed your model suffers 1 mortal wound after it has fought. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and two other litanies from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite two litanies it knows that have not already been recited by a friendly model this turn. Roll one D6 for each: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Warden of Macragge: This WARLORD can perform a Heroic Intervention if there are any enemy units within 6" of them instead of 3", and when doing so can move up to 6" instead of 3". |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: CHARACTER, INFANTRY, PRIEST, CHAPLAIN, MASTER OF SANCTITY, CASSIUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Chaplain Cassius (base: 32mm) |
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| 1 | 95 Chaplain Cassius |
6" | 2+ | 3+ | 4 | 4 | 4 | 4 | 10 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Deathwatch bolt pistol | ||||||
| Deathwatch bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | Special-issue Ammunition |
| Special-issue Ammunition | ||||||
| Artificer crozius | ||||||
| Artificer crozius | Melee | Melee | +2 | -2 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Spiritual Leaders (Aura): While a friendly DEATHWATCH CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Rosarius: This model has a 4+ invulnerable save. Fiery Conviction: Each time this model recites a litany, add 1 to the roll to see if it is inspiring. Designer’s Note: This datasheet is intended to represent Chaplain Cassius at an earlier point in his life than the datasheet presented in Codex Supplement: Ultramarines. As such, if you want to field a thematic Deathwatch army, we recommend that it does not contain both this unit and PRIMARIS units. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+ the recited litany is inspiring and takes effect until the start of your next Command phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Optimised Priority (Aura): While a friendly DEATHWATCH CORE or DEATHWATCH CHARACTER unit that is performing an action is within 6" of this WARLORD, that unit can make ranged attacks without that action failing. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
| KEYWORDS: INFANTRY, CHARACTER, PRIEST, CHAPLAIN, CASSIUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
155 Chief Librarian Mephiston (base: 40mm) |
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| 1 | 155 Chief Librarian Mephiston |
7" | 2+ | 2+ | 5 | 5 | 6 | 5 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Vitarus | ||||||
| Vitarus | Melee | Melee | x2 | -3 | D3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Lord of Death: Each time this model would lose a wound, roll one D6: on a 5+ that wound is not lost. Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent's Psychic phase. It knows Smite and three psychic powers from the Sanguinary discipline. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Speed of the Primarch: At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: INFANTRY, CHARACTER, LIBRARIAN, PRIMARIS, PSYKER, CHIEF LIBRARIAN, MEPHISTON | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
135 Chief Librarian Tigurius (base: 40mm) |
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| 1 | 135 Chief Librarian Tigurius |
6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| The Rod of Tigurius | ||||||
| The Rod of Tigurius | Melee | Melee | +3 | -3 | D3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Hood of Hellfire: When a Psychic test is taken for this model, you can re-roll the result. When a Psychic test or a Deny the Witch test is taken for this model, add 1 to the total. Master of Prescience: At the start of the battle round, you can select one friendly ULTRAMARINES CORE or ULTRAMARINES CHARACTER unit within 6" of this model. Until the end of that battle round, when resolving an attack against that unit, subtract 1 from that attack’s hit roll. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and either three psychic powers from the Librarius discipline or three psychic powers from the Indomitus discipline. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Master of Strategy: Once per battle round, if this WARLORD is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this WARLORD. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: CHARACTER, INFANTRY, PRIMARIS, PSYKER, LIBRARIAN, CHIEF LIBRARIAN, TIGURIUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Codicier Natorian (base: 32mm) |
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| 1 | 100 Codicier Natorian |
6" | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Deathwatch bolt pistol | ||||||
| Deathwatch bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | Special-issue Ammunition |
| Special-issue Ammunition | ||||||
| Duty’s Revelation | ||||||
| Duty’s Revelation | Melee | Melee | +1 | -4 | D3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Battle-psyker: Each time this model attempts to manifest Smite or a Witchfire psychic power, add 1 to that Psychic test. Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Nowhere to Hide (Aura): In your Command phase, you can select one enemy unit on the battlefield. Until the start of your next Command phase, while a friendly DEATHWATCH CORE unit is within 6" of this WARLORD, each time a model in that friendly unit makes an attack against that enemy unit, it does not receive the benefit of cover to its saving throw against that attack. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
| KEYWORDS: INFANTRY, CHARACTER, PSYKER, LIBRARIAN, CODICIER NATORIAN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
165 Commander Dante (base: 25mm) |
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| 1 | 165 Commander Dante |
12" | 2+ | 2+ | 4 | 4 | 6 | 6 | 9 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Inferno pistol | ||||||
| Inferno pistol | 6" | Pistol 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| The Axe Mortalis | ||||||
| The Axe Mortalis | Melee | Melee | +3 | -3 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Death From Above Death Mask of Sanguinius: Each time an attack is made against this model, subtract 1 from that attack’s hit roll. Iron Halo: This model has a 4+ invulnerable save. Lord Regent of the Imperium Nihilus: If your army is Battle-forged, then when you select this model to be your WARLORD, you receive 1 additional Command point. Chapter Master: In your Command phase, select one friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Rites of Battle (Aura): While a friendly BLOOD ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Epic Hero of the Imperium: Once per battle, if this model is selected to use an Epic Deed Stratagem, that Stratagem costs 0 Command points. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Heroic Bearing:
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: INFANTRY, CHARACTER, CHAPTER MASTER, JUMP PACK, FLY, COMMANDER DANTE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Deathwing Strikemaster (base: 40mm) |
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| 1 | 95 Deathwing Strikemaster |
5" | 2+ | 2+ | 4 | 4 | 5 | 3 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Chainfist | ||||||
+5 Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
+10 Mace of absolution | ||||||
+10 Mace of absolution | Melee | Melee | x2 | -2 | 3 | - |
| Master-crafted power sword | ||||||
| Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
| Power fist | ||||||
| Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+10 Thunder hammer | ||||||
+10 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s storm bolter and power fist can be replaced with 2 lightning claws. • This model’s storm bolter can be replaced with one of the following: 1 master-crafted power sword; 1 thunder hammer; 1 mace of absolution. • This model's power fist can be replaced with one of the following: 1 storm bolter (maximum 1 per model); 1 chainfist; 1 storm shield.
|
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle, Teleport Strike Tactical Precision (Aura): While a friendly DARK ANGELS CORE unit is within 6” of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Crux Terminatus: This model has a 5+ invulnerable save. Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: CHARACTER, INFANTRY, TERMINATOR, DEATHWING, INNER CIRCLE, LIEUTENANT, DEATHWING STRIKEMASTER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
125 Ezekiel (base: 32mm) |
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| 1 | 125 Ezekiel |
6" | 2+ | 2+ | 4 | 4 | 5 | 3 | 9 | 2+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| The Deliverer | ||||||
| The Deliverer | 12" | Pistol 1 | 4 | -1 | 2 | - |
| Traitor’s Bane | ||||||
| Traitor’s Bane | Melee | Melee | +2 | -3 | D3 | Each time an attack made with this weapon is allocated to a FALLEN or HERETIC ASTARTES unit, that attack has a Damage characteristic of 3. |
| Each time an attack made with this weapon is allocated to a FALLEN or HERETIC ASTARTES unit, that attack has a Damage characteristic of 3. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. Master Interromancer: Each time this model attempts to manifest a psychic power from the Interromancy discipline, add 1 to the Psychic test. Book of Salvation (Aura): While a friendly DARK ANGELS CORE or DARK ANGELS CHARACTER unit is within 6" of this model, each time that unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. This is not cumulative with the additional attack granted by the Shock Assault ability. Keeper of the Keys: This model has a 4+ invulnerable save. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and three psychic powers from the Interromancy discipline. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Stubborn Tenacity: When this WARLORD is destroyed, if it does not explode, you can use this Warlord Trait instead of using any other abilities that take effect as a result of this model being destroyed (e.g. Astartes Banner). If you do, this WARLORD is not removed from play until the start of the next turn or the end of the battle (whichever comes first). Until that happens, it is still considered to be in play, but any further wounds this WARLORD would lose are not lost. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: CHARACTER, INFANTRY, DEATHWING, INNER CIRCLE, PSYKER, LIBRARIAN, CHIEF LIBRARIAN, EZEKIEL | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
160 Gabriel Seth (base: 25mm) |
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| 1 | 160 Gabriel Seth |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Blood Reaver | ||||||
| Blood Reaver | Melee | Melee | x2 | -2 | 3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Whirlwind of Gore: At the end of the Fight phase, if this model is within Engagement Range of any enemy units, it can fight again. Lord of Slaughter (Aura): While a friendly FLESH TEARERS CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, on an unmodified wound roll of 6, the Damage characteristic of that attack is increased by 1. Chapter Master: In your Command phase, select one friendly FLESH TEARERS CORE or FLESH TEARERS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Rites of Battle (Aura): While a friendly FLESH TEARERS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Merciless Butcher: Each time this WARLORD is selected to fight, make 1 additional attack with one of its melee weapons for every five enemy models within 3" of it (to a maximum of 3 additional attacks). |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, FLESH TEARERS | |
| KEYWORDS: INFANTRY, CHAPTER MASTER, CHARACTER, GABRIEL SETH | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
140 Harald Deathwolf (base: 60mm) |
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| 1 | 140 Harald Deathwolf |
10" | 2+ | 2+ | 4 | 5 | 7 | 5 | 9 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Crushing teeth and claws | ||||||
| Crushing teeth and claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |
| Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. | ||||||
| Glacius | ||||||
| Glacius | Melee | Melee | +2 | -2 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Outflank, Swift Hunters Lord of the Wolfkin (Aura): While a friendly SPACE WOLVES CAVALRY or SPACE WOLVES BEAST unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Rites of Battle (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Mantle of the Troll King: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Hunter:
Deed of the Hunter: Successfully charge an enemy unit with this model. Saga of the Hunter (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, that unit is eligible to declare a charge in a turn in which they Advanced. While a friendly SPACE WOLVES CORE unit with the Swift Hunters ability is within 6" of this model, that unit is eligible to declare a charge in a turn in which they Fell Back. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: CAVALRY, CHARACTER, CAPTAIN, HARALD DEATHWOLF | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Interrogator-Chaplain (base: 32mm) |
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| 1 | 85 Interrogator-Chaplain |
6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Crozius arcanum | ||||||
| Crozius arcanum | Melee | Melee | +2 | -1 | 2 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+25 Jump pack | |||||||
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | |||||||
+25 Jump pack | The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s bolt pistol can be replaced with one of the following: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • This model may be equipped with 1 power fist. • This model may be equipped with 1 jump pack (Power Rating +1).
|
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle Aura of Dread (Aura): While an enemy unit is within 6" of this model, it counts as being below Half Strength. Rosarius: This model has a 4+ invulnerable save. Spiritual Leaders (Aura): While a friendly DARK ANGELS CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: CHARACTER, INFANTRY, DEATHWING, INNER CIRCLE, PRIEST, CHAPLAIN, INTERROGATOR-CHAPLAIN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Interrogator-Chaplain in Terminator Armour (base: 40mm) |
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| 1 | 100 Interrogator-Chaplain in Terminator Armour |
5" | 2+ | 3+ | 4 | 4 | 6 | 4 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Crozius arcanum | ||||||
| Crozius arcanum | Melee | Melee | +2 | -1 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s storm bolter can be replaced with 1 weapon from the Combi-weapons list.
|
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle, Teleport Strike Aura of Dread (Aura): While an enemy unit is within 6" of this model, it counts as being below Half Strength. Rosarius: This model has a 4+ invulnerable save. Spiritual Leaders (Aura): While a friendly DARK ANGELS CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: CHARACTER, INFANTRY, TERMINATOR, DEATHWING, INNER CIRCLE, PRIEST, CHAPLAIN, INTERROGATOR-CHAPLAIN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
160 Iron Father Feirros (base: 40mm) |
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| 1 | 160 Iron Father Feirros |
5" | 3+ | 2+ | 4 | 5 | 7 | 5 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Gorgon’s Wrath | ||||||
| Gorgon’s Wrath | 36" | Heavy 3 | 5 | -2 | 2 | - |
| Harrowhand | ||||||
| Harrowhand | Melee | Melee | +3 | -2 | 2 | - |
| Servo-arm | ||||||
| Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
| Each time the bearer fights, no more than one attack can be made with each servo-arm. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Signum Array: In your Command phase, select one friendly IRON HANDS unit within 3" of this model. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to that attack’s hit roll. Artificer Bionics: When this model would lose a wound, roll one D6; on a 5+ that wound is not lost. Rites of Tempering: INFANTRY models in friendly IRON HANDS units have a 5+ invulnerable save whilst their unit is within 6" of this model. Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly IRON HANDS VEHICLE model within 3" of it. That VEHICLE model regains up to 3 lost wounds. Each model can only be repaired once per turn. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Student of History: When this WARLORD consolidates, they can move up to 6" instead of 3", and do not have to end this move closer to the nearest enemy model. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, IRON HANDS | |
| KEYWORDS: CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, IRON FATHER, MASTER OF THE FORGE, TECHMARINE, FEIRROS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
135 Kayvaan Shrike (base: 40mm) |
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| 1 | 135 Kayvaan Shrike |
14" | 2+ | 2+ | 4 | 4 | 6 | 6 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Blackout | ||||||
| Blackout | 18" | Pistol 2 | 4 | -2 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. |
| Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. When resolving an attack made with this weapon, a wound roll of 6+ inflicts 1 mortal wound on the target in addition to any other damage. | ||||||
| Raven’s Talons | ||||||
| Raven’s Talons | Melee | Melee | User | -3 | 2 | When resolving an attack made with this weapon, you can re-roll the wound roll. |
| When resolving an attack made with this weapon, you can re-roll the wound roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Chapter Master: In your Command phase, select one friendly RAVEN GUARD CORE or RAVEN GUARD CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Diving Charge: After this model finishes a charge move, you can select one enemy unit within Engagement Range of it and roll one D6: on a 4+, that enemy unit suffers 1 mortal wound. Iron Halo: This model has a 4+ invulnerable save. Winged Deliverance (Aura): You can re-roll charge rolls made for RAVEN GUARD JUMP PACK and RAVEN GUARD PHOBOS units if they are within 6" of this model when the roll is made. Death From Above: During deployment you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Rites of Battle (Aura): While a friendly RAVEN GUARD CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Shadowmaster: Enemy units cannot fire Overwatch at this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, RAVEN GUARD | |
| KEYWORDS: CHARACTER, INFANTRY, CHAPTER MASTER, JUMP PACK, PHOBOS, PRIMARIS, FLY, KAYVAAN SHRIKE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Khan on Bike (base: 75 x 25mm) |
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| 1 | 110 Khan on Bike |
14" | 2+ | 2+ | 4 | 5 | 6 | 4 | 9 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Khan’s spear | ||||||
| Khan’s spear | Melee | Melee | +1 | -3 | D3 | When resolving an attack made with this weapon in a turn in which the bearer made a charge move or performed a Heroic Intervention, this weapon has a Strength characteristic of x2 for that attack. |
| When resolving an attack made with this weapon in a turn in which the bearer made a charge move or performed a Heroic Intervention, this weapon has a Strength characteristic of x2 for that attack. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Rites of Battle (Aura): While a friendly WHITE SCARS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Iron Halo: This model has a 4+ invulnerable save. Buckler: When resolving an attack made with a melee weapon against this model, add 1 to the saving throw. Invulnerable saves are not affected. Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS | |
| KEYWORDS: CHARACTER, BIKER, CAPTAIN, KHAN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Kor’sarro Khan (base: 40mm) |
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| 1 | 110 Kor’sarro Khan |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Moonfang | ||||||
| Moonfang | Melee | Melee | +2 | -3 | D3 | When resolving an attack made with this weapon against a CHARACTER unit, you can re-roll the wound roll and you can re-roll the damage roll. |
| When resolving an attack made with this weapon against a CHARACTER unit, you can re-roll the wound roll and you can re-roll the damage roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death For the Khan! (Aura): While a friendly WHITE SCARS CORE or WHITE SCARS CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, if its unit made a charge move or performed a Heroic Intervention this turn, add 1 to that attack’s wound roll. Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly WHITE SCARS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Anzuq: When this model is chosen to shoot with in your Shooting phase, you can select one enemy unit that is not a VEHICLE and is within 12" of this model. Roll one D6; on a 4+ that unit suffers 1 mortal wound. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Trophy Taker: When this WARLORD destroys an enemy CHARACTER model, add 1 to their Attacks characteristic until the end of the battle. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS | |
| KEYWORDS: CHARACTER, INFANTRY, PRIMARIS, CAPTAIN, KOR’SARRO KHAN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Krom Dragongaze (base: 32mm) |
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| 1 | 100 Krom Dragongaze |
6" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Wyrmclaw | ||||||
| Wyrmclaw | Melee | Melee | +3 | -2 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Rites of Battle (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Belt of Russ: This model has a 4+ invulnerable save. The Fierce-eye (Aura): While an enemy unit is within 3" of this model, subtract 1 from Combat Attrition tests taken for models in that unit. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Warrior Born: At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase. Deed of the Warrior Born: An enemy CHARACTER model is destroyed as the result of a melee attack made by this model. Saga of the Warrior Born (Aura): At the start of the Fight phase, each friendly SPACE WOLVES CORE unit that is within 6" of this model and within Engagement Range of any enemy units fights first that phase. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: INFANTRY, CHARACTER, CAPTAIN, KROM DRAGONGAZE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Lazarus (base: 40mm) |
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| 1 | 110 Lazarus |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Enmity’s Edge | ||||||
| Enmity’s Edge | Melee | Melee | +2 | -4 | 2 | Each time an attack made with this weapon is allocated to a PSYKER model, that attack has a Damage characteristic of 4. |
| Each time an attack made with this weapon is allocated to a PSYKER model, that attack has a Damage characteristic of 4. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle Intractable Will: When this model is destroyed, if it is within Engagement Range of any enemy units, do not remove it from play: it can, after the attacking model’s unit has finished making its attacks, be selected to fight, even if it has already fought this phase. After resolving these attacks, this model is removed. This ability is not cumulative with the Astartes Banner ability or the Only in Death Does Duty End Stratagem – this ability takes precedence. Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly DARK ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. The Spiritshield Helm (Aura): While a friendly DARK ANGELS unit is within 6" of this model, each time a model in that unit would lose a wound as the result of a mortal wound, roll one D6, adding 1 to the result if it is this model that would lose a wound: on a 5+, that wound is not lost. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Brilliant Strategist: In your Command phase, you can select one friendly DARK ANGELS unit within 6" of this WARLORD. Until the start of your next Command phase:
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: CHARACTER, INFANTRY, PRIMARIS, INNER CIRCLE, CAPTAIN, LAZARUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Lemartes (base: 25mm) |
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| 1 | 120 Lemartes |
12" | 2+ | 3+ | 4 | 4 | 4 | 4 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| The Blood Crozius | ||||||
| The Blood Crozius | Melee | Melee | +2 | -2 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Black Rage, Death From Above Fury Unbound: While a friendly BLOOD ANGELS DEATH COMPANY CORE or BLOOD ANGELS DEATH COMPANY CHARACTER unit is within 6" of this model, you can re-roll charge rolls made for that unit. Light in the Dark (Aura): While a friendly BLOOD ANGELS DEATH COMPANY unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Rosarius: This model has a 4+ invulnerable save. Guardian of the Lost: Each time this model recites a litany, if that litany instructs you to select a friendly unit, that unit must have the DEATH COMPANY keyword in addition to any other required keywords or it cannot be selected. Each time this model recites a litany, if that litany is an aura ability, then units are only affected by that ability if they have the DEATH COMPANY keyword in addition to any other required keywords. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and two other litanies from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite up to two litanies it knows, even if they have already been recited by another friendly model that battle round (a unit cannot be affected by the same litany more than once per battle round, however). Roll one D6: on a 3+ the recited litany is inspiring and takes effect until the start of your next Command phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Soulwarden (Aura): While a friendly BLOOD ANGELS unit is within 6" of this WARLORD, each time a model in that unit would lose a wound as the result of a mortal wound, roll one D6: on a 5+, that wound is not lost. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: INFANTRY, CHARACTER, JUMP PACK, FLY, PRIEST, DEATH COMPANY, CHAPLAIN, LEMARTES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
150 Librarian Dreadnought (base: 60mm) |
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| 1 | 150 Librarian Dreadnought |
6" | 3+ | 3+ | 6 | 7 | 8 | 4 | 9 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Meltagun | ||||||
+5 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Furioso fist | ||||||
| Furioso fist | Melee | Melee | x2 | -3 | 3 | - |
| Furioso force halberd | ||||||
| Furioso force halberd | Melee | Melee | +2 | -3 | D3+3 | Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon and no more than 1 attack can be made with this weapon. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s storm bolter can be replaced with one of the following: 1 heavy flamer; 1 meltagun.
|
ABILITIES | |
ABILITIES |
Angels of Death Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent's Psychic phase. It knows Smite and two psychic powers from the Sanguinary discipline. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: VEHICLE, CHARACTER, DREADNOUGHT, SMOKESCREEN, LIBRARIAN, PSYKER, LIBRARIAN DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
155 Logan Grimnar (base: 40mm) |
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| 1 | 155 Logan Grimnar |
5" | 2+ | 2+ | 4 | 4 | 7 | 5 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
The Axe Morkai | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
The Axe Morkai | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
| - One-handed | ||||||
| - One-handed | Melee | Melee | +2 | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
| Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
| - Two-handed | ||||||
| - Two-handed | Melee | Melee | x2 | -3 | 3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Chapter Master: In your Command phase, select one friendly SPACE WOLVES CORE or SPACE WOLVES CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Rites of Battle (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. High King of Fenris: If this model is your WARLORD, it is always treated as having completed the Deed associated with its Warlord Trait. Belt of Russ: This model has a 4+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Aura of Majesty:
Deed of Majesty: At the start of your Command phase, this model is within range of an objective marker that is more than 6" away from your deployment zone. Saga of Majesty (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a Morale test is taken for that unit, it is automatically passed. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, CHAPTER MASTER, LOGAN GRIMNAR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
180 Logan Grimnar on Stormrider (base: 120 x 92mm) |
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| 1 | 180 Logan Grimnar on Stormrider |
10" | 2+ | 2+ | 4 | 6 | 7-14 | 5 | 9 | 2+ | 120 x 92mm |
| 7" | 2+ | 2+ | 4 | 6 | 4-6 | 5 | 9 | 2+ | |||
| 4" | 2+ | 2+ | 4 | 6 | 1-3 | 5 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
The Axe Morkai | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
The Axe Morkai | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
| - One-handed | ||||||
| - One-handed | Melee | Melee | +2 | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
| Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
| - Two-handed | ||||||
| - Two-handed | Melee | Melee | x2 | -3 | 3 | - |
| Flurry of teeth and claws | ||||||
| Flurry of teeth and claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 6 additional attacks with this weapon. |
| Each time the bearer fights, it makes 6 additional attacks with this weapon. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Swift Hunters Belt of Russ: This model has a 4+ invulnerable save. High King of Fenris: If this model is your WARLORD, it is always treated as having completed the Deed associated with its Warlord Trait. Chapter Master: In your Command phase, select one friendly SPACE WOLVES CORE or SPACE WOLVES CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Rites of Battle (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Aura of Majesty:
Deed of Majesty: At the start of your Command phase, this model is within range of an objective marker that is more than 6" away from your deployment zone. Saga of Majesty (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a Morale test is taken for that unit, it is automatically passed. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: CHARIOT, CHARACTER, STORMRIDER, CHAPTER MASTER, LOGAN GRIMNAR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
210 Marneus Calgar (base: 50mm) |
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| 1 | 210 Marneus Calgar |
6" | 2+ | 2+ | 4 | 5 | 8 | 6 | 9 | 2+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Gauntlets of Ultramar (shooting) | ||||||
| Gauntlets of Ultramar (shooting) | 24" | Rapid Fire 2 | 4 | -1 | 2 | - |
| Gauntlets of Ultramar (melee) | ||||||
| Gauntlets of Ultramar (melee) | Melee | Melee | x2 | -3 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Armour of Heraclus: This model has a 4+ invulnerable save. In addition, all damage suffered by Marneus Calgar is halved (rounding up). Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord. Chapter Master: In your Command phase, select one friendly ULTRAMARINES CORE or ULTRAMARINES CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Rites of Battle (Aura): While a friendly ULTRAMARINES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Adept of the Codex: Whilst this WARLORD is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CHAPTER MASTER, MARNEUS CALGAR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
140 Njal Stormcaller (base: 40mm) |
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| 1 | 140 Njal Stormcaller |
5" | 2+ | 2+ | 4 | 4 | 6 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Nightwing | ||||||
| Nightwing | 12" | Assault 3 | 3 | 0 | 1 | - |
| Staff of the Stormcaller | ||||||
| Staff of the Stormcaller | Melee | Melee | +3 | -2 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Lord of Tempests: Add 1 to Psychic tests taken for this model. Staff of the Stormcaller: You can re-roll Deny the Witch tests taken for this model. Runic Armour: This model has a 5+ invulnerable save. Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic powers in your opponent’s Psychic phase. It knows Smite and three psychic powers from the Tempestas discipline. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Resolve of the Bear:
Deed of the Bear: This model loses any wounds. Saga of the Bear (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit would lose a wound, roll one D6; on a 6, that wound is not lost. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: INFANTRY, CHARACTER, PSYKER, LIBRARIAN, CHIEF LIBRARIAN, TERMINATOR, NJAL STORMCALLER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
155 Pedro Kantor (base: 25mm) |
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| 1 | 155 Pedro Kantor |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Dorn’s Arrow | ||||||
| Dorn’s Arrow | 24" | Assault 4 | 4 | -1 | 2 | - |
| Power fist | ||||||
| Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Chapter Master: In your Command phase, select one friendly CRIMSON FISTS CORE or CRIMSON FISTS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Oath of Rynn (Aura): While a friendly CRIMSON FISTS CORE unit is within 6" of this model, add 1 to the Attacks characteristic of models in that unit. Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CRIMSON FISTS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Stoic Defender (Aura): While a friendly CRIMSON FISTS CORE or CRIMSON FISTS CHARACTER unit is within 6" of this WARLORD, that unit has the Objective Secured ability. If a unit already has this ability, each model in that unit counts as one additional model for the purposes of determining control of objective markers. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, CRIMSON FISTS | |
| KEYWORDS: CHARACTER, INFANTRY, CHAPTER MASTER, PEDRO KANTOR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
130 Ragnar Blackmane (base: 40mm) |
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| 1 | 130 Ragnar Blackmane |
6" | 2+ | 2+ | 4 | 4 | 6 | 7 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Frostfang | ||||||
| Frostfang | Melee | Melee | +2 | -4 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death War Howl (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, you can re-roll charge rolls made for that unit. Rites of Battle (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Berserker Rage: This model makes 3 additional attacks instead of 1 as a result of its Shock Assault ability. Battle-lust (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time that unit makes a consolidation move, models in that unit can move an additional 3". Belt of Russ: This model has a 4+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Warrior Born: At the start of the Fight phase, if this WARLORD is within Engagement Range of any enemy units, it can fight first that phase. Deed of the Warrior Born: An enemy CHARACTER model is destroyed as the result of a melee attack made by this model. Saga of the Warrior Born (Aura): At the start of the Fight phase, each friendly SPACE WOLVES CORE unit that is within 6" of this model and within Engagement Range of any enemy units fights first that phase. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, CAPTAIN, RAGNAR BLACKMANE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
175 Ravenwing Talonmaster (base: 65mm) |
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| 1 | 175 Ravenwing Talonmaster |
18" | 2+ | 2+ | 4 | 6 | 8 | 3 | 8 | 3+ | 65mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Twin assault cannon | ||||||
| Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle, Jink Tactical Precision (Aura): While a friendly DARK ANGELS CORE unit is within 6” of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. No Escape (Aura): In your Command phase, you can select one enemy unit visible to this model. Until the start of your next Command phase, while a friendly DARK ANGELS RAVENWING CORE unit is within 6" of this model, each time a model in that RAVENWING unit makes an attack, that enemy unit does not receive the benefits of cover to its saving throw against that attack. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: CHARACTER, VEHICLE, LAND SPEEDER, FLY, RAVENWING, INNER CIRCLE, LIEUTENANT, RAVENWING TALONMASTER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
150 Sammael (base: 40mm) |
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| 1 | 150 Sammael |
15" | 2+ | 2+ | 4 | 5 | 8 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Master-crafted plasma cannon | ||||||
| Master-crafted plasma cannon | 36" | Heavy D3 | 8 | -4 | 2 | Blast |
| Blast | ||||||
| Twin storm bolter | ||||||
| Twin storm bolter | 24" | Rapid Fire 4 | 4 | 0 | 1 | - |
| Raven Sword | ||||||
| Raven Sword | Melee | Melee | +2 | -4 | 2 | Each time an attack is made with this weapon, if the bearer made a charge move this turn, that attack has a Strength characteristic of x2. |
| Each time an attack is made with this weapon, if the bearer made a charge move this turn, that attack has a Strength characteristic of x2. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle, Jink Iron Halo: This model has a 4+ invulnerable save. Grand Master of the Ravenwing: In your Command phase, select one friendly RAVENWING CORE or RAVENWING CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Rites of Battle (Aura): While a friendly DARK ANGELS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Master of Manoeuvre: This WARLORD is eligible to either shoot or charge in a turn in which it Fell Back. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: CHARACTER, FLY, BIKER, RAVENWING, INNER CIRCLE, CAPTAIN, SAMMAEL | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Sanguinary Priest (base: 32mm) |
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| 1 | 90 Sanguinary Priest |
6" | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+30 Jump pack | |||||||
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | |||||||
+30 Jump pack | The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 jump pack (Power Rating +1).
|
ABILITIES | |
ABILITIES |
Angels of Death Narthecium (Aura): While a friendly BLOOD ANGELS INFANTRY or BLOOD ANGELS BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. Combat Restoratives: At the end of your Movement phase, this model can heal one friendly BLOOD ANGELS INFANTRY or BLOOD ANGELS BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. Blood Chalice: In your Command phase, select one friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit (excluding VEHICLE units) within 6" of this model. Until the start of your next Command phase, if the Tactical Doctrine or Devastator Doctrine is active for your army, then each time a model in that unit makes an attack, the Assault Doctrine is considered to be active for that attack instead. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: INFANTRY, CHARACTER, APOTHECARY, SANGUINARY PRIEST | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Sergeant Chronus (base: 25mm) |
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| 1 | 35 Sergeant Chronus |
6" | 3+ | 2+ | 4 | 4 | 4 | 2 | 8 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Servo-arm | ||||||
| Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
| Each time the bearer fights, no more than one attack can be made with each servo-arm. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |||
ABILITIES |
Angels of Death Tank Commander: Instead of being set up on the battlefield during deployment, this model must begin the battle commanding a tank. When mustering your army, select one ULTRAMARINES VEHICLE model from your army for Sergeant Chronus to command that has one of the following keywords:
Whilst a VEHICLE model is being commanded by Sergeant Chronus, it has a 2+ Ballistic Skill (even when it has suffered damage) and gains the CHARACTER and SERGEANT CHRONUS keywords. In addition, at the start of your turn, that model regains 1 lost wound. Whilst commanding a tank, Sergeant Chronus cannot attack with his bolt pistol, servo-arm, frag grenades or krak grenades. If a VEHICLE model being commanded by Sergeant Chronus is destroyed, set up this model within 6" of that VEHICLE model in the same manner as a model disembarking from a transport. |
||
WARLORD TRAIT! | |||
WARLORD TRAIT! |
Calm Under Fire (Aura): While a friendly ULTRAMARINES unit is within 6" of this WARLORD, each time a model in that unit makes a ranged attack in a turn in which it Fell Back, do not subtract 1 from that attack’s hit roll due to the Codex Discipline Chapter Tactic. | ||
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |||
| KEYWORDS: CHARACTER, INFANTRY, SERGEANT CHRONUS | |||
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Sergeant Telion (base: 25mm) |
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| 1 | 70 Sergeant Telion |
7" | 3+ | 2+ | 4 | 4 | 4 | 2 | 8 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Quietus | ||||||
| Quietus | 36" | Heavy 2 | 4 | -2 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Voice of Experience: At the start of your Shooting phase, you can select one friendly ULTRAMARINES SCOUT unit within 3" of this model; models in that unit have a Ballistic Skill characteristic of 2+ until the end of that phase. Camo Cloak: Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Concealed Positions: When you set up this model during deployment, it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Master of Strategy: Once per battle round, if this WARLORD is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this WARLORD. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: CHARACTER, INFANTRY, SCOUT, SERGEANT TELION | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
150 The Sanguinor (base: 25mm) |
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| 1 | 150 The Sanguinor |
12" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Encarmine broadsword | ||||||
| Encarmine broadsword | Melee | Melee | +2 | -4 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to the normal damage. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Death From Above Aura of Fervour (Aura): While a friendly BLOOD ANGELS CORE or BLOOD ANGELS CHARACTER unit is within 6" of this model, each time that unit fights, until that fight is resolved, add 1 to the Attacks characteristic of models in that unit. This is not cumulative with the additional attack granted by the Shock Assault ability or the Honour Vehement Relic. Angelic Visage: Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll. Iron Halo: This model has a 4+ invulnerable save. Miraculous Saviour: At the end of the Heroic Interventions step of your opponent’s Charge phase, if this model has not yet been set up on the battlefield, and if any enemy units finished a charge move within Engagement Range of any friendly BLOOD ANGELS units this phase, you can set up this model within Engagement Range of one of those enemy units. This model counts as having performed a Heroic Intervention in the turn it uses this ability. Avenging Angel: This model is eligible to declare a charge with even if it Fell Back this turn. This model is eligible to perform a Heroic Intervention if it is within 6” horizontally and 5” vertically of any enemy unit, instead of 3” horizontally and 5” vertically. Each time this model makes a Heroic Intervention move, it can move up to 6” instead of 3”. All other rules for Heroic Interventions still apply. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Heroic Bearing:
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: INFANTRY, CHARACTER, JUMP PACK, FLY, THE SANGUINOR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
145 Tor Garadon (base: 40mm) |
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| 1 | 145 Tor Garadon |
5" | 2+ | 2+ | 4 | 5 | 7 | 5 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Grav-gun | ||||||
| Grav-gun | 18" | Rapid Fire 1 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
| Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
| Hand of Defiance | ||||||
| Hand of Defiance | Melee | Melee | x3 | -3 | 3 | When resolving an attack made with this weapon, subtract 1 from the hit roll. |
| When resolving an attack made with this weapon, subtract 1 from the hit roll. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly IMPERIAL FISTS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Signum Array: In your Command phase, select one friendly IMPERIAL FISTS unit within 3" of this model. Until the start of your next Command phase, each time a model in that unit makes a ranged attack, add 1 to that attack’s hit roll. Siege Captain: When resolving an attack made by this model against a VEHICLE or BUILDING unit, add 1 to the Damage characteristic of the weapon being used for that attack. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Siege Master: When resolving an attack made by this WARLORD against a BUILDING or VEHICLE unit, add 1 to the wound roll. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, IMPERIAL FISTS | |
| KEYWORDS: CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CAPTAIN, TOR GARADON | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Tycho the Lost (base: 25mm) |
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| 1 | 100 Tycho the Lost |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Blood Song | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Blood Song | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
| - Master-crafted boltgun | ||||||
| - Master-crafted boltgun | 24" | Rapid Fire 1 | 4 | -1 | 2 | - |
| - Meltagun | ||||||
| - Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Dead Man’s Hand | ||||||
| Dead Man’s Hand | Melee | Melee | User | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Black Rage, Death Visions Forlorn Hero (Aura): While a friendly BLOOD ANGELS DEATH COMPANY CORE unit is within 9" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Abhor the Beast: Each time this model makes a melee attack against an ORK unit, add 1 to the Strength and Damage characteristics of that attack. Iron Halo: This model has a 4+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Selfless Valour: This WARLORD is eligible to perform a Heroic Intervention if it is within 6" horizontally of an enemy unit, and when performing a Heroic Intervention with this WARLORD, you can move them up to 6" instead of 3". All other rules for Heroic Interventions still apply. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: INFANTRY, CHARACTER, DEATH COMPANY, TYCHO, TYCHO THE LOST | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Ulrik the Slayer (base: 32mm) |
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| 1 | 110 Ulrik the Slayer |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Artificer crozius | ||||||
| Artificer crozius | Melee | Melee | +2 | -2 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Wolf Helm of Russ (Aura): While a friendly SPACE WOLVES CORE unit is within 9" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Slayer’s Oath: If an enemy CHARACTER or MONSTER model is destroyed by an attack made by this model, then until the end of the battle, do not roll to see if litanies recited by this model are inspiring; they are automatically inspiring. Wolf Amulet: This model has a 4+ invulnerable save. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and two other litanies from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite two litanies it knows that have not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the start of your next Command phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Aura of Majesty:
Deed of Majesty: At the start of your Command phase, this model is within range of an objective marker that is more than 6" away from your deployment zone. Saga of Majesty (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a Morale test is taken for that unit, it is automatically passed. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: INFANTRY, CHARACTER, CHAPLAIN, MASTER OF SANCTITY, WOLF PRIEST, PRIEST, ULRIK THE SLAYER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
135 Vulkan He’stan (base: 25mm) |
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| 1 | 135 Vulkan He’stan |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Gauntlet of the Forge | ||||||
| Gauntlet of the Forge | 12" | Assault D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Spear of Vulkan | ||||||
| Spear of Vulkan | Melee | Melee | +2 | -2 | D3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Rites of Battle (Aura): While a friendly SALAMANDERS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Kesare’s Mantle: This model has a 3+ invulnerable save. Forgefather: In your Command phase, select one friendly SALAMANDERS CORE or SALAMANDERS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack with a flame or melta weapon, you can re-roll that attack’s hit roll and you can re-roll that attack’s wound roll. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Anvil of Strength: Add 2 to the Strength characteristic of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS | |
| KEYWORDS: CHARACTER, INFANTRY, CAPTAIN, VULKAN HE’STAN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
105 Watch Captain Artemis (base: 32mm) |
|||||||||||
| 1 | 105 Watch Captain Artemis |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Hellfire Extremis | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Hellfire Extremis | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
| - Boltgun | ||||||
| - Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
| Special-issue Ammunition | ||||||
| - Hellfire flamer | ||||||
| - Hellfire flamer | 12" | Assault D6 | 2 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target, and unless that target has the VEHICLE or TITANIC keywords, a wound roll of 2+ for that attack is always successful. |
| Each time an attack is made with this weapon, that attack automatically hits the target, and unless that target has the VEHICLE or TITANIC keywords, a wound roll of 2+ for that attack is always successful. | ||||||
| Master-crafted power sword | ||||||
| Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
| Stasis grenade | ||||||
| Stasis grenade | 6" | Grenade 1 | - | - | - | This weapon can only be used once per battle. Each time an attack is made with this weapon, if a hit is scored, the target suffers D6 mortal wounds and the attack sequence ends. |
| This weapon can only be used once per battle. Each time an attack is made with this weapon, if a hit is scored, the target suffers D6 mortal wounds and the attack sequence ends. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Rites of Battle (Aura): While a friendly DEATHWATCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Unstoppable Champion: Each time this model would lose a wound, roll one D6; on a 6, that wound is not lost. Iron Halo: This model has a 4+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Vigilance Incarnate: In your Command phase, you can select one friendly DEATHWATCH CORE unit within 6" of this WARLORD. Each time you do, select one Battlefield Role; until the start of your next Command phase, each time a model in that unit makes an attack against an enemy unit with that Battlefield Role, re-roll a wound roll of 1. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
| KEYWORDS: INFANTRY, CHARACTER, CAPTAIN, WATCH CAPTAIN ARTEMIS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
130 Watch Master (base: 32mm) |
|||||||||||
| 1 | 130 Watch Master |
6" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Vigil spear (shooting) | ||||||
| Vigil spear (shooting) | 24" | Rapid Fire 1 | 4 | -1 | 2 | Special-issue Ammunition |
| Special-issue Ammunition | ||||||
| Vigil spear (melee) | ||||||
| Vigil spear (melee) | Melee | Melee | +1 | -3 | D3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Watch Master: In your Command phase, select one friendly DEATHWATCH CORE or DEATHWATCH CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Rites of Battle (Aura): While a friendly DEATHWATCH CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Iron Halo: This model has a 4+ invulnerable save. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
| KEYWORDS: INFANTRY, CHARACTER, WATCH MASTER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Wolf Guard Battle Leader in Terminator Armour (base: 40mm) |
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| 1 | 85 Wolf Guard Battle Leader in Terminator Armour |
5" | 2+ | 2+ | 4 | 4 | 5 | 3 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Chainfist | ||||||
+5 Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Power axe | ||||||
| Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power fist | ||||||
+5 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Power maul | ||||||
| Power maul | Melee | Melee | +3 | -1 | 1 | - |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
+15 Thunder hammer | ||||||
+15 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s power sword can be replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 thunder hammer; 1 storm shield. • This model’s storm bolter can be replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 power sword; 1 thunder hammer; 1 weapon from the Combi-weapons list.
|
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Crux Terminatus: This model has a 5+ invulnerable save. Tactical Precision (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, LIEUTENANT, WOLF GUARD, BATTLE LEADER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Wolf Guard Battle Leader on Thunderwolf (base: 60mm) |
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| 1 | 95 Wolf Guard Battle Leader on Thunderwolf |
10" | 2+ | 2+ | 4 | 5 | 6 | 3 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Crushing teeth and claws | ||||||
| Crushing teeth and claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |
| Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+10 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+10 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s Astartes chainsword can be replaced with one of the following: 1 item from the Melee Weapons list; 1 storm shield. • This model’s bolt pistol can be replaced with one of the following: 1 boltgun; 1 plasma pistol; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list.
|
ABILITIES | |
ABILITIES |
Angels of Death, Swift Hunters Tactical Precision (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: CAVALRY, CHARACTER, LIEUTENANT, WOLF GUARD BATTLE LEADER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Wolf Lord on Thunderwolf (base: 60mm) |
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| 1 | 110 Wolf Lord on Thunderwolf |
10" | 2+ | 2+ | 4 | 5 | 7 | 4 | 9 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Crushing teeth and claws | ||||||
| Crushing teeth and claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |
| Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+10 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+10 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s Astartes chainsword can be replaced with one of the following: 1 plasma pistol; 1 item from the Melee Weapons list; 1 storm shield. • This model’s bolt pistol can be replaced with one of the following: 1 boltgun; 1 plasma pistol; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list.
|
ABILITIES | |
ABILITIES |
Angels of Death, Swift Hunters Belt of Russ: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly SPACE WOLVES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: CAVALRY, CHARACTER, CAPTAIN, WOLF LORD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
200 Marneus Calgar in Armour of Heraclus (base: 50mm) |
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| 1 | 200 Marneus Calgar in Armour of Heraclus |
6" | 2+ | 2+ | 4 | 5 | 8 | 6 | 9 | 2+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Gauntlets of Ultramar (shooting) | ||||||
| Gauntlets of Ultramar (shooting) | 24" | Rapid Fire 2 | 4 | -1 | 2 | - |
| Gauntlets of Ultramar (melee) | ||||||
| Gauntlets of Ultramar (melee) | Melee | Melee | x2 | -3 | D3 | - |
ABILITIES | |
ABILITIES |
And They Shall Know No Fear, Bolter Discipline Armour of Heraclus: Marneus Calgar has a 4+ invulnerable save. In addition, all damage suffered by Marneus Calgar is halved (rounding up). Chapter Master: In your Command phase, select one friendly ULTRAMARINES CORE or ULTRAMARINES CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Adept of the Codex: Whilst this WARLORD is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: CHARACTER, INFANTRY, MK X GRAVIS, PRIMARIS, CHAPTER MASTER, MARNEUS CALGAR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Chaplain Grimaldus (base: 25mm) |
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| 1 | 95 Chaplain Grimaldus |
6" | 2+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Artificer crozius | ||||||
| Artificer crozius | Melee | Melee | +2 | -2 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Spiritual Leaders (Aura): While a friendly BLACK TEMPLARS CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Devout Puritan: This model can attempt to resist one psychic power in your opponent’s Psychic phase in the same manner as a PSYKER by taking a Deny the Witch test. Unmatched Zeal (Aura): While a friendly BLACK TEMPLARS CORE unit is within 6" of this model, each time a model in that unit makes a melee attack, on an unmodified hit roll of 6 you can make 1 additional attack against the same unit using the same weapon. This additional attack cannot generate another attack. Rosarius: This model has a 4+ invulnerable save. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and either two litanies from the Litanies of Battle or two litanies from the Litanies of the Devout. In your Command phase, if this model is on the battlefield, it can recite two litanies it knows that have not already been recited by a friendly model that battle round. Each time, roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Epitome of Piety:
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS | |
| KEYWORDS: CHARACTER, INFANTRY, PRIEST, CHAPLAIN, CHAPLAIN GRIMALDUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
155 High Marshal Helbrecht (base: 25mm) |
|||||||||||
| 1 | 155 High Marshal Helbrecht |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Combi-melta | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Combi-melta | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
| - Boltgun | ||||||
| - Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| - Meltagun | ||||||
| - Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Sword of the High Marshals | ||||||
| Sword of the High Marshals | Melee | Melee | +2 | -3 | 2 | Each time the bearer fights, if it made a charge move or performed a Heroic Intervention this turn, it makes D3 additional attacks with this weapon. |
| Each time the bearer fights, if it made a charge move or performed a Heroic Intervention this turn, it makes D3 additional attacks with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Chapter Master: In your Command phase, select one friendly BLACK TEMPLARS CORE or BLACK TEMPLARS CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly BLACK TEMPLARS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Crusade of Wrath (Aura): While a friendly BLACK TEMPLARS CORE unit is within 6" of this model, add 1 to the Strength characteristic of models in that unit. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Front-line Commander (Aura): While a friendly BLACK TEMPLARS CORE unit is within 6" of this WARLORD, add 1 to Advance rolls and charge rolls made for that unit. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS | |
| KEYWORDS: CHARACTER, INFANTRY, CHAPTER MASTER, HIGH MARSHAL HELBRECHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 The Emperor’s Champion (base: 25mm) |
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| 1 | 80 The Emperor’s Champion |
6" | 2+ | 3+ | 4 | 4 | 4 | 5 | 9 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Black Sword | ||||||
| Black Sword | Melee | Melee | +3 | -3 | 2 | Each time an attack made with this weapon against a CHARACTER or MONSTER unit, you can re-roll the wound roll. |
| Each time an attack made with this weapon against a CHARACTER or MONSTER unit, you can re-roll the wound roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Sigismund’s Honour: While this model is within Engagement Range of any enemy CHARACTER models, add 1 to this model’s Strength and Attacks characteristics. Skilful Parry: Each time a melee attack is made against this model, subtract 1 from the hit roll. Armour of Faith: This model has a 4+ invulnerable save. Slayer of Champions: At the start of the Fight phase, if this model is within Engagement Range of any enemy CHARACTER units, it can fight first that phase. Each time this model makes a melee attack against an enemy CHARACTER unit, you can re-roll the hit roll. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Oathkeeper:
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS | |
| KEYWORDS: INFANTRY, CHARACTER, THE EMPEROR’S CHAMPION | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Captain Nasiem (base: 40mm) |
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| 1 | 100 Captain Nasiem |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Sunwrath pistol | ||||||
| Sunwrath pistol | 12" | Pistol 2 | 8 | -3 | 2 | - |
| Master-crafted power axe | ||||||
| Master-crafted power axe | Melee | Melee | +2 | -2 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Captain of the Third Company: If this model is included in your Crusade army, it automatically gains the Master of the Arsenal Honorific, even though it cannot normally gain any Battle Honours. This does not increase its Crusade points. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Keeper of the Key: Keeper of the Key: If this model gains a Warlord Trait, it must be the Master of Strategy Warlord Trait (see Codex Supplement: Ultramarines). No other models in your army can be given the Sunwrath Pistol Relic (see Codex Supplement: Ultramarines) |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Master of Strategy: Once per battle round, if this WARLORD is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this WARLORD. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, TOME KEEPERS | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, CAPTAIN, NASIEM | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Epistolary Lykandos (base: 40mm) |
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| 1 | 100 Epistolary Lykandos |
6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. Reliquary of Gathalamor (Aura): While an enemy PSYKER unit is within 18" of the bearer, subtract 1 from Psychic tests taken for that unit, and each time a Psychic test is failed for that unit, roll one D6: on a 4+, that unit suffers D3 mortal wounds. The Truthseeker: If this model gains a Warlord Trait, it must be the Calm Under Fire Warlord Trait (see Codex Supplement: Ultramarines). No other models in your army can be given the Reliquary of Gathalamor Relic (See Codex: Space Marines). |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and either two psychic powers from the Librarius discipline or two psychic powers from the Indomitus discipline. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Calm Under Fire (Aura): While a friendly ULTRAMARINES unit is within 6" of this WARLORD, each time a model in that unit makes a ranged attack in a turn in which it Fell Back, do not subtract 1 from that attack’s hit roll due to the Codex Discipline Chapter Tactic. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, TOME KEEPERS | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, PSYKER, LIBRARIAN, LYKANDOS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Orator Sephax (base: 40mm) |
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| 1 | 90 Orator Sephax |
6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Absolvor bolt pistol | ||||||
| Absolvor bolt pistol | 18" | Pistol 1 | 5 | -1 | 2 | - |
| Benediction of Fury | ||||||
| Benediction of Fury | Melee | Melee | +2 | -2 | 3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Spiritual Leaders (Aura): While a friendly CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Rosarius: This model has a 4+ invulnerable save. The Young Fury: If this model gains a Warlord Trait, it must be the Iron Resolve Warlord Trait (See Codex: Space Marines). No other models in your army can be given the Benediction of Fury Relic (See Codex: Space Marines). |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Iron Resolve:
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, TOME KEEPERS | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, PRIEST, CHAPLAIN, SEPHAX | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Uriel Ventris (base: 40mm) |
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| 1 | 110 Uriel Ventris |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Invictus | ||||||
| Invictus | 30" | Rapid Fire 1 | 4 | -2 | 2 | - |
| Sword of Idaeus | ||||||
| Sword of Idaeus | Melee | Melee | +1 | -3 | 3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly ULTRAMARINES CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Unorthodox Strategist: Each time you select an ULTRAMARINES CORE unit within 6" of this model when you use the Adaptive Strategy Strategem, until the end of the phase that Strategem only costs 1CP to use. Captain of the 4th: If this model gains a Warlord Trait, it must be Paragon of War. If this model is added to your Crusade force’s Order of Battle, he automatically gains the Master of the Fleet honorific, even though he cannot normally gain any Battle Honours. This does not increase his Crusade points. If there is already a model with that honorific in your Order of Battle, you cannot add Uriel Ventris to your Order of Battle. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Paragon of War: When resolving an attack made by this WARLORD, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any other damage. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, CAPTAIN, URIEL VENTRIS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
105 Armenneus Valthex (base: 40mm) |
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| 1 | 105 Armenneus Valthex |
6" | 3+ | 2+ | 4 | 4 | 5 | 3 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Phased conversion beamer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Phased conversion beamer | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Short range | ||||||
| - Short range | 0-21" | Assault 2 | 6 | -1 | 1 | - |
| - Long range | ||||||
| - Long range | 21-42" | Assault 2 | 7 | -2 | 2 | - |
| The Indynabula Array | ||||||
| The Indynabula Array | Melee | Melee | +1 | -1 | 1 | Each time the bearer fights, it makes 2 additional attacks with this weapon. |
| Each time the bearer fights, it makes 2 additional attacks with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once perturn. Awaken the Machine Spirits: In your Command phase, this model can awaken one friendly VEHICLE model within 3" of it. Until the start of your next Command phase, each time that Vehicle model makes a ranged attack, add 1 to that attack’s hit roll. Each model can only be awakened once per turn. Master of the Forge: Each time this model repairs a model using its Blessing of the Omnissiah ability, that model regains up to 3 lost wounds instead of up to D3. Battle Alchemistry: In your Command phase, this model can perform alchemy on one friendly ASTRAL CLAWS CORE unit (excluding PRIMARIS units) within 3" of it. Until the start of your next Command phase, each time a model in that unit makes a ranged attack with a bolt weapon, add 1 to that attack's Strength characteristic. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS | |
| KEYWORDS: INFANTRY, CHARACTER, TECHMARINE, MASTER OF THE FORGE, ARMENNEUS VALTHEX | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
170 Asterion Moloc (base: 40mm) |
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| 1 | 170 Asterion Moloc |
5" | 2+ | 2+ | 4 | 4 | 7 | 5 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| The Black Spear (shooting) | ||||||
| The Black Spear (shooting) | 12" | Assault 1 | 8 | -3 | 3 | - |
| The Black Spear (melee) | ||||||
| The Black Spear (melee) | Melee | Melee | +2 | -3 | 3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Relic shield | |||||||
Add 1 to armour saving throws made for the bearer. In addition, each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost. | |||||||
Relic shield | Add 1 to armour saving throws made for the bearer. In addition, each time the bearer would lose a wound as the result of a mortal wound, roll one D6: on a 4+, that wound is not lost. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Chapter Master: In your Command phase, select one friendly CORE or CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Fury of the Minotaurs: While a friendly MINOTAURS CORE or MINOTAURS CHARACTER unit is within 6" of this model, you can re-roll charge rolls made for that unit. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, MINOTAURS | |
| KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, CAPTAIN, CHAPTER MASTER, ASTERION MOLOC | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
220 Bray’arth Ashmantle (base: 60mm) |
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| 1 | 220 Bray’arth Ashmantle |
6" | 2+ | 2+ | 8 | 7 | 8 | 6 | 9 | 2+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Burning Wrath | ||||||
| Burning Wrath | 3" | Assault 2D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Dreadfire heavy flamer | ||||||
| Dreadfire heavy flamer | 12" | Heavy D6 | 6 | -2 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Dreadfire claw | ||||||
| Dreadfire claw | Melee | Melee | x2 | -4 | 4 | - |
ABILITIES | |
ABILITIES |
Angels of Death Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Wrought by Vulkan: This model has a 5+ invulnerable save. Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS | |
| KEYWORDS: VEHICLE, CHARACTER, SMOKESCREEN, DREADNOUGHT, BRAY’ARTH ASHMANTLE | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
265 Carab Culln the Risen (base: 80mm) |
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| 1 | 265 Carab Culln the Risen |
8" | 2+ | 2+ | 7 | 7 | 8-14 | 5 | 8 | 2+ | 80mm |
| 6" | 3+ | 3+ | 7 | 7 | 4-7 | 5 | 8 | 2+ | |||
| 4" | 4+ | 4+ | 7 | 7 | 1-3 | 5 | 8 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Hunter-killer missile | ||||||
| Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Twin assault cannon | ||||||
| Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
| The Tarsus Scorpii | ||||||
| The Tarsus Scorpii | Melee | Melee | x2 | -3 | 4 | - |
ABILITIES | |
ABILITIES |
Angels of Death Atomantic Shielding: This model has a 5+ invulnerable save. Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Death-hold: This model does not suffer the penalty to hit rolls when making attacks with its heavy bolter that target units within Engagement Range. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS | |
| KEYWORDS: VEHICLE, CHARACTER, DREADNOUGHT, SMOKESCREEN, LEVIATHAN DREADNOUGHT, CAPTAIN, CARAB CULLN, CARAB CULLN THE RISEN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
145 Casan Sabius (base: 32mm) |
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| 1 | 145 Casan Sabius |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Blade of the Scorpion | ||||||
| Blade of the Scorpion | Melee | Melee | +1 | -3 | D3 | When resolving an attack made with this weapon against a VEHICLE or MONSTER unit, this weapon has a Strength characteristic of x2. |
| When resolving an attack made with this weapon against a VEHICLE or MONSTER unit, this weapon has a Strength characteristic of x2. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Chapter Master: In your Command phase, select one friendly CORE or CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Purity of Aspect, Action and Intent: In your Command Phase, select one friendly RED SCORPIONS CORE or RED SCORPIONS CHARACTER unit within 6" of this model. Until the start of your next Command phase, add 1 to the Attacks characteristic of models in that unit. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS | |
| KEYWORDS: INFANTRY, CHARACTER, CHAPTER MASTER, CAPTAIN, CASAN SABIUS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
90 Damocles Command Rhino (base: Use model) |
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| 1 | 90 Damocles Command Rhino |
12" | 6+ | 3+ | 6 | 7 | 6-10 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Angels of Death Command Uplink (Aura): While a friendly unit is within 6" of this model, that unit is always considered to be within range of the following aura abilities of any friendly units that are on the battlefield: Rites of Battle; Tactical Precision. Command Authority: At the start of your Command phase, if this model is on the battlefield, roll one D6: on a 5+, you gain 1 Command point. Tactical Resource: If your army is Battle-forged, then for each Detachment in your army, you can only include one Damocles Command Rhino model in that Detachment. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 1 INFANTRY CHARACTER model. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS, WULFEN or CENTURION models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, DAMOCLES COMMAND RHINO | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
150 Gabriel Angelos (base: 40mm) |
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| 1 | 150 Gabriel Angelos |
5" | 2+ | 2+ | 4 | 4 | 7 | 5 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
God-splitter | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
God-splitter | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Mighty Strikes | ||||||
| - Mighty Strikes | Melee | Melee | x2 | -3 | 3 | Each time an attack is made with this profile, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this profile, subtract 1 from that attack’s hit roll. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| - Sweeping Blows | ||||||
| - Sweeping Blows | Melee | Melee | +2 | -1 | 1 | If this profile is selected, make 3 additional attacks with this weapon. |
| If this profile is selected, make 3 additional attacks with this weapon. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Chapter Master: In your Command phase, select one friendly CORE or CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Leap into the Fray: After this model finishes a charge move, select one enemy unit within Engagement Range and roll one D6: on a 4+ that enemy unit suffers D3 mortal wounds. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD RAVENS | |
| KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, CAPTAIN, CHAPTER MASTER, GABRIEL ANGELOS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
160 Hecaton Aiakos (base: 60mm) |
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| 1 | 160 Hecaton Aiakos |
8" | 2+ | 2+ | 7 | 7 | 9 | 5 | 9 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 2 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Dreadnought combat weapon | ||||||
| Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Augmented Atomantic Shielding: This model has a 4+ invulnerable save. Battle-sworn Warrior: This model cannot be selected as your WARLORD. Stampeding Fury: Each time this model makes a charge move, you can select one enemy unit within Engagement Range of it. Roll one D6, adding 1 to the roll if that unit has the VEHICLE keyword: on a 3-5, that enemy unit suffers 1 mortal wound; on a 6+, that enemy unit suffers D3 mortal wounds. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, MINOTAURS | |
| KEYWORDS: VEHICLE, CHARACTER, DREADNOUGHT, CONTEMPTOR DREADNOUGHT, HECATON AIAKOS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Ivanus Enkomi (base: 25mm) |
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| 1 | 100 Ivanus Enkomi |
6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Astartes grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Astartes grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 30" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 30" | Assault 1 | 6 | -1 | D3 | - |
| The Crozius Arkanos | ||||||
| The Crozius Arkanos | Melee | Melee | +2 | -1 | 2 | Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. |
| Each time an attack is made with this weapon, invulnerable saving throws cannot be taken against that attack. | ||||||
| Power fist | ||||||
| Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Spiritual Leaders (Aura): While a friendly CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Rosarius: This model has a 4+ invulnerable save. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, MINOTAURS | |
| KEYWORDS: INFANTRY, CHARACTER, PRIEST, CHAPLAIN, IVANUS ENKOMI | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
160 Lugft Huron (base: 40mm) |
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| 1 | 160 Lugft Huron |
5" | 2+ | 2+ | 4 | 4 | 7 | 4 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Artificer flamer | ||||||
| Artificer flamer | 12" | Assault D6 | 5 | -1 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| The Ghost Razors | ||||||
| The Ghost Razors | Melee | Melee | +1 | -3 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Chapter Master: In your Command phase, select one friendly CORE or CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Master of Devastation: The first time you use the Orbital Bombardment Stratagem, if this model is on the battlefield, that Stratagem costs 0CP. Shadowed Fate: The first time this model is destroyed, you can choose to roll one D6 at the end of the phase instead of using any rules that are triggered when a model is destroyed (e.g. the Only in Death Does Duty End Stratagem). If you do, then on a 4+, set this model back up on the battlefield as close as possible to where they were destroyed and more than 1" away from any enemy models, with D3 wounds remaining. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS | |
| KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, CAPTAIN, CHAPTER MASTER, LUGFT HURON | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
135 Sevrin Loth (base: 25mm) |
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| 1 | 135 Sevrin Loth |
6" | 3+ | 3+ | 4 | 4 | 5 | 3 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| The Magister’s Axe | ||||||
| The Magister’s Axe | Melee | Melee | +2 | -2 | 3 | Each time an attack is made with this weapon against a PSYKER unit, if the saving throw is failed, the target suffers 1 mortal wound in addition to any normal damage. |
| Each time an attack is made with this weapon against a PSYKER unit, if the saving throw is failed, the target suffers 1 mortal wound in addition to any normal damage. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. Chief Librarian: This model knows one additional psychic power from their chosen discipline and can attempt to deny one additional psychic power in your opponent's Psychic phase. Armour of Selket: This model has a 4+ invulnerable save. Bane of the Damned: In your Command phase, select one friendly RED SCORPIONS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack against a PSYKER unit, you can re-roll the wound roll. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS | |
| KEYWORDS: INFANTRY, CHARACTER, PSYKER, LIBRARIAN, CHIEF LIBRARIAN, SEVRIN LOTH | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
160 Tyberos the Red Wake (base: 40mm) |
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| 1 | 160 Tyberos the Red Wake |
5" | 2+ | 2+ | 4 | 4 | 6 | 6 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hunger and Slake | ||||||
| Hunger and Slake | Melee | Melee | +2 | -4 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Chapter Master: In your Command phase, select one friendly CORE or CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Ancient Armour: This model has a 4+ invulnerable save. Savagery Beyond Reason (Aura): While a friendly CARCHARODONS CORE or CARCHARODONS CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, CARCHARODONS | |
| KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, CAPTAIN, CHAPTER MASTER, TYBEROS THE RED WAKE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Chaplain on Bike (base: 75 x 25mm) |
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| 1 | 95 Chaplain on Bike |
14" | 2+ | 3+ | 4 | 5 | 5 | 3 | 9 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Crozius arcanum | ||||||
| Crozius arcanum | Melee | Melee | +2 | -1 | 2 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 power fist; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list.
|
ABILITIES | |
ABILITIES |
Angels of Death Spiritual Leaders: Friendly <CHAPTER> units can use this model’s Leadership characteristic instead of their own whilst they are within 6" of this model. Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. Rosarius: This model has a 4+ invulnerable save. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate (see below) and one litany from the Litanies of Battle. At the start of the battle round, this model can recite one litany it knows that has not already been recited by a friendly model that battle round. Roll one D6; on a 3+ the recited litany is inspiring and takes effect until the end of that battle round. Litany of Hate: If this litany is inspiring, you can re-roll hit rolls for attacks made with melee weapons by models in friendly <CHAPTER> units whilst their unit is within 6" of this model. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, CHARACTER, PRIEST, CHAPLAIN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
115 Chief Librarian Tigurius (base: 25mm) |
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| 1 | 115 Chief Librarian Tigurius |
6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Rod of Tigurius | ||||||
| Rod of Tigurius | Melee | Melee | +3 | -1 | D3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Master of Prescience: When resolving an attack made against this model, subtract 1 from the hit roll. Hood of Hellfire: When a Deny the Witch test is taken for this model to resist a psychic power manifested by an enemy model within 12", add 1 to the total. In addition, when a Psychic test is taken for this model, you can re-roll the result. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny two psychic power in your opponent’s Psychic phase. It knows Smite and three psychic powers from the Librarius discipline or three psychic powers from the Indomitus discipline. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Master of Strategy: Once per battle round, if this WARLORD is on the battlefield, you can select one friendly ULTRAMARINES unit within 6" of this WARLORD. Until the end of that battle round, when a model in that unit makes an attack, the Tactical Doctrine is considered to be active. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: CHARACTER, INFANTRY, LIBRARIAN, CHIEF LIBRARIAN, PSYKER, TIGURIUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
150 Kayvaan Shrike (base: 25mm) |
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| 1 | 150 Kayvaan Shrike |
12" | 2+ | 2+ | 4 | 4 | 5 | 5 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Raven’s Talons | ||||||
| Raven’s Talons | Melee | Melee | User | -3 | D3 | When resolving an attack made with this weapon, you can re-roll the wound roll. |
| When resolving an attack made with this weapon, you can re-roll the wound roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Chapter Master: In your Command phase, select one friendly RAVEN GUARD CORE or RAVEN GUARD CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Winged Deliverance: You can re-roll charge rolls made for friendly RAVEN GUARD JUMP PACK units whilst they are within 6" of this model. Jump Pack Assault: During deployment, you can set up this model high in the skies instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models. Iron Halo: This model has a 4+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Shadowmaster: Enemy units cannot fire Overwatch at this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, RAVEN GUARD | |
| KEYWORDS: CHARACTER, INFANTRY, CHAPTER MASTER, JUMP PACK, FLY, KAYVAAN SHRIKE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Kor’sarro Khan (base: 25mm) |
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| 1 | 90 Kor’sarro Khan |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Moonfang | ||||||
| Moonfang | Melee | Melee | User | -3 | D3 | When resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Strength characteristic of x2 for that attack. |
| When resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Strength characteristic of x2 for that attack. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Rites of Battle (Aura): While a friendly WHITE SCARS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. For the Khan! (Aura): While a friendly WHITE SCARS CORE or WHITE SCARS CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, if its unit made a charge move or performed a Heroic Intervention this turn, add 1 to that attack’s wound roll. Iron Halo: This model has a 4+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Trophy Taker: When this WARLORD destroys an enemy CHARACTER model, add 1 to their Attacks characteristic until the end of the battle. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS | |
| KEYWORDS: CHARACTER, INFANTRY, CAPTAIN, KOR’SARRO KHAN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
132 Kor’sarro Khan on Moondrakkan (base: 75 x 25mm) |
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| 1 | 132 Kor’sarro Khan on Moondrakkan |
14" | 2+ | 2+ | 4 | 5 | 6 | 4 | 9 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Moonfang | ||||||
| Moonfang | Melee | Melee | User | -3 | D3 | When resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Strength characteristic of x2 for that attack. |
| When resolving an attack made with this weapon against a CHARACTER unit, this weapon has a Strength characteristic of x2 for that attack. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Rites of Battle (Aura): While a friendly WHITE SCARS CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Turbo-boost: When this model Advances, add 6" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. For the Khan! (Aura): While a friendly WHITE SCARS CORE or WHITE SCARS CHARACTER unit is within 6" of this model, each time a model in that unit makes a melee attack, if its unit made a charge move or performed a Heroic Intervention this turn, add 1 to that attack’s wound roll. Iron Halo: This model has a 4+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Trophy Taker: When this WARLORD destroys an enemy CHARACTER model, add 1 to their Attacks characteristic until the end of the battle. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, WHITE SCARS | |
| KEYWORDS: BIKER, CHARACTER, CAPTAIN, KOR’SARRO KHAN | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
200 Land Raider Excelsior (base: Use model) |
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| 1 | 200 Land Raider Excelsior |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 2+ | Use model |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 2+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | 1 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+11 Excelsior combi-plasma | ||||||
When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected. | ||||||
+11 Excelsior combi-plasma | When you choose this weapon to shoot with, select one or two of the profiles below. If you select two, subtract 1 from hit rolls for attacks made this weapon. Only one plasma gun profile can be selected. | |||||
| - Boltgun | ||||||
| - Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| - Plasma gun (standard) | ||||||
| - Plasma gun (standard) | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
| - Plasma gun (supercharge) | ||||||
| - Plasma gun (supercharge) | 24" | Rapid Fire 1 | 8 | -3 | 2 | For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. |
| For each hit roll of 1 made for attacks with this weapon, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+20 Grav-cannon and grav-amp | ||||||
+20 Grav-cannon and grav-amp | 24" | Heavy 4 | 5 | -3 | 1 | When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack. |
| When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of D3 for that attack. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+22 Multi-melta | ||||||
+22 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+40 Twin lascannon | ||||||
+40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter. • This model can additionally be equipped with 1 multi-melta. • This model can additionally be equipped with 1 Excelsior combi-plasma.
|
ABILITIES | |
ABILITIES |
Angels of Death Aquila Aegis Field: This model has a 5+ invulnerable save. Data Augurs: When resolving an attack made with a ranged weapon by this model, if it is within 24" of any friendly RHINO PRIMARIS models, add 1 to the hit roll. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Rites of Battle: Re-roll hit rolls of 1 for attacks made by models in friendly <CHAPTER> units whilst their unit is within 6" of this model. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 10 INFANTRY models. Each JUMP PACK or TERMINATOR model takes the space of two other models and each CENTURION model takes the space of three other models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, LAND RAIDER, TRANSPORT, LAND RAIDER EXCELSIOR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Librarian in Terminator Armour (base: 40mm) |
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| 1 | 100 Librarian in Terminator Armour |
5" | 3+ | 3+ | 4 | 4 | 5 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Force axe | ||||||
| Force axe | Melee | Melee | +2 | -2 | D3 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
| Force sword | ||||||
| Force sword | Melee | Melee | +1 | -3 | D3 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+10/4 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+10/4 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model may take an item from the Terminator Combi-weapons list. • This model may replace its force stave with a force sword or a force axe. • This model can have a storm shield instead of being equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Crux Terminatus: This model has a 5+ invulnerable save. Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, TERMINATOR, PSYKER, LIBRARIAN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
119 Librarian on Bike (base: 75 x 25mm) |
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| 1 | 119 Librarian on Bike |
14" | 3+ | 3+ | 4 | 5 | 5 | 3 | 9 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Force axe | ||||||
| Force axe | Melee | Melee | +2 | -2 | D3 | - |
| Force stave | ||||||
| Force stave | Melee | Melee | +3 | -1 | D3 | - |
| Force sword | ||||||
| Force sword | Melee | Melee | +1 | -3 | D3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list. • This model can be equipped with one of the following instead of 1 force stave: 1 force axe; 1 force sword.
|
ABILITIES | |
ABILITIES |
Angels of Death Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent’s Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, CHARACTER, PSYKER, LIBRARIAN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
250 Marneus Calgar (base: 50mm) |
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| 1 | 250 Marneus Calgar |
5" | 2+ | 2+ | 4 | 4 | 7 | 5 | 9 | 2+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Gauntlets of Ultramar (shooting) | ||||||
| Gauntlets of Ultramar (shooting) | 24" | Rapid Fire 2 | 4 | -1 | 2 | - |
| Gauntlets of Ultramar (melee) | ||||||
| Gauntlets of Ultramar (melee) | Melee | Melee | x2 | -3 | D3 | - |
| Relic blade | ||||||
| Relic blade | Melee | Melee | +3 | -3 | 2 | - |
ABILITIES | |
ABILITIES |
Angels of Death Armour of Antilochus: This model has a 4+ invulnerable save. In addition, when resolving an attack made against this model, halve the damage inflicted (rounding up). Chapter Master: In your Command phase, select one friendly ULTRAMARINES CORE or ULTRAMARINES CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord. Teleport Strike: During deployment, you can set up this model in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this model anywhere on the battlefield that is more than 9" away from any enemy models. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Adept of the Codex: Whilst this WARLORD is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: CHARACTER, INFANTRY, CHAPTER MASTER, TERMINATOR, MARNEUS CALGAR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
235 Marneus Calgar in Artificer Armour (base: 50mm) |
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| 1 | 235 Marneus Calgar in Artificer Armour |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Gauntlets of Ultramar (shooting) | ||||||
| Gauntlets of Ultramar (shooting) | 24" | Rapid Fire 2 | 4 | -1 | 2 | - |
| Gauntlets of Ultramar (melee) | ||||||
| Gauntlets of Ultramar (melee) | Melee | Melee | x2 | -3 | D3 | - |
| Relic blade | ||||||
| Relic blade | Melee | Melee | +3 | -3 | 2 | - |
ABILITIES | |
ABILITIES |
Angels of Death Chapter Master: In your Command phase, select one friendly ULTRAMARINES CORE or ULTRAMARINES CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Iron Halo: Marneus Calgar in Artificer Armour has a 4+ invulnerable save. Master Tactician: If your army is Battle-forged, you receive an additional 2 Command Points if Marneus Calgar is your Warlord. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Adept of the Codex: Whilst this WARLORD is on the battlefield, you can roll one D6 for each Command Point you spend to use a Stratagem; on a 5+ that Command Point is refunded. You can only have 1 Command Point refunded per battle round by this Warlord Trait. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: CHARACTER, INFANTRY, CHAPTER MASTER, MARNEUS CALGAR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
52 Rhino Primaris (base: Use model) |
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| 1 | 52 Rhino Primaris |
12" | 6+ | 3+ | 6 | 7 | 6-10 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+22 Twin plasma gun | ||||||
When attacking with this weapon, choose one of the profiles below. | ||||||
+22 Twin plasma gun | When attacking with this weapon, choose one of the profiles below. | |||||
| - Standard | ||||||
| - Standard | 24" | Rapid Fire 2 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 24" | Rapid Fire 2 | 8 | -3 | 2 | On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. |
| On a hit roll of 1, the bearer is slain after all of this weapon’s shots have been resolved. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+20 Orbital comms array | |||||||
In your Command phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+, that unit suffers D3 mortal wounds. | |||||||
+20 Orbital comms array | In your Command phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+, that unit suffers D3 mortal wounds. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can additionally be equipped with 1 hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Angels of Death Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Self-Repair: If this model has lost any wounds, you can roll one D6 at the start of your turn; on a 6 this model regains 1 lost wound. Servo-skull Hub: At the start of your Shooting phase, select one of the following: Targeting Data Skull: Select one friendly <CHAPTER> unit within 12" of this model. Until the end of the phase, when resolving an attack made by a model in that unit, add 1 to the hit roll. Repair Skull: Select one friendly VEHICLE model within 12" of this unit. That model regains 1 lost wound. Vox Skull: Until the start of your next Shooting phase, when a Morale test is taken for a friendly <CHAPTER> unit within 12" of this model, subtract 1 from the result. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 6 INFANTRY models. It cannot transport JUMP PACK, PRIMARIS, TERMINATOR or CENTURION models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, RHINO PRIMARIS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
45 Techmarine (base: 40mm) |
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| 1 | 45 Techmarine |
6" | 3+ | 2+ | 4 | 4 | 4 | 3 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+20 Conversion beamer | ||||||
+20 Conversion beamer | 42" | Heavy D3 | 6 | 0 | 1 | When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack. |
| When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack. | ||||||
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Plasma cutter | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma cutter | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Assault 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Assault 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
| Servo-arm | ||||||
| Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
| Each time the bearer fights, no more than one attack can be made with each servo-arm. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list. • This model can be equipped with 1 weapon from the Melee Weapons list instead of 1 power axe. • This model can additionally be equipped with the following (Power Rating +1): 1 flamer, 1 plasma cutter, 1 servo-arm. • If this model is not equipped with a plasma cutter, it can be equipped with 1 conversion beamer instead of 1 servo-arm. A model equipped with a conversion beamer cannot be equipped with a plasma cutter.
|
ABILITIES | |
ABILITIES |
Angels of Death Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: CHARACTER, INFANTRY, TECHMARINE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Techmarine on Bike (base: 75 x 25mm) |
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| 1 | 70 Techmarine on Bike |
14" | 3+ | 2+ | 4 | 5 | 5 | 3 | 8 | 2+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+20 Conversion beamer | ||||||
+20 Conversion beamer | 42" | Heavy D3 | 6 | 0 | 1 | When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack. |
| When resolving an attack made with this weapon against a unit that is not within half range, this weapon has a Strength characteristic of 8, an Armour Penetration characteristic of -1, and a Damage characteristic of 2 for that attack. | ||||||
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Plasma cutter | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma cutter | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Assault 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Assault 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
| Servo-arm | ||||||
| Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
| Each time the bearer fights, no more than one attack can be made with each servo-arm. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list. • This model can be equipped with one of the following instead of 1 power axe: 1 weapon from the Melee Weapons list. • If this model is not equipped with a servo-harness, it can be equipped with 1 conversion beamer instead of 1 servo-arm. • This model can additionally be equipped with a servo-harness (Power Rating +1). A servo-harness is comprised of: 1 flamer; 1 plasma cutter; 1 servo-arm.
|
ABILITIES | |
ABILITIES |
Angels of Death Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 1" of it. That model regains up to D3 lost wounds. Each model can only be repaired once per turn. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, CHARACTER, TECHMARINE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
125 Ahazra Redth (base: ?) |
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| 1 | 125 Ahazra Redth |
6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 2+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Force sword | ||||||
| Force sword | Melee | Melee | +1 | -3 | D3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Psychic Hood: Each time a Deny the Witch test is taken for this model, if the unit attempting to manifest the psychic power is within 12" of this model, add 1 to that Deny the Witch test. Chief Librarian: This model knows one additional psychic power from their chosen discipline and can attempt to deny one additional psychic power in your opponent's Psychic phase. Talisman of Sundered Souls: This model has a 5+ invulnerable save. The first time this model suffers Perils of the Warp, it does not lose any wounds. |
PSYKER | |
PSYKER |
This model can attempt to manifest two psychic powers in your Psychic phase and attempt to deny one psychic power in your opponent's Psychic phase. It knows Smite and two psychic powers from the Librarius discipline. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, MANTIS WARRIORS | |
| KEYWORDS: INFANTRY, CHARACTER, PSYKER, LIBRARIAN, CHIEF LIBRARIAN, AHAZRA REDTH | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Anton Narvaez (base: ?) |
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| 1 | 110 Anton Narvaez |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Thundershock | ||||||
| Thundershock | 24" | Assault D3 | 7 | -2 | 1 | Blast |
| Blast | ||||||
| Voidshard | ||||||
| Voidshard | Melee | Melee | +1 | -3 | 1 | Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage. |
| Each time an attack is made with this weapon, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Actinic Halo: This model has a 3+ invulnerable save. The first time a saving throw is failed for this model, its invulnerable save is changed to 4+. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, MARINES ERRANT | |
| KEYWORDS: INFANTRY, CHARACTER, CAPTAIN, ANTON NARVAEZ | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Carnac Commodus (base: ?) |
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| 1 | 90 Carnac Commodus |
6" | 2+ | 3+ | 4 | 4 | 5 | 3 | 8 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Blood Biter | ||||||
| Blood Biter | Melee | Melee | +2 | -1 | 2 | Each time an attack is made with this weapon against an INFANTRY unit, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage. |
| Each time an attack is made with this weapon against an INFANTRY unit, on an unmodified wound roll of 6, the target suffers 1 mortal wound in addition to any normal damage. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Company Heroes: If your army is Battle-forged, then for each LIEUTENANT unit included in a Detachment, a second LIEUTENANT unit can be included in that Detachment without taking up an additional Battlefield Role slot. Tactical Precision (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a wound roll of 1. Cut Them Down (Aura): While a friendly ASTRAL CLAWS CORE unit is within 6" of this model, each time that unit fights, you can re-roll one hit roll and you can re-roll one wound roll when resolving that unit’s attacks. Void-hardened Armour: This model has a 5+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ASTRAL CLAWS | |
| KEYWORDS: INFANTRY, CHARACTER, LIEUTENANT, CARNAC COMMODUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
180 Chaplain Dreadnought Titus (base: 60mm) |
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| 1 | 180 Chaplain Dreadnought Titus |
6" | 2+ | 2+ | 6 | 7 | 9 | 5 | 10 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Assault cannon | ||||||
| Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Dreadnought combat weapon | ||||||
| Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Spiritual Leaders (Aura): While a friendly CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Reliquarius: This model has a 5+ invulnerable save. Unyielding Exemplar: Each time this model would lose a wound, roll one D6: on a 5+, that wound is not lost. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, HOWLING GRIFFONS | |
| KEYWORDS: VEHICLE, CHARACTER, SMOKESCREEN, DREADNOUGHT, PRIEST, CHAPLAIN, CHAPLAIN DREADNOUGHT TITUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
175 Chaplain Venerable Dreadnought (base: 60mm) |
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| 1 | 175 Chaplain Venerable Dreadnought |
6" | 2+ | 2+ | 6 | 7 | 8 | 5 | 10 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Assault cannon | ||||||
| Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
| Dreadnought inferno cannon | ||||||
| Dreadnought inferno cannon | 12" | Heavy D6 | 6 | -1 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 2 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+5 Multi-melta | ||||||
+5 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+20 Twin lascannon | ||||||
+20 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
| Dreadnought combat weapon | ||||||
| Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any of this model’s storm bolters can each be replaced with 1 heavy flamer. • This model’s storm bolter and Dreadnought combat weapon can be replaced with one of the following: - Assault cannon - Dreadnought inferno cannon - Heavy plasma cannon - Multi-melta - Twin lascannon • This model’s assault cannon can be replaced with one of the following: - Dreadnought inferno cannon - Heavy plasma cannon - Multi-melta - Storm bolter and Dreadnought combat weapon - Twin lascannon
|
ABILITIES | |
ABILITIES |
Angels of Death Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Unyielding Ancient: Each time this model would lose a wound, roll one D6: on a 6, that wound is not lost. Spiritual Leaders (Aura): While a friendly CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Servant of the Chapter: This unit cannot be upgraded to be a Master of Sanctity. Unstoppable Fury: If this model is equipped with two Dreadnought combat weapons, add 1 to its Attacks characteristic. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Reliquarius: This model has a 5+ invulnerable save. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, CHARACTER, SMOKESCREEN, DREADNOUGHT, PRIEST, CHAPLAIN, CHAPLAIN VENERABLE DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Corien Sumatris (base: ?) |
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| 1 | 100 Corien Sumatris |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Spectre-pattern bolter | ||||||
| Spectre-pattern bolter | 12" | Pistol 2 | 4 | -2 | 1 | - |
| Goldenfang | ||||||
| Goldenfang | Melee | Melee | +1 | -3 | 2 | Each time the bearer fights, if it made a charge move this turn, it makes D3 additional attacks with this weapon. |
| Each time the bearer fights, if it made a charge move this turn, it makes D3 additional attacks with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Iron Halo: This model has a 4+ invulnerable save. The Tyrant’s Champion: Each time this model makes a melee attack against a CHARACTER unit, add 1 to that attack’s wound roll. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, CAPTAIN, CORIEN SUMATRIS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Elam Courbray (base: ?) |
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| 1 | 110 Elam Courbray |
12" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Sword Excellus | ||||||
| Sword Excellus | Melee | Melee | +1 | -3 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Death From Above Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Honour or Death: This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, FIRE HAWKS | |
| KEYWORDS: INFANTRY, CHARACTER, FLY, JUMP PACK, CAPTAIN, ELAM COURBRAY | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Harath Shen (base: ?) |
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| 1 | 120 Harath Shen |
6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 8 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Bloodfire | ||||||
Before selecting targets, select one of the profiles below to make attacks with. This weapon is a plasma weapon. | ||||||
Bloodfire | Before selecting targets, select one of the profiles below to make attacks with. This weapon is a plasma weapon. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 2 | 7 | -3 | 2 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 2 | 8 | -3 | 3 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Master-crafted power sword | ||||||
| Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Combat Restoratives: At the end of your Movement phase, this model can heal one friendly INFANTRY or BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. Narthecium (Aura): While a friendly INFANTRY or BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. Command Squad: For each COMPANY VETERANS unit included in a Detachment, one COMMAND SQUAD APOTHECARY unit can be included in that Detachment without taking up a Battlefield Role slot. Chief Apothecary: At the end of your Movement phase, this model can use its Combat Restoratives ability twice instead of once. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS | |
| KEYWORDS: INFANTRY, CHARACTER, COMMAND SQUAD, APOTHECARY, CHIEF APOTHECARY, HARATH SHEN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
165 Lias Issodon (base: ?) |
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| 1 | 165 Lias Issodon |
7" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Malice | ||||||
| Malice | 30" | Assault 3 | 5 | -4 | D3 | Each time an attack is made with this weapon, the target does not receive the benefit of cover to its saving throw against that attack. |
| Each time an attack is made with this weapon, the target does not receive the benefit of cover to its saving throw against that attack. | ||||||
| Raptorclaw | ||||||
| Raptorclaw | Melee | Melee | +1 | -3 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Chapter Master: In your Command phase, select one friendly CORE or CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Stealth Modified Armour: Each time a ranged attack is allocated to this model while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. Grim Hunter: This model is eligible to shoot in a turn in which it Fell Back. Infiltrate, Isolate, Destroy (Aura): While a friendly RAPTORS CORE INFANTRY unit is within 6" of this model, add 1 to charge rolls made for that unit, and each time that unit is selected to make a Normal Move, Advance or Fall Back, until the end of the phase, add 1" to the Move characteristic of models in that unit. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, RAPTORS | |
| KEYWORDS: INFANTRY, CHARACTER, CHAPTER MASTER, LIAS ISSODON | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
170 Lord High Commander Carab Culln (base: 40mm) |
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| 1 | 170 Lord High Commander Carab Culln |
5" | 2+ | 2+ | 4 | 4 | 7 | 6 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Judgement | ||||||
| Judgement | 24" | Rapid Fire 2 | 4 | -2 | 2 | This weapon is a bolt weapon. |
| This weapon is a bolt weapon. | ||||||
| Blade of the Scorpion | ||||||
| Blade of the Scorpion | Melee | Melee | +2 | -3 | 2 | Each time an attack is made with this weapon against a MONSTER or VEHICLE unit, that attack has a Strength characteristic of x2. |
| Each time an attack is made with this weapon against a MONSTER or VEHICLE unit, that attack has a Strength characteristic of x2. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Chapter Master: In your Command phase, select one friendly CORE or CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Proud to Live, Proud to Die, Hard to Kill (Aura): While a friendly RED SCORPIONS unit is within 6" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, RED SCORPIONS | |
| KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, CHAPTER MASTER, CARAB CULLN, LORD HIGH COMMANDER CARAB CULLN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
145 Malakim Phoros (base: 32mm) |
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| 1 | 145 Malakim Phoros |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Catechist | ||||||
| Catechist | 12" | Pistol 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. This weapon is a melta weapon. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. This weapon is a melta weapon. | ||||||
| Glaive of Lamentation | ||||||
| Glaive of Lamentation | Melee | Melee | +3 | -4 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Chapter Master: In your Command phase, select one friendly CORE or CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Lord of Ruin: Each time this model makes an attack, re-roll a wound roll of 1. Rage Unto Death: This model is eligible to charge in a turn in which it Fell Back. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, LAMENTERS | |
| KEYWORDS: INFANTRY, CHARACTER, CHAPTER MASTER, MALAKIM PHOROS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
125 Mordaci Blaylock (base: ?) |
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| 1 | 125 Mordaci Blaylock |
5" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Master-crafted storm bolter | ||||||
| Master-crafted storm bolter | 24" | Rapid Fire 2 | 4 | -1 | 2 | - |
| Foe Ripper | ||||||
| Foe Ripper | Melee | Melee | x2 | -4 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Hard as Stone (Aura): While a friendly NOVAMARINES CORE INFANTRY unit is within 6" of this model, each time an attack with an Armour Penetration characteristic of -1 is allocated to a model in that unit, that attack has an Armour Penetration characteristic of 0 instead. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, NOVAMARINES | |
| KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, CAPTAIN, MORDACI BLAYLOCK | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Pellas Mir’san (base: ?) |
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| 1 | 100 Pellas Mir’san |
6" | 2+ | 2+ | 4 | 4 | 6 | 4 | 9 | 2+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Combi-flamer | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Combi-flamer | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
| - Boltgun | ||||||
| - Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| - Flamer | ||||||
| - Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon profile, that attack automatically hits the target. |
| Each time an attack is made with this weapon profile, that attack automatically hits the target. | ||||||
| Cinder Edge | ||||||
| Cinder Edge | Melee | Melee | +1 | -3 | 3 | - |
| Steelsliver | ||||||
| Steelsliver | Melee | Melee | User | 0 | 1 | Each time the bearer is selected to fight, it makes a number of additional attacks with this weapon equal to the number of enemy models within Engagement Range of it. |
| Each time the bearer is selected to fight, it makes a number of additional attacks with this weapon equal to the number of enemy models within Engagement Range of it. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Master Duellist: At the start of the Fight phase, if this model is within Engagement Range of any enemy CHARACTER units, until the end of the phase, add 2 to this model’s Attacks characteristic. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SALAMANDERS | |
| KEYWORDS: INFANTRY, CHARACTER, CAPTAIN, PELLAS MIR’SAN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Silas Alberec (base: ?) |
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| 1 | 110 Silas Alberec |
6" | 2+ | 2+ | 5 | 4 | 5 | 4 | 9 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Purgator | ||||||
| Purgator | 12" | Pistol 1 | 6 | -1 | 2 | - |
| Hellslayer | ||||||
| Hellslayer | Melee | Melee | x2 | -3 | D3 | Each time an attack made with this weapon is allocated to a PSYKER or DAEMON model, that attack has a Damage characteristic of 3. |
| Each time an attack made with this weapon is allocated to a PSYKER or DAEMON model, that attack has a Damage characteristic of 3. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Hexagramatically Warded Armour: In your opponent’s Psychic phase, this model can attempt to deny one psychic power as if it were a PSYKER. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, EXORCISTS | |
| KEYWORDS: INFANTRY, CHARACTER, CAPTAIN, SILAS ALBEREC | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Tarnus Vale (base: ?) |
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| 1 | 110 Tarnus Vale |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Plasma charger | ||||||
Before selecting targets, select one of the profiles below to make attacks with | ||||||
Plasma charger | Before selecting targets, select one of the profiles below to make attacks with | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 3 | 6 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 3 | 7 | -3 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
| Angel’s Teeth | ||||||
| Angel’s Teeth | Melee | Melee | +1 | -2 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Mechanised Advance (Aura): While a friendly FIRE ANGELS VEHICLE model is within 6" of this model, that model has a 6+ invulnerable save. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, FIRE ANGELS | |
| KEYWORDS: INFANTRY, CHARACTER, CAPTAIN, TARNUS VALE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
140 Thulsa Kane (base: ?) |
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| 1 | 140 Thulsa Kane |
6" | 2+ | 3+ | 4 | 4 | 4 | 4 | 9 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Kane’s master-crafted plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with | ||||||
Kane’s master-crafted plasma pistol | Before selecting targets, select one of the profiles below to make attacks with | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 2 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 3 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Lifetaker | ||||||
| Lifetaker | Melee | Melee | +2 | -3 | 2 | Each time an attack made with this weapon is allocated to a CHARACTER model, that attack has a Damage characteristic of 3. |
| Each time an attack made with this weapon is allocated to a CHARACTER model, that attack has a Damage characteristic of 3. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Rosarius: This model has a 4+ invulnerable save. Spiritual Leaders (Aura): While a friendly CORE unit is within 6" of this model, models in that unit can use this model’s Leadership characteristic instead of their own. Master of Sanctity: This model knows one additional litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one additional litany it knows that has not already been recited by a friendly model that turn. Grehdalin’s Bones: Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll. Ænigmata Ferrum: While this model is on the battlefield, each time you spend 1 or more Command points to use a Stratagem, you can roll one D6: on a 6, 1 Command point is refunded. |
PRIEST | |
PRIEST |
This model knows the Litany of Hate and one other litany from the Litanies of Battle. In your Command phase, if this model is on the battlefield, it can recite one litany it knows that has not already been recited by a friendly model this turn. Roll one D6: on a 3+, the recited litany is inspiring and takes effect until the start of your next Command phase. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, EXECUTIONERS | |
| KEYWORDS: INFANTRY, CHARACTER, PRIEST, CHAPLAIN, MASTER OF SANCTITY, THULSA KANE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
165 Vaylund Cal (base: ?) |
|||||||||||
| 1 | 165 Vaylund Cal |
6" | 2+ | 2+ | 4 | 4 | 6 | 5 | 9 | 2+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Flamer | ||||||
| Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Masterwork plasma cutter | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Masterwork plasma cutter | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Assault 1 | 7 | -3 | 2 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Assault 1 | 8 | -3 | 3 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Medusan Hammer | ||||||
| Medusan Hammer | Melee | Melee | x2 | -2 | 3 | - |
| Servo-arm | ||||||
| Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
| Each time the bearer fights, no more than one attack can be made with each servo-arm. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. Chapter Master: In your Command phase, select one friendly CORE or CHARACTER unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes an attack, you can re-roll the hit roll. Blessing of the Omnissiah: At the end of your Movement phase, this model can repair one friendly VEHICLE model within 3" of it. That VEHICLE model regains up to D3 lost wounds. Each model can only be repaired once perturn. Awaken the Machine Spirits: In your Command phase, this model can awaken one friendly VEHICLE model within 3" of it. Until the start of your next Command phase, each time that Vehicle model makes a ranged attack, add 1 to that attack’s hit roll. Each model can only be awakened once per turn. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SONS OF MEDUSA | |
| KEYWORDS: INFANTRY, CHARACTER, CHAPTER MASTER, TECHMARINE, VAYLUND CAL | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Zhrukhal Androcles (base: ?) |
|||||||||||
| 1 | 95 Zhrukhal Androcles |
6" | 2+ | 2+ | 4 | 4 | 5 | 4 | 9 | 3+ | ? |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Combi-melta | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Combi-melta | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
| - Boltgun | ||||||
| - Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| - Meltagun | ||||||
| - Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Stonefist | ||||||
| Stonefist | Melee | Melee | x2 | -3 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Iron Halo: This model has a 4+ invulnerable save. Rites of Battle (Aura): While a friendly CORE unit is within 6" of this model, each time a model in that unit makes an attack, re-roll a hit roll of 1. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Inspiring Leader (Aura): Add 1 to the Leadership characteristic of friendly units while they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, STAR PHANTOMS | |
| KEYWORDS: INFANTRY, CHARACTER, CAPTAIN, ZHRUKHAL ANDROCLES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
19 Assault Intercessor (base: 32mm) |
|||||||||||
| 4‑9 | 19 Assault Intercessor |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
19 Assault Intercessor Sergeant (base: 32mm) |
|||||||||||
| 1 | 19 Assault Intercessor Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolt pistol | ||||||
| Heavy bolt pistol | 18" | Pistol 1 | 4 | -1 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Hand flamer | ||||||
+5 Hand flamer | 12" | Pistol D6 | 3 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
+20 Thunder hammer | ||||||
+20 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Assault Intercessor Sergeant’s heavy bolt pistol can be replaced with one of the following: 1 hand flamer; 1 plasma pistol. • The Assault Intercessor Sergeant's Astartes chainsword can be replaced with one of the following; 1 power fist; 1 power sword; 1 thunder hammer.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, INTERCESSORS, ASSAULT INTERCESSOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
28 Heavy Intercessor (base: 40mm) |
|||||||||||
| 4‑9 | 28 Heavy Intercessor |
5" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | 40mm |
28 Heavy Intercessor Sergeant (base: 40mm) |
|||||||||||
| 1 | 28 Heavy Intercessor Sergeant |
5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Executor bolt rifle | ||||||
| Executor bolt rifle | 42" | Heavy 1 | 5 | -2 | 2 | - |
+10 Executor heavy bolter | ||||||
+10 Executor heavy bolter | 42" | Heavy 2 | 5 | -2 | 3 | - |
| Heavy bolt rifle | ||||||
| Heavy bolt rifle | 36" | Rapid Fire 1 | 5 | -1 | 1 | - |
+10 Heavy bolter | ||||||
+10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Hellstorm bolt rifle | ||||||
| Hellstorm bolt rifle | 30" | Assault 3 | 5 | 0 | 1 | - |
+10 Hellstorm heavy bolter | ||||||
+10 Hellstorm heavy bolter | 30" | Heavy 4 | 5 | 0 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• If no model in this unit is equipped with a heavy bolter, you can take one of the following options: - All of the models in the unit can have their heavy bolt rifles replaced with 1 hellstorm bolt rifle each, - All of the models in the unit can have their heavy bolt rifles replaced with 1 executor bolt rifle each. • For every 5 models in this unit, 1 Heavy Intercessor’s heavy bolt rifle can be replaced with 1 heavy bolter, 1 Heavy Intercessor’s hellstorm bolt rifle can be replaced with 1 hellstorm heavy bolter, or 1 Heavy Intercessor’s executor bolt rifle can be replaced with 1 executor heavy bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, INTERCESSORS, MK X GRAVIS, HEAVY INTERCESSOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
21 Incursor (base: 32mm) |
|||||||||||
| 4‑9 | 21 Incursor |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
21 Incursor Sergeant (base: 32mm) |
|||||||||||
| 1 | 21 Incursor Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Occulus bolt carbine | ||||||
| Occulus bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | Each time an attack is made with this weapon the target does not receive the benefits of cover against that attack. |
| Each time an attack is made with this weapon the target does not receive the benefits of cover against that attack. | ||||||
| Paired combat blades | ||||||
| Paired combat blades | Melee | Melee | User | -1 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+10 Haywire Mine | |||||||
Once per battle, when an enemy unit finishes a charge move within Engagement Range of the bearer’s unit, the bearer can use its Haywire mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds (if it has the VEHICLE keyword, it suffers 3 mortal wounds instead). Designer’s Note: We recommend placing a Haywire Mine model next to the bearer as a reminder, removing it once this ability has been used (a Haywire Mine does not count as a model for any rules purposes). | |||||||
+10 Haywire Mine | Once per battle, when an enemy unit finishes a charge move within Engagement Range of the bearer’s unit, the bearer can use its Haywire mine. If it does, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds (if it has the VEHICLE keyword, it suffers 3 mortal wounds instead). Designer’s Note: We recommend placing a Haywire Mine model next to the bearer as a reminder, removing it once this ability has been used (a Haywire Mine does not count as a model for any rules purposes). | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• 1 Incursor can additionally have a haywire mine.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Concealed Positions Multi-spectrum Array: Each time a model in this unit makes a ranged attack, you can ignore any or all hit roll and Ballistic Skill modifiers.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, PHOBOS, SMOKESCREEN, INCURSOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
24 Infiltrator (base: 32mm) |
|||||||||||
| 4‑9 | 24 Infiltrator |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
24 Infiltrator Sergeant (base: 32mm) |
|||||||||||
| 1 | 24 Infiltrator Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Marksman bolt carbine | ||||||
| Marksman bolt carbine | 24" | Rapid Fire 1 | 4 | 0 | 1 | Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. |
| Each time an attack is made with this weapon, an unmodified hit roll of 6 automatically wounds the target. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+10 Helix gauntlet | |||||||
Once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | |||||||
+10 Helix gauntlet | Once per turn, the first time a saving throw is failed for the bearer’s unit, the Damage characteristic of that attack is changed to 0. | ||||||
+5 Infiltrator comms array | |||||||
The bearer’s unit is always considered to be within range ofthe following aura abilities of any friendly PHOBOS units that are on the battlefield: Rites of Battle; Tactical Precision. | |||||||
+5 Infiltrator comms array | The bearer’s unit is always considered to be within range ofthe following aura abilities of any friendly PHOBOS units that are on the battlefield: Rites of Battle; Tactical Precision. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• 1 Infiltrator can be equipped with one of the following: 1 helix gauntlet; 1 Infiltrator comms array.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Concealed Positions Omni-scrambler: Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of this unit.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, PHOBOS, SMOKESCREEN, INFILTRATOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Intercessor (base: 32mm) |
|||||||||||
| 4‑9 | 20 Intercessor |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
20 Intercessor Sergeant (base: 32mm) |
|||||||||||
| 1 | 20 Intercessor Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Astartes grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Astartes grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 30" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 30" | Assault 1 | 6 | -1 | D3 | - |
| Auto bolt rifle | ||||||
| Auto bolt rifle | 24" | Assault 3 | 4 | 0 | 1 | - |
| Bolt rifle | ||||||
| Bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 1 | - |
| Stalker bolt rifle | ||||||
| Stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 2 | - |
+5 Hand flamer | ||||||
+5 Hand flamer | 12" | Pistol D6 | 3 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
+20 Thunder hammer | ||||||
+20 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their bolt rifle replaced with 1 auto bolt rifle each. • All of the models in the unit can have their bolt rifle replaced with 1 stalker bolt rifle each. • If the Intercessor Sergeant is not equipped with an Astartes chainsword, a power sword, a power fist or a thunder hammer, its bolt rifle, auto bolt rifle or stalker bolt rifle can be replaced with one of the following: 1 hand flamer; 1 plasma pistol; 1 Astartes chainsword; 1 power sword. • If the Intercessor Sergeant is not equipped with an Astartes chainsword or a power sword, it can be equipped with one of the following: 1 Astartes chainsword; 1 power fist; 1 power sword; 1 thunder hammer. • For every 5 models in this unit, 1 model equipped with a bolt rifle, auto bolt rifle or stalker bolt rifle can be equipped with 1 Astartes grenade launcher.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, INTERCESSORS, INTERCESSOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
18 Space Marine (base: 32mm) |
|||||||||||
| 4‑9 | 18 Space Marine |
6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | 32mm |
18 Space Marine Sergeant (base: 32mm) |
|||||||||||
| 1 | 18 Space Marine Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Space Marine Sergeant’s bolt pistol can be replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • The Space Marine Sergeant’s boltgun can be replaced with one of the following: 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • If this unit contains 9 or fewer models, 1 Space Marine's boltgun can be replaced with one of the following: 1 weapon from the Heavy Weapons list; 1 weapon from the Special Weapons list. • If this unit contains 10 models, 1 Space Marine’s boltgun can be replaced with 1 weapon from the Special Weapons list. • If this unit contains 10 models, 1 Space Marine’s boltgun can be replaced with 1 weapon from the Heavy Weapons list.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, MELTA BOMBS, TACTICAL SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
18 Blood Claw (base: 32mm) |
|||||||||||
| 4‑14 | 18 Blood Claw |
6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | 32mm |
18 Blood Claw Pack Leader (base: 32mm) |
|||||||||||
| 1 | 18 Blood Claw Pack Leader |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
18 Wolf Guard Pack Leader (base: 32mm) |
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| 0‑1 | 18 Wolf Guard Pack Leader |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
33 Wolf Guard Terminator Pack Leader (base: 40mm) |
|||||||||||
| 0‑1 | 33 Wolf Guard Terminator Pack Leader |
5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Chainfist | ||||||
+5 Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Power axe | ||||||
| Power axe | Melee | Melee | +2 | -2 | 1 | - |
| Power fist | ||||||
| Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Power maul | ||||||
| Power maul | Melee | Melee | +3 | -1 | 1 | - |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Thunder hammer | ||||||
| Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• If this unit contains 14 or fewer BLOOD CLAW models, 1 Blood Claw’s Astartes chainsword can be replaced with 1 weapon from the Special Weapons list. • If this unit contains 15 BLOOD CLAW models, up to 2 Blood Claw’s Astartes chainswords can each be replaced with 1 weapon from the Special Weapons list. • 1 Blood Claw’s bolt pistol can be replaced with 1 plasma pistol. • The Blood Claw Pack Leader’s Astartes chainsword can be replaced with one of the following: 1 power axe; 1 power fist; 1 power sword. • The Wolf Guard Pack Leader’s boltgun can be replaced with one of the following: 1 plasma pistol; 1 weapon from the Melee Weapons list; 1 weapon from the Combi-weapons list; 1 storm shield (maximum one per model). • The Wolf Guard Pack Leader’s bolt pistol can be replaced with one of the following: 1 plasma pistol; 1 weapon from the Melee Weapons list; 1 storm shield (maximum one per model). • The Wolf Guard Terminator Pack Leader’s power sword can be replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 thunder hammer; 1 storm shield. • A Wolf Guard Terminator Pack Leader’s storm bolter can be replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 power sword; 1 thunder hammer; 1 weapon from the Combi-weapons list.
|
ABILITIES | |
ABILITIES |
Angels of Death, Berserk Charge, Headstrong Crux Terminatus: The Wolf Guard Terminator Pack Leader has a 5+ invulnerable save.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS (Wolf Guard Pack Leader): INFANTRY, CORE, WOLF GUARD | |
| KEYWORDS (Wolf Guard Terminator Pack Leader): INFANTRY, CORE, TERMINATOR, WOLF GUARD | |
| KEYWORDS (Others): INFANTRY, CORE, BLOOD CLAWS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Deathwatch Veteran (base: 32mm) |
|||||||||||
| 4‑9 | 20 Deathwatch Veteran |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
20 Watch Sergeant (base: 32mm) |
|||||||||||
| 1 | 20 Watch Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 3+ | 32mm |
25 Black Shield (base: 32mm) |
|||||||||||
| 0‑1 | 25 Black Shield |
6" | 2+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Deathwatch boltgun | ||||||
| Deathwatch boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
| Special-issue Ammunition | ||||||
+10 Deathwatch frag cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Deathwatch frag cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag | ||||||
| - Frag | 12" | Assault 2D3 | 6 | -1 | 1 | Blast |
| Blast | ||||||
| - Shell | ||||||
| - Shell | 24" | Assault 2 | 7 | -2 | 2 | - |
Deathwatch shotgun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Deathwatch shotgun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Cryptclearer | ||||||
| - Cryptclearer | 18" | Assault 2 | 5 | 0 | 1 | - |
| - Wyrmsbreath | ||||||
| - Wyrmsbreath | 8" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| - Xenopurge | ||||||
| - Xenopurge | 12" | Assault 2 | 4 | -1 | 2 | - |
+15 Infernus heavy bolter | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
+15 Infernus heavy bolter | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
| - Heavy bolter | ||||||
| - Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| - Heavy flamer | ||||||
| - Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Heavy bolter | ||||||
+10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+15 Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
+3 Stalker-pattern boltgun | ||||||
+3 Stalker-pattern boltgun | 30" | Heavy 1 | 4 | -2 | 2 | Special-issue Ammunition |
| Special-issue Ammunition | ||||||
+15 Heavy thunder hammer | ||||||
+15 Heavy thunder hammer | Melee | Melee | x2 | -3 | 4 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+3 Power sword | ||||||
+3 Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+4 Combat Shield | |||||||
The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+4 Combat Shield | The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
+5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Deathwatch Veteran, Watch Sergeant or Black Shield can have their Deathwatch boltgun and power sword replaced with one of the following: - Deathwatch shotgun - Stalker-pattern boltgun - Up to 2 items from the Deathwatch Equipment list • Up to 4 Deathwatch Veterans can each have their Deathwatch boltgun and power sword replaced with one of the following: 1 Deathwatch frag cannon; 1 infernus heavy bolter; 1 heavy bolter; 1 heavy flamer; 1 missile launcher. • For every 5 models in the unit, one model can have their boltgun and power sword replaced with 1 heavy thunder hammer. • If a Watch Sergeant is not equipped with 1 storm shield, it can be equipped with 1 combat shield.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads Black Shield: If a Black Shield is equipped with two melee weapons from the Deathwatch Equipment list, increase its Attacks characteristic to 4.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
| KEYWORDS: INFANTRY, CORE, VETERANS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
18 Grey Hunter (base: 32mm) |
|||||||||||
| 4‑9 | 18 Grey Hunter |
6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | 32mm |
18 Grey Hunter Pack Leader (base: 32mm) |
|||||||||||
| 1 | 18 Grey Hunter Pack Leader |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
18 Wolf Guard Pack Leader (base: 32mm) |
|||||||||||
| 0‑1 | 18 Wolf Guard Pack Leader |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
33 Wolf Guard Terminator Pack Leader (base: 40mm) |
|||||||||||
| 0‑1 | 33 Wolf Guard Terminator Pack Leader |
5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+1 Astartes chainsword | ||||||
+1 Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Chainfist | ||||||
+5 Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Power axe | ||||||
| Power axe | Melee | Melee | +2 | -2 | 1 | - |
| Power fist | ||||||
| Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Power maul | ||||||
| Power maul | Melee | Melee | +3 | -1 | 1 | - |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Thunder hammer | ||||||
| Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
+5 Wolf standard | |||||||
Each time an Advance roll or charge roll is made for the bearer’s unit, you can re-roll any dice rolls of 1. | |||||||
+5 Wolf standard | Each time an Advance roll or charge roll is made for the bearer’s unit, you can re-roll any dice rolls of 1. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of Grey Hunters can each be equipped with 1 Astartes chainsword. • 1 Grey Hunter can be equipped with 1 wolf standard. • For every 5 models this unit contains, 1 Grey Hunter can have its boltgun replaced with 1 weapon from the Special Weapons list. • 1 Grey Hunter can have its bolt pistol replaced with 1 plasma pistol. • The Grey Hunter Pack Leader can be equipped with one of the following: 1 Astartes chainsword; 1 power axe; 1 power fist; 1 power sword. • The Wolf Guard Pack Leader’s boltgun can be replaced with one of the following: 1 plasma pistol; 1 weapon from the Melee Weapons list; 1 weapon from the Combi-weapons list; 1 storm shield (maximum one per model). • The Wolf Guard Pack Leader’s bolt pistol can be replaced with one of the following: 1 plasma pistol; 1 weapon from the Melee Weapons list; 1 storm shield (maximum one per model). • The Wolf Guard Terminator Pack Leader’s power sword can be replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 thunder hammer; 1 storm shield. • The Wolf Guard Terminator Pack Leader’s storm bolter can be replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 power sword; 1 thunder hammer; 1 weapon from the Combi-weapons list.
|
ABILITIES | |
ABILITIES |
Angels of Death Crux Terminatus: The Wolf Guard Terminator Pack Leader has a 5+ invulnerable save.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS (Wolf Guard Pack Leader): INFANTRY, CORE, WOLF GUARD | |
| KEYWORDS (Wolf Guard Terminator Pack Leader): INFANTRY, CORE, TERMINATOR, WOLF GUARD | |
| KEYWORDS (Others): INFANTRY, CORE, GREY HUNTERS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Veteran (base: 32mm) | |||||||||||
| 4 | Veteran | 6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
| Watch Sergeant (base: 32mm) | |||||||||||
| 1 | Watch Sergeant | 6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 3+ | 32mm |
| Terminator (base: 40mm) | |||||||||||
| 1 | Terminator | 5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ | 40mm |
| Veteran Biker (base: 75 x 42mm) | |||||||||||
| 1 | Veteran Biker | 14" | 3+ | 3+ | 4 | 5 | 3 | 2 | 8 | 3+ | 75 x 42mm |
| Vanguard Veteran (base: 32mm) | |||||||||||
| 2 | Vanguard Veteran | 12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hand flamer | ||||||
| Hand flamer | 12" | Pistol D6 | 3 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Deathwatch boltgun | ||||||
| Deathwatch boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
| Special-issue Ammunition | ||||||
Deathwatch combi-melta | ||||||
Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | ||||||
Deathwatch combi-melta | Before selecting targets, select one or both of the profiles below to make attacks with. If you select both, then each time an attack is made with this weapon this phase, subtract 1 from that attack’s hit roll. | |||||
| - Boltgun | ||||||
| - Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | Special-issue Ammunition |
| Special-issue Ammunition | ||||||
| - Meltagun | ||||||
| - Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon profile targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Deathwatch frag cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Deathwatch frag cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag | ||||||
| - Frag | 12" | Assault 2D3 | 6 | -1 | 1 | Blast |
| Blast | ||||||
| - Shell | ||||||
| - Shell | 24" | Assault 2 | 7 | -2 | 2 | - |
Deathwatch heavy flamer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Deathwatch heavy flamer | Before selecting targets, select one of the profiles below to make attacks with. Each time an attack is made with this weapon, that attack automatically hits the target. | |||||
| - Hellfire | ||||||
| - Hellfire | 12" | Heavy D6 | 2 | 0 | 1 | Each time an attack is made with this weapon profile, unless the target has the VEHICLE or TITANIC keywords, a wound roll of 2+ for that attack is always successful. |
| Each time an attack is made with this weapon profile, unless the target has the VEHICLE or TITANIC keywords, a wound roll of 2+ for that attack is always successful. | ||||||
| - Infernum | ||||||
| - Infernum | 12" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Promethium | ||||||
| - Promethium | 12" | Heavy D6 | 5 | -1 | 1 | - |
| Deathwatch twin boltgun | ||||||
| Deathwatch twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | Special-issue Ammunition |
| Special-issue Ammunition | ||||||
| Meltagun | ||||||
| Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Power fist | ||||||
| Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Deathwatch teleport homer | |||||||
Once per battle, at the start of your Movement phase, if this unit contains a TERMINATOR model, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" away from any enemy models, or anywhere within 3" of a friendly DEATHWATCH model and more than 9" away from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Deathwatch Teleport Homer ability. Designer’s Note: We recommend placing a Deathwatch Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Deathwatch Teleport Homer does not count as a model for any rules purposes). | |||||||
Deathwatch teleport homer | Once per battle, at the start of your Movement phase, if this unit contains a TERMINATOR model, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" away from any enemy models, or anywhere within 3" of a friendly DEATHWATCH model and more than 9" away from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Deathwatch Teleport Homer ability. Designer’s Note: We recommend placing a Deathwatch Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Deathwatch Teleport Homer does not count as a model for any rules purposes). | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Mixed Unit Crux Terminatus: This unit’s Terminator has a 5+ invulnerable save. Unflinching: This unit automatically passes Morale tests. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
| KEYWORDS: INFANTRY, CORE, SMOKESCREEN, KILL TEAM, KILL TEAM CASSIUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
15 Initiate (base: 32mm) |
|||||||||||
| 4‑9 | 15 Initiate |
6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | 32mm |
14 Neophyte (base: 25mm) |
|||||||||||
| 0‑10 | 14 Neophyte |
6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 6 | 4+ | 25mm |
15 Sword Brother (base: 32mm) |
|||||||||||
| 1 | 15 Sword Brother |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Astartes shotgun | ||||||
| Astartes shotgun | 18" | Assault 2 | 4 | 0 | 1 | - |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Combat knife | ||||||
| Combat knife | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Sword Brother’s bolt pistol can be replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • The Sword Brother’s boltgun can be replaced with one of the following: 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • Any number of Neophytes in the unit can each have their boltgun replaced with one of the following: 1 Astartes shotgun; 1 combat knife. • Any number of Initiates in the unit can each have their boltgun replaced with 1 Astartes chainsword. • If this unit contains 9 or fewer models, 1 Initiate’s boltgun can be replaced with one of the following: 1 power axe; 1 power fist; 1 power maul; 1 power sword; 1 weapon from the Heavy Weapons list; 1 weapon from the Special Weapons list. • If this unit contains 10 or more models: - 1 Initiate’s boltgun can be replaced with 1 weapon from the Special Weapons list. - 1 Initiate’s boltgun can be replaced with one of the following: 1 power axe; 1 power fist; 1 power maul; 1 power sword; 1 weapon from the Heavy Weapons list.
|
ABILITIES | |
ABILITIES |
Angels of Death Blind Grenades: While this unit contains 1 or more Neophytes, it has the SMOKESCREEN keyword. Paired Combatants: While this unit contains at least as many Initiates as Neophytes, each time a melee attack is made by a Neophyte model in this unit, re-roll a hit roll of 1. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS | |
| KEYWORDS: INFANTRY, CORE, MELTA BOMBS, CRUSADER SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Drop Pod (base: Use model) |
|||||||||||
| 1 | 70 Drop Pod |
- | - | 3+ | 6 | 6 | 8 | - | 8 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Deathwind launcher | ||||||
| Deathwind launcher | 12" | Heavy D6 | 5 | 0 | 1 | Blast |
| Blast | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s storm bolter can be replaced with 1 deathwind launcher.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this transport is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. Drop Pod Assault: This transport must start the battle set up high in the skies (see Death From Above) but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. This transport can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this transport must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models. After this transport has been set up on the battlefield, no units can embark within it. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 10 INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS, WULFEN or CENTURION models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, DROP POD | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
110 Impulsor (base: 100mm) |
|||||||||||
| 1 | 110 Impulsor |
14" | 6+ | 3+ | 7 | 7 | 6-11 | 3 | 8 | 3+ | 100mm |
| 7" | 6+ | 4+ | 7 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 4" | 6+ | 5+ | 7 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Bellicatus missile array | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+20 Bellicatus missile array | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Krak missiles | ||||||
| - Krak missiles | 48" | Heavy 1 | 8 | -2 | D6 | - |
| - Frag missiles | ||||||
| - Frag missiles | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Icarus missiles | ||||||
| - Icarus missiles | 48" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Blast. Each time an attack is made with this weapon profile against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
| Fragstorm grenade launcher | ||||||
| Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
+5 Ironhail heavy stubber | ||||||
+5 Ironhail heavy stubber | 36" | Heavy 4 | 4 | -1 | 1 | - |
+10 Ironhail skytalon array | ||||||
+10 Ironhail skytalon array | 36" | Heavy 8 | 4 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+15 Orbital comms array | |||||||
In your Command phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+, that unit suffers D3 mortal wounds. | |||||||
+15 Orbital comms array | In your Command phase, one model from your army with an orbital comms array that has not been used this battle can use it to call in an orbital barrage. If it does, select one point on the battlefield and roll one D6 for each unit within D6" of that point, subtracting 1 from the result if the unit being rolled for is a CHARACTER. On a 4+, that unit suffers D3 mortal wounds. | ||||||
+15 Shield dome | |||||||
The bearer has a 5+ invulnerable save. | |||||||
+15 Shield dome | The bearer has a 5+ invulnerable save. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 ironhail heavy stubber. • This model’s 2 storm bolters can be replaced with 2 fragstorm grenade launchers. • This model can be equipped with one of the following: 1 shield dome; 1 orbital comms array; 1 bellicatus missile array; 1 ironhail skytalon array.
|
ABILITIES | |
ABILITIES |
Angels of Death Assault Vehicle: Units embarked within this transport can disembark even if it has made a Normal Move this phase. Any unit that disembarks after this transport has made a Normal Move cannot charge this turn. Hover Tank: Distances are always measured to and from this model’s hull. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 6 PRIMARIS INFANTRY models. It cannot transport JUMP PACK or MK X GRAVIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, REPULSOR FIELD, IMPULSOR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
55 Land Speeder Storm (base: 65mm) |
|||||||||||
| 1 | 55 Land Speeder Storm |
18" | 3+ | 3+ | 4 | 6 | 7 | 2 | 7 | 4+ | 65mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Cerberus launcher | ||||||
| Cerberus launcher | 18" | Heavy D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Outflank Open-topped: In your Shooting phase, units embarked within this transport can be selected to shoot with; measure distances and draw line of sight from any point on this transport when doing so. If this transport made a Normal Move, Advanced or Fell Back this turn, embarked units are considered to have done the same. While this transport is within Engagement Range of any enemy units, embarked units cannot shoot, except with Pistols. Assault Vehicle: Units embarked within this transport can disembark even if it has made a Normal Move this phase. Any unit that disembarks after this transport has made a Normal Move cannot charge this turn. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 3” suffers 1 mortal wound. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 5 SCOUT INFANTRY models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, LAND SPEEDER, SCOUT, FLY, TRANSPORT, LAND SPEEDER STORM | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
110 Razorback (base: Use model) |
|||||||||||
| 1 | 110 Razorback |
12" | 6+ | 3+ | 6 | 7 | 6-10 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+15 Twin assault cannon | ||||||
+15 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Twin lascannon | ||||||
+10 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin heavy bolter can be replaced with one of the following: 1 twin lascannon; 1 twin assault cannon. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 6 INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS, WULFEN or CENTURION models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, RAZORBACK | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
80 Rhino (base: Use model) |
|||||||||||
| 1 | 80 Rhino |
12" | 6+ | 3+ | 6 | 7 | 6-10 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 additional storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 10 INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS, WULFEN or CENTURION models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, RHINO | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Dreadnought Drop Pod (base: Use model) |
|||||||||||
| 1 | 70 Dreadnought Drop Pod |
- | - | - | 6 | 6 | 8 | - | 8 | 3+ | Use model |
ABILITIES | |
ABILITIES |
Angels of Death, Death From Above Drop Pod Assault: This transport must start the battle set up high in the skies (see Death From Above) but neither it, nor any units embarked within it, are counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. This transport can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this transport must immediately disembark after it has been set up on the battlefield, and they must be set up more than 9" away from any enemy models. After this transport has been set up on the battlefield, no units can embark within it. Dreadnought Transport: If your army is Battle-forged, then for each DREADNOUGHT model that has a Wounds characteristic of 9 or less included in a Detachment, you can Include 1 DREADNOUGHT DROP POD model in that Detachment without taking up an additional Battlefield Role slot. No more than 1 DREADNOUGHT DROP POD model can be taken for each such DREADNOUGHT model. Explodes: When this model is destroged, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 1 DREADNOUGHT model. It cannot transport DREADNOUGHT models that have a Wounds characteristic of 10 or more. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, DROP POD, DREADNOUGHT DROP POD | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
180 Terrax-pattern Termite (base: Use model) |
|||||||||||
| 1 | 180 Terrax-pattern Termite |
8" | 4+ | 3+ | 7 | 8 | 8-14 | 3 | 8 | 3+ | Use model |
| 5" | 4+ | 4+ | 7 | 8 | 4-7 | D3 | 8 | 3+ | |||
| 3" | 4+ | 5+ | 7 | 8 | 1-3 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Terrax melta cutter | ||||||
| Terrax melta cutter | 12" | Heavy 5 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Terrax heavy flamer | ||||||
| Terrax heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Terrax storm bolter | ||||||
| Terrax storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Twin Terrax volkite charger | ||||||
+5 Twin Terrax volkite charger | 20" | Heavy 4 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| Termite drill | ||||||
| Termite drill | Melee | Melee | x2 | -4 | D3+3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6. |
| Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of D3+6. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 Terrax storm bolters can be replaced with one of the following: 2 Terrax heavy flamers; 2 twin Terrax volkite chargers.
|
ABILITIES | |
ABILITIES |
Angels of Death Subterranean Assault: During deployment, you can set up this model underground instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Any embarked models can then disembark, but must be set up on the battlefield more than 9" away from any enemy models. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 12 INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS, WULFEN or CENTURION models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, TERRAX-PATTERN TERMITE | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
110 Razorback (base: Use model) |
|||||||||||
| 1 | 110 Razorback |
12" | 6+ | 3+ | 6 | 7 | 6-10 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+15 Twin assault cannon | ||||||
+15 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Twin lascannon | ||||||
+10 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
| Multi-melta | ||||||
| Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin heavy bolter can be replaced with one of the following: 1 twin lascannon; 1 twin assault cannon. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter. • This model’s twin heavy bolter can be replaced with 1 multi-melta.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 6 INFANTRY models. It cannot transport JUMP PACK, TERMINATOR, PRIMARIS, WULFEN or CENTURION models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, RAZORBACK | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Aggressor (base: 40mm) |
|||||||||||
| 2‑5 | 40 Aggressor |
5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 7 | 3+ | 40mm |
40 Aggressor Sergeant (base: 40mm) |
|||||||||||
| 1 | 40 Aggressor Sergeant |
5" | 3+ | 3+ | 4 | 5 | 3 | 4 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Auto boltstorm gauntlet (shooting) | ||||||
| Auto boltstorm gauntlet (shooting) | 18" | Assault 3 | 4 | 0 | 1 | - |
| Flamestorm gauntlet (shooting) | ||||||
| Flamestorm gauntlet (shooting) | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Fragstorm grenade launcher | ||||||
+5 Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| Auto boltstorm gauntlet (melee) | ||||||
| Auto boltstorm gauntlet (melee) | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack's hit roll. | ||||||
| Flamestorm gauntlet (melee) | ||||||
| Flamestorm gauntlet (melee) | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their 2 flamestorm gauntlets replaced with: 2 auto boltstorm gauntlets and 1 fragstorm grenade launcher each.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, MK X GRAVIS, AGGRESSOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Ancient in Terminator Armour (base: 40mm) |
|||||||||||
| 1 | 100 Ancient in Terminator Armour |
6" | 3+ | 3+ | 4 | 4 | 5 | 3 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Chainfist | ||||||
| Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Power fist | ||||||
| Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+10 Thunder hammer | ||||||
+10 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+10 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+10 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• If this model is from the Blood Angels Chapter (or one of its successor Chapters), its storm bolter and power fist can be replaced with one of the following: 1 lightning claw; 1 storm bolter; 1 thunder hammer. • This model’s storm bolter and power fist can be replaced with one of the following: 1 lightning claw; 1 storm bolter; 1 thunder hammer. • If this model is from the Dark Angels Chapter (or one of its successor Chapters), its power fist can be replaced with 1 chainfist. • This model’s power fist can be replaced with 1 chainfist. • If this model is from the Dark Angels Chapter (or one of its successor Chapters), its storm bolter and power fist can be replaced with one of the following: 2 lightning claws; 1 thunder hammer and 1 storm shield. • This model’s storm bolter and power fist can be replaced with one of the following: 2 lightning claws; 1 thunder hammer and 1 storm shield.
|
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Crux Terminatus: This model has a 5+ invulnerable save. Deathwing Command Squad: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword. For each DEATHWING COMMAND SQUAD unit included in a Detachment, one DEATHWING ANCIENT unit can be included in that Detachment without taking up a Battlefield Role slot. Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. Astartes Banner (Aura): While a friendly CORE unit is within 6" of this model, add 1 to the Leadership characteristic of models in that unit. In addition, each time a model in such a unit is destroyed by an attack made be a enemy model, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model’s unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. After resolving these attacks, the destroyed model is then removed. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, TERMINATOR, ANCIENT, WOLF GUARD, DEATHWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
75 Apothecary (base: 32mm) |
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| 1 | 75 Apothecary |
6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Combat Restoratives: At the end of your Movement phase, this model can heal one friendly INFANTRY or BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. Narthecium (Aura): While a friendly INFANTRY or BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. Command Squad: For each COMPANY VETERANS unit included in a Detachment, one COMMAND SQUAD APOTHECARY unit can be included in that Detachment without taking up a Battlefield Role slot. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, COMMAND SQUAD, APOTHECARY | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Bladeguard Ancient (base: 40mm) |
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| 1 | 85 Bladeguard Ancient |
6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolt pistol | ||||||
| Heavy bolt pistol | 18" | Pistol 1 | 4 | -1 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Astartes Banner (Aura): While a friendly CORE unit is within 6" of this model, add 1 to the Leadership characteristic of models in that unit. In addition, each time a model in such a unit is destroyed by an attack made be a enemy model, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model’s unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. After resolving these attacks, the destroyed model is then removed. Deeds of Heroism (Aura): While a friendly BLADEGUARD unit is within 6" of this model, each time a model in that unit makes an attack, add 1 to that attack’s hit roll. Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword. Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, ANCIENT, BLADEGUARD, BLADEGUARD ANCIENT, DEATHWING, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Bladeguard Veteran (base: 40mm) |
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| 2‑5 | 35 Bladeguard Veteran |
6" | 3+ | 3+ | 4 | 4 | 3 | 3 | 8 | 3+ | 40mm |
35 Bladeguard Veteran Sergeant (base: 40mm) |
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| 1 | 35 Bladeguard Veteran Sergeant |
6" | 3+ | 3+ | 4 | 4 | 3 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolt pistol | ||||||
| Heavy bolt pistol | 18" | Pistol 1 | 4 | -1 | 1 | - |
+5 Neo-volkite pistol | ||||||
+5 Neo-volkite pistol | 15" | Pistol 2 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Master-crafted power sword | ||||||
| Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Bladeguard Veteran Sergeant’s heavy bolt pistol can be replaced with one of the following: 1 neo-volkite pistol; 1 plasma pistol.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword. Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, BLADEGUARD, BLADEGUARD VETERAN SQUAD, DEATHWING, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
55 Assault Centurion (base: 50mm) |
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| 2‑5 | 55 Assault Centurion |
5" | 3+ | 3+ | 5 | 5 | 4 | 3 | 7 | 2+ | 50mm |
55 Assault Centurion Sergeant (base: 50mm) |
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| 1 | 55 Assault Centurion Sergeant |
5" | 3+ | 3+ | 5 | 5 | 4 | 4 | 8 | 2+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Flamer | ||||||
| Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Hurricane bolter | ||||||
+10 Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
+5 Meltagun | ||||||
+5 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Siege drills | ||||||
| Siege drills | Melee | Melee | x2 | -4 | 3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Centurion assault launcher | |||||||
While the bearer is on the battlefield, its unit has the ASSAULT LAUNCHERS keyword. | |||||||
Centurion assault launcher | While the bearer is on the battlefield, its unit has the ASSAULT LAUNCHERS keyword. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their 2 flamers replaced with 2 meltaguns. • Any number of models can each have their Centurion assault launcher replaced with 1 hurricane bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads Omniscope: Each time a model in this unit makes a ranged attack, if this unit contains a Centurion Sergeant, then the target does not receive the benefits of cover against that attack.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CENTURION, CENTURION ASSAULT SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
75 Company Ancient (base: 32mm) |
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| 1 | 75 Company Ancient |
6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's bolt pistol can be replaced with one of the following: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
|
ABILITIES | |
ABILITIES |
Angels of Death Astartes Banner (Aura): While a friendly CORE unit is within 6" of this model, add 1 to the Leadership characteristic of models in that unit. In addition, each time a model in such a unit is destroyed by an attack made be a enemy model, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model’s unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. After resolving these attacks, the destroyed model is then removed. Command Squad: For each COMPANY VETERANS unit included in a Detachment, one COMMAND SQUAD COMPANY CHAMPION unit can be included in that Detachment without taking up a Battlefield Role slot. Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, ANCIENT, COMMAND SQUAD, COMPANY ANCIENT, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
55 Company Champion (base: 32mm) |
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| 1 | 55 Company Champion |
6" | 2+ | 3+ | 4 | 4 | 4 | 4 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Master-crafted power sword | ||||||
| Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Combat Shield | |||||||
The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Combat Shield | The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Honour or Death: This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply. Martial Superiority: At the start of the Fight phase, if this model is within Engagement Range of any enemy CHARACTER units, it can fight first that phase. Command Squad: For each COMPANY VETERANS unit included in a Detachment, one COMMAND SQUAD COMPANY CHAMPION unit can be included in that Detachment without taking up a Battlefield Role slot. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, COMMAND SQUAD, COMPANY CHAMPION | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Company Veteran (base: 32mm) |
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| 1‑4 | 20 Company Veteran |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
20 Company Veteran Sergeant (base: 32mm) |
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| 1 | 20 Company Veteran Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+3 Combat Shield | |||||||
The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+3 Combat Shield | The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
+4 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+4 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their bolt pistol replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list; 1 storm shield [maximum 1 per model). • Any number of models can each have their boltgun replaced with one of the following: 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 storm shield (maximum 1 per model). • Any number of Company Veterans can each have their boltgun replaced with 1 weapon from the Special Weapons list. • If this unit contains 5 models, 1 Company Veteran's boltgun can be replaced with 1 weapon from the Heavy Weapons list. • If this unit is from the Dark Angels Chapter (or one of its successor Chapters), any number of its models that are not equipped with a storm shield can each be equipped with 1 combat shield. • Any number of its models that are not equipped with a storm shield can each be equipped with 1 combat shield.
|
ABILITIES | |
ABILITIES |
Angels of Death Command Squad: If a Detachment includes a CAPTAIN, then one COMPANY VETERANS unit can be included in that Detachment without taking up a Battlefield Role slot. Bodyguard: While a friendly CHARACTER unit that has a Wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks. Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, COMMAND SQUAD, COMPANY VETERANS, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
150 Contemptor Dreadnought (base: 60mm) |
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| 1 | 150 Contemptor Dreadnought |
8" | 3+ | 3+ | 7 | 7 | 9 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Combi-bolter | ||||||
| Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Kheres-pattern assault cannon | ||||||
| Kheres-pattern assault cannon | 24" | Heavy 6 | 7 | -1 | 1 | - |
| Multi-melta | ||||||
| Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Dreadnought combat weapon | ||||||
| Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s multi-melta can be replaced with 1 kheres-pattern assault cannon.
|
ABILITIES | |
ABILITIES |
Angels of Death Atomantic Shielding: This model has a 5+ invulnerable save. Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, CORE, DREADNOUGHT, CONTEMPTOR DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Dreadnought (base: 60mm) |
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| 1 | 120 Dreadnought |
6" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Assault cannon | ||||||
| Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Dreadnought combat weapon | ||||||
| Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
| Great wolf claw | ||||||
| Great wolf claw | Melee | Melee | +4 | -2 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's assault cannon can be replaced with 1 weapon from the Dreadnought Weapons list. • This model’s Dreadnought combat weapon and storm bolter can be replaced with one of the following: - 1 missile launcher. - 1 Dreadnought combat weapon and 1 heavy flamer. • If this model is from the Space Wolves Chapter (or one of its successor Chapters), its Dreadnought combat weapon can be replaced with 1 great wolf claw. • This model’s Dreadnought combat weapon can be replaced with 1 great wolf claw.
|
ABILITIES | |
ABILITIES |
Angels of Death Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, CORE, SMOKESCREEN, DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
160 Invictor Tactical Warsuit (base: 90mm) |
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| 1 | 160 Invictor Tactical Warsuit |
10" | 3+ | 3+ | 7 | 6 | 7-13 | 4 | 8 | 3+ | 90mm |
| 8" | 4+ | 4+ | 7 | 6 | 4-6 | 4 | 8 | 3+ | |||
| 6" | 5+ | 5+ | 7 | 6 | 1-3 | 4 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Fragstorm grenade launcher | ||||||
| Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Incendium cannon | ||||||
| Incendium cannon | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Twin ironhail heavy stubber | ||||||
| Twin ironhail heavy stubber | 36" | Heavy 8 | 4 | -1 | 1 | - |
| Twin ironhail autocannon | ||||||
| Twin ironhail autocannon | 48" | Heavy 6 | 7 | -1 | 2 | - |
| Invictor fist | ||||||
| Invictor fist | Melee | Melee | x2 | -3 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's incendium cannon can be replaced with 1 twin ironhail autocannon.
|
ABILITIES | |
ABILITIES |
Angels of Death, Concealed Positions Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, INVICTOR TACTICAL WARSUIT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
135 Ironclad Dreadnought (base: 60mm) |
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| 1 | 135 Ironclad Dreadnought |
6" | 3+ | 3+ | 6 | 8 | 8 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Hurricane bolter | ||||||
+5 Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
| Meltagun | ||||||
| Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Dreadnought chainfist | ||||||
| Dreadnought chainfist | Melee | Melee | x2 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. |
| Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. | ||||||
| Ironclad combat weapon | ||||||
| Ironclad combat weapon | Melee | Melee | x2 | -3 | 3 | - |
| Seismic hammer | ||||||
| Seismic hammer | Melee | Melee | x2 | -4 | 5 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+5 Ironclad assault launchers | |||||||
The bearer has the ASSAULT LAUNCHERS keyword. | |||||||
+5 Ironclad assault launchers | The bearer has the ASSAULT LAUNCHERS keyword. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s seismic hammer can be replaced with 1 Dreadnought chainfist. • This model’s Ironclad combat weapon and storm bolter can be replaced with 1 hurricane bolter. • This model’s storm bolter can be replaced with 1 heavy flamer. • This model’s meltagun can be replaced with 1 heavy flamer. • This model can be equipped with up to 2 hunter-killer missiles. • This model can be equipped with 1 Ironclad assault launchers.
|
ABILITIES | |
ABILITIES |
Angels of Death Wrecker: Each time this model makes a melee attack, if it is equipped with an Ironclad combat weapon, re-roll a hit roll of 1. Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, CORE, DREADNOUGHT, SMOKESCREEN, IRONCLAD DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
85 Judiciar (base: 40mm) |
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| 1 | 85 Judiciar |
6" | 2+ | 3+ | 4 | 4 | 5 | 4 | 9 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Absolvor bolt pistol | ||||||
| Absolvor bolt pistol | 18" | Pistol 1 | 5 | -1 | 2 | - |
| Executioner relic blade | ||||||
| Executioner relic blade | Melee | Melee | +3 | -3 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Blade Parry: This model has a 4+ invulnerable save against melee weapons. Tempormortis: At the start of the Fight phase, you can select one enemy unit within 3" of this model. That unit is not eligible to fight this phase until after all eligible units from your army have done so. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, JUDICIAR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Primaris Ancient (base: 40mm) |
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| 1 | 80 Primaris Ancient |
6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Bolt rifle | ||||||
| Bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. Astartes Banner (Aura): While a friendly CORE unit is within 6" of this model, add 1 to the Leadership characteristic of models in that unit. In addition, each time a model in such a unit is destroyed by an attack made be a enemy model, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model’s unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. After resolving these attacks, the destroyed model is then removed. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, ANCIENT, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Primaris Apothecary (base: 40mm) |
|||||||||||
| 1 | 80 Primaris Apothecary |
6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Absolvor bolt pistol | ||||||
| Absolvor bolt pistol | 18" | Pistol 1 | 5 | -1 | 2 | - |
| Reductor pistol | ||||||
| Reductor pistol | 3" | Pistol 1 | 4 | -4 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Combat Restoratives: At the end of your Movement phase, this model can heal one friendly INFANTRY or BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. Narthecium (Aura): While a friendly INFANTRY or BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, APOTHECARY | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
175 Redemptor Dreadnought (base: 90mm) |
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| 1 | 175 Redemptor Dreadnought |
8" | 3+ | 3+ | 7 | 7 | 7-13 | 4 | 8 | 3+ | 90mm |
| 6" | 4+ | 4+ | 7 | 7 | 4-6 | 4 | 8 | 3+ | |||
| 4" | 5+ | 5+ | 7 | 7 | 1-3 | 4 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Fragstorm grenade launcher | ||||||
| Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Heavy onslaught gatling cannon | ||||||
| Heavy onslaught gatling cannon | 30" | Heavy 12 | 6 | -1 | 1 | - |
+5 Icarus rocket pod | ||||||
+5 Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
Macro plasma incinerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Macro plasma incinerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D6 | 8 | -4 | 2 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D6 | 9 | -4 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+5 Onslaught gatling cannon | ||||||
+5 Onslaught gatling cannon | 24" | Heavy 8 | 5 | -1 | 1 | - |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Redemptor fist | ||||||
| Redemptor fist | Melee | Melee | x2 | -3 | D3+3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 Icarus rocket pod. • This model’s heavy flamer can be replaced with 1 onslaught gatling cannon. • This model’s heavy onslaught gatling cannon can be replaced with 1 macro plasma incinerator. • This model’s 2 fragstorm grenade launchers can be replaced with 2 storm bolters.
|
ABILITIES | |
ABILITIES |
Angels of Death Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, CORE, DREADNOUGHT, REDEMPTOR DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
18 Reiver (base: 32mm) |
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| 4‑9 | 18 Reiver |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
18 Reiver Sergeant (base: 32mm) |
|||||||||||
| 1 | 18 Reiver Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt carbine | ||||||
| Bolt carbine | 24" | Assault 2 | 4 | 0 | 1 | - |
| Special issue bolt pistol | ||||||
| Special issue bolt pistol | 12" | Pistol 1 | 4 | -2 | 1 | - |
| Combat knife | ||||||
| Combat knife | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+2 Grapnel launcher | |||||||
The bearer has the Outflank ability. When the bearer’s unit makes a Normal Move Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | |||||||
+2 Grapnel launcher | The bearer has the Outflank ability. When the bearer’s unit makes a Normal Move Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | ||||||
+2 Reiver grav-chute | |||||||
The bearer has the Death From Above ability. | |||||||
+2 Reiver grav-chute | The bearer has the Death From Above ability. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their combat knife replaced with 1 bolt carbine each. • If the Reiver Sergeant is equipped with a bolt carbine, it can be equipped with 1 combat knife. • All of the models in the unit can be equipped with 1 Reiver grav-chute each. • All of the models in the unit can be equipped with 1 grapnel launcher each.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads Terror Troops (Aura): While an enemy unit is within 3" of this model, subtract 2 from the Leadership characteristic of models in that unit.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, PHOBOS, REIVER, SHOCK GRENADES, REIVER SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
34 Relic Terminator (base: 40mm) |
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| 4‑9 | 34 Relic Terminator |
5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ | 40mm |
34 Relic Terminator Sergeant (base: 40mm) |
|||||||||||
| 1 | 34 Relic Terminator Sergeant |
5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Combi-bolter | ||||||
| Combi-bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Grenade harness | ||||||
+5 Grenade harness | 12" | Assault D6 | 4 | -1 | 1 | Blast |
| Blast | ||||||
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Plasma blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 18" | Assault 2 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Reaper autocannon | ||||||
+5 Reaper autocannon | 36" | Heavy 4 | 7 | -2 | 1 | - |
+5 Volkite charger | ||||||
+5 Volkite charger | 20" | Heavy 2 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+5 Chainfist | ||||||
+5 Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
+5 Power fist | ||||||
+5 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every 5 models in this unit, 1 Relic Terminator’s combi-bolter can be replaced with one of the following: 1 heavy flamer; 1 reaper autocannon. • For every 5 models in this unit, 1 model can be equipped with 1 grenade harness. • Any number of models can each have their combi-bolter replaced with 1 lightning claw. • Any number of models can each have their power fist replaced with one of the following: 1 chainfist; 1 lightning claw. • The Relic Terminator Sergeant’s combi-bolter can be replaced with one of the following: 1 plasma blaster; 1 volkite charger. • The Relic Terminator Sergeant’s power fist can be replaced with 1 power sword.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Teleport Strike Crux Terminatus: Every model in this unit has a 5+ invulnerable save. Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword. Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, TERMINATOR, RELIC TERMINATOR SQUAD, DEATHWING, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
14 Scout (base: 25mm) |
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| 4‑9 | 14 Scout |
6" | 3+ | 3+ | 4 | 4 | 1 | 1 | 7 | 4+ | 25mm |
14 Scout Sergeant (base: 25mm) |
|||||||||||
| 1 | 14 Scout Sergeant |
6" | 3+ | 3+ | 4 | 4 | 1 | 2 | 8 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Astartes shotgun | ||||||
| Astartes shotgun | 18" | Assault 2 | 4 | 0 | 1 | - |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+10 Heavy bolter | ||||||
+10 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
+2 Scout sniper rifle | ||||||
+2 Scout sniper rifle | 36" | Heavy 1 | 4 | -1 | 1 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| Combat knife | ||||||
| Combat knife | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+2 Camo Cloak | |||||||
Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | |||||||
+2 Camo Cloak | Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Scout Sergeant's bolt pistol can be replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • The Scout Sergeant’s boltgun can be replaced with one of the following: 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • Any number of models can each have their boltgun replaced with one of the following: 1 Astartes shotgun; 1 Scout sniper rifle; 1 combat knife. • 1 Scout’s boltgun can be replaced with one of the following: 1 heavy bolter; 1 missile launcher; 1 weapon from the Special Weapons list. A model can only take a weapon from the Special Weapons list if it is from the Space Wolves Chapter (or one of its successor Chapters). • 1 Scout’s boltgun can be replaced with one of the following: 1 heavy bolter; 1 missile launcher; 1 weapon from the Special Weapons list. • 1 Scout’s boltgun can be replaced with one of the following: 1 heavy bolter; 1 missile launcher. • If this unit is from the Space Wolves Chapter (or one of its successor Chapters), 1 Scout’s boltgun and bolt pistol can be replaced with one of the following: • 1 Scout’s boltgun and bolt pistol can be replaced with one of the following: - 1 bolt pistol and 1 power axe. - 1 bolt pistol and 1 power sword. - 1 boltgun and 1 plasma pistol. • Any number of models can each be equipped with 1 camo cloak.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Concealed Positions, Outflank
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, SCOUT, SMOKESCREEN, SCOUT SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Servitor (base: 25mm) | |||||||||||
| 4 | Servitor | 5" | 5+ | 5+ | 3 | 3 | 1 | 1 | 6 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy bolter | ||||||
+5 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Multi-melta | ||||||
+15 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Servo-arm | ||||||
| Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
| Each time the bearer fights, no more than one attack can be made with each servo-arm. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Up to 2 Servitors can each have their servo-arm replaced with one of the following: 1 heavy bolter; 1 multi-melta; 1 plasma cannon.
|
ABILITIES | |
ABILITIES |
Mindlock: While this unit is within 6" of any friendly TECHMARINE units, models in this unit have a Weapon Skill and Ballistic Skill characteristic of 4+ and a Leadership characteristic of 9. In addition, if your army is Battle-forged, then for each TECHMARINE unit included in a Detachment, one SERVITORS unit can be included in that Detachment without taking up a Battlefield Role slot.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, SERVITORS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Sternguard Veteran (base: 32mm) |
|||||||||||
| 4‑9 | 20 Sternguard Veteran |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
20 Sternguard Veteran Sergeant (base: 32mm) |
|||||||||||
| 1 | 20 Sternguard Veteran Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Special issue boltgun | ||||||
| Special issue boltgun | 30" | Rapid Fire 1 | 4 | -2 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Lightning claw | ||||||
+5 Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their special issue boltgun replaced with 1 weapon from the Combi-weapons list. • The Sternguard Veteran Sergeant’s bolt pistol can be replaced with one of the following: 1 weapon from the Pistols list; 1 Astartes chainsword; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 power sword. • The Sternguard Veteran Sergeant’s special issue boltgun can be replaced with one of the following: 1 weapon from the Pistols list; 1 Astartes chainsword; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 power sword. • Up to 2 Sternguard Veterans can each have their special issue boltgun replaced with one of the following: 1 heavy flamer; 1 weapon from the Heavy Weapons list; 1 weapon from the Special Weapons list.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, STERNGUARD VETERAN SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
33 Assault Terminator (base: 40mm) |
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| 4‑9 | 33 Assault Terminator |
5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ | 40mm |
33 Assault Terminator Sergeant (base: 40mm) |
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| 1 | 33 Assault Terminator Sergeant |
5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
+10 Thunder hammer | ||||||
+10 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
+5 Teleport homer | |||||||
Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" from any enemy models, or anywhere within 3" of a friendly model and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Teleport Homer ability. Designer’s Notes: We recommend placing a Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Teleport Homer does not count as a model for any rules purposes). | |||||||
+5 Teleport homer | Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" from any enemy models, or anywhere within 3" of a friendly model and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Teleport Homer ability. Designer’s Notes: We recommend placing a Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Teleport Homer does not count as a model for any rules purposes). | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their thunder hammer and storm shield replaced with 2 lightning claws. • The unit can be equipped with 1 teleport homer.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Teleport Strike Crux Terminatus: Every model in this unit has a 5+ invulnerable save. Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword. Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, TERMINATOR, TERMINATOR ASSAULT SQUAD, DEATHWING, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
38 Terminator (base: 40mm) |
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| 4‑9 | 38 Terminator |
5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ | 40mm |
38 Terminator Sergeant (base: 40mm) |
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| 1 | 38 Terminator Sergeant |
5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Assault cannon | ||||||
+10 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
+25 Cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+25 Cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Chainfist | ||||||
| Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
| Power fist | ||||||
| Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Teleport homer | |||||||
Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" from any enemy models, or anywhere within 3" of a friendly model and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Teleport Homer ability. Designer’s Notes: We recommend placing a Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Teleport Homer does not count as a model for any rules purposes). | |||||||
+5 Teleport homer | Once per battle, at the start of your Movement phase, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" from any enemy models, or anywhere within 3" of a friendly model and more than 9" from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Teleport Homer ability. Designer’s Notes: We recommend placing a Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Teleport Homer does not count as a model for any rules purposes). | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• For every 5 models this unit contains, 1 Terminator’s storm bolter can be replaced with one of the following: 1 assault cannon; 1 heavy flamer; 1 storm bolter and 1 cyclone missile launcher. • Any number of models can each have their power fist replaced with 1 chainfist. • The unit can be equipped with 1 teleport homer.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Teleport Strike Crux Terminatus: Every model in this unit has a 5+ invulnerable save. Deathwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the DEATHWING keyword. Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, TERMINATOR, TERMINATOR SQUAD, DEATHWING, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
19 Vanguard Veteran (base: 32mm) |
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| 4‑9 | 19 Vanguard Veteran |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
19 Vanguard Veteran Sergeant (base: 32mm) |
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| 1 | 19 Vanguard Veteran Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+15 Heavy thunder hammer | ||||||
+15 Heavy thunder hammer | Melee | Melee | x2 | -3 | 4 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+10 Relic blade | ||||||
+10 Relic blade | Melee | Melee | +3 | -3 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+3 Jump pack | |||||||
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | |||||||
+3 Jump pack | The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | ||||||
+5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their bolt pistol replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list; 1 storm shield (maximum 1 per model). • Any number of models can each have their Astartes chainsword replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list; 1 storm shield (maximum 1 per model). • If this unit is from the Deathwatch Chapter, any number of its models can each have their bolt pistol and Astartes chainsword replaced with 1 heavy thunder hammer. • Any number of models can each have their bolt pistol and Astartes chainsword replaced with 1 heavy thunder hammer. • The Vanguard Veteran Sergeant's Astartes chainsword can be replaced with 1 relic blade. • All of the models in the unit can be equipped with 1 jump pack each (Power Rating +1 if the unit contains 5 models, Power Rating +2 if the unit contains 6 or more models).
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, MELTA BOMBS, VANGUARD VETERAN SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
135 Venerable Dreadnought (base: 60mm) |
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| 1 | 135 Venerable Dreadnought |
6" | 2+ | 2+ | 6 | 7 | 8 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Assault cannon | ||||||
| Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Dreadnought combat weapon | ||||||
| Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
+10 Fenrisian great axe | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
+10 Fenrisian great axe | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
| - Cleave | ||||||
| - Cleave | Melee | Melee | +4 | -3 | D3+3 | Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. | ||||||
| - Scythe | ||||||
| - Scythe | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
| Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
| Great wolf claw | ||||||
| Great wolf claw | Melee | Melee | +4 | -2 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+15 Blizzard shield | |||||||
The bearer has a 4+ invulnerable save. | |||||||
+15 Blizzard shield | The bearer has a 4+ invulnerable save. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s assault cannon can be replaced with 1 weapon from the Dreadnought Weapons list. • This model’s Dreadnought combat weapon and storm bolter can be replaced with one of the following: - 1 missile launcher. - 1 Dreadnought combat weapon and 1 heavy flamer. • If this model is from the Space Wolves Chapter (or one of its successor Chapters), its Dreadnought combat weapon can be replaced with 1 great wolf claw. • This model’s Dreadnought combat weapon can be replaced with 1 great wolf claw. • If this model is from the Space Wolves Chapter (or one of its successor Chapters), its assault cannon and Dreadnought combat weapon can be replaced with 1 Fenrisian great axe and 1 blizzard shield. • This model’s assault cannon and Dreadnought combat weapon can be replaced with 1 Fenrisian great axe and 1 blizzard shield. • If this model is from the Space Wolves Chapter (or one of its successor Chapters), its storm bolter can be replaced with 1 heavy flamer. • This model’s storm bolter can be replaced with 1 heavy flamer.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Unyielding Ancient: Each time this model would lose a wound, roll one D6: on a 6, that wound is not lost. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, CORE, DREADNOUGHT, SMOKESCREEN, VENERABLE DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
22 Veteran Intercessor (base: 32mm) |
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| 4‑9 | 22 Veteran Intercessor |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | 32mm |
22 Veteran Intercessor Sergeant (base: 32mm) |
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| 1 | 22 Veteran Intercessor Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 4 | 9 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Heavy bolt pistol | ||||||
| Heavy bolt pistol | 18" | Pistol 1 | 4 | -1 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Astartes grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Astartes grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 30" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 30" | Assault 1 | 6 | -1 | D3 | - |
| Auto bolt rifle | ||||||
| Auto bolt rifle | 24" | Assault 3 | 4 | 0 | 1 | - |
| Bolt rifle | ||||||
| Bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 1 | - |
| Stalker bolt rifle | ||||||
| Stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 2 | - |
+5 Hand flamer | ||||||
+5 Hand flamer | 12" | Pistol D6 | 3 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
+20 Thunder hammer | ||||||
+20 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their bolt rifle replaced with 1 auto bolt rifle each. • All of the models in the unit can have their bolt rifle replaced with 1 stalker bolt rifle each. • All of the models in the unit can have their bolt pistol and bolt rifle replaced with 1 heavy bolt pistol and 1 Astartes chainsword each (maximum 1 Astartes chainsword per model). • The Veteran Intercessor Sergeant’s heavy bolt pistol can be replaced with 1 of the following: 1 hand flamer; 1 plasma pistol. • If the Veteran Intercessor Sergeant is equipped with a heavy bolt pistol, a plasma pistol or a hand flamer, then its Astartes chainsword can be replaced with one of the following: 1 power fist; 1 power sword; 1 thunder hammer. • If the Veteran Intercessor Sergeant is not equipped with an Astartes chainsword, a power sword, a power fist or a thunder hammer, its bolt rifle, auto bolt rifle or stalker bolt rifle can be replaced with one of the following: 1 hand flamer; 1 plasma pistol; 1 Astartes chainsword; 1 power sword. • If the Veteran Intercessor Sergeant is not equipped with an Astartes chainsword or a power sword, it can be equipped with one of the following: 1 Astartes chainsword; 1 power fist; 1 power sword; 1 thunder hammer. • For every 5 models in this unit, 1 model equipped with a bolt rifle, auto bolt rifle or stalker bolt rifle can be equipped with 1 Astartes grenade launcher.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads Wolf Guard: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the WOLF GUARD keyword.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, INTERCESSORS, VETERAN INTERCESSOR SQUAD, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Chapter Ancient (base: 32mm) |
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| 1 | 100 Chapter Ancient |
6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 2+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Chapter Banner: In your Command phase, select one friendly ULTRAMARINES CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll. Astartes Banner (Aura): While a friendly ULTRAMARINES CORE unit is within 6" of this model, add 1 to the Leadership characteristic of models in that unit. In addition, each time a model in such a unit is destroyed by an attack made by an enemy model, roll one D6. On a 4+, do not remove the destroyed model from play – it can, after the attacking model’s unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. After resolving these attacks, the destroyed model is then removed. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: CHARACTER, INFANTRY, ANCIENT, CHAPTER ANCIENT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
75 Chapter Champion (base: 32mm) |
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| 1 | 75 Chapter Champion |
6" | 2+ | 3+ | 4 | 4 | 4 | 5 | 9 | 2+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Champion’s blade | ||||||
| Champion’s blade | Melee | Melee | User | -2 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Master-crafted power sword | ||||||
| Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Honour or Death: This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply. Skilful Parry: Each time a melee attack is made against this model, subtract 1 from the hit roll. Martial Superiority: At the start of the Fight phase, if this model is within Engagement Range of any enemy CHARACTER units, it can fight first that phase. Superlative Duellist: When resolving an attack made with a melee weapon by this model against a CHARACTER unit, you can re-roll the hit roll and you can re-roll the wound roll. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: CHARACTER, INFANTRY, CHAPTER CHAMPION | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
125 Death Company Dreadnought (base: 60mm) |
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| 1 | 125 Death Company Dreadnought |
6" | 3+ | 3+ | 6 | 7 | 8 | 5 | 7 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Meltagun | ||||||
+5 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Blood talons | ||||||
+5 Blood talons | Melee | Melee | +4 | -2 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Furioso fist | ||||||
| Furioso fist | Melee | Melee | x2 | -3 | 3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Magna-grapple | |||||||
Each time an enemy VEHICLE unit (excluding AIRCRAFT) is selected to Fall Back whilst it is within Engagement Range of the bearer, you can engage the bearer’s magna-grapple. If you do, roll 2D6. If the result is less than the Strength characteristic of that enemy unit, it can Fall Back normally; otherwise it cannot Fall Back this phase and must Remain Stationary instead. | |||||||
+5 Magna-grapple | Each time an enemy VEHICLE unit (excluding AIRCRAFT) is selected to Fall Back whilst it is within Engagement Range of the bearer, you can engage the bearer’s magna-grapple. If you do, roll 2D6. If the result is less than the Strength characteristic of that enemy unit, it can Fall Back normally; otherwise it cannot Fall Back this phase and must Remain Stationary instead. | ||||||
Smoke launchers | |||||||
The bearer has the SMOKESCREEN keyword. | |||||||
Smoke launchers | The bearer has the SMOKESCREEN keyword. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 Furioso fists can be replaced with 2 blood talons. • This model’s storm bolter can be replaced with 1 heavy flamer. • This model’s meltagun can be replaced with 1 heavy flamer. • This model’s smoke launchers can be replaced with 1 magna-grapple.
|
ABILITIES | |
ABILITIES |
Angels of Death, Black Rage Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: VEHICLE, DREADNOUGHT, DEATH COMPANY, DEATH COMPANY DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
24 Death Company Intercessor (base: 32mm) |
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| 5‑10 | 24 Death Company Intercessor |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 7 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Auto bolt rifle | ||||||
| Auto bolt rifle | 24" | Assault 3 | 4 | 0 | 1 | - |
+5 Astartes grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Astartes grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 30" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 30" | Assault 1 | 6 | -1 | D3 | - |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Bolt rifle | ||||||
| Bolt rifle | 30" | Rapid Fire 1 | 4 | -1 | 1 | - |
+5 Hand flamer | ||||||
+5 Hand flamer | 12" | Pistol D6 | 3 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Heavy bolt pistol | ||||||
| Heavy bolt pistol | 18" | Pistol 1 | 4 | -1 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Stalker bolt rifle | ||||||
| Stalker bolt rifle | 36" | Heavy 1 | 4 | -2 | 2 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
+20 Thunder hammer | ||||||
+20 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their bolt rifle replaced with 1 auto bolt rifle each. • All of the models in the unit can have their bolt rifle replaced with 1 stalker bolt rifle each • All of the models in the unit can have their bolt pistol and bolt rifle replaced with 1 heavy bolt pistol and 1 Astartes chainsword each (maximum 1 Astartes chainsword per model). • One model can: - Have its bolt rifle, auto bolt rifle, stalker bolt rifle or heavy bolt pistol replaced with one of the following: 1 hand flamer; 1 plasma pistol. - If not equipped with an Astartes chainsword, power fist, power sword or thunder hammer, be equipped with one of the following: 1 Astartes chainsword; 1 power fist; 1 power sword; 1 thunder hammer. - Have its Astartes chainsword replaced with one of the following: 1 power fist; 1 power sword; 1 thunder hammer. • For every 5 models in this unit, 1 model equipped with a bolt rifle, auto bolt rifle or stalker bolt rifle can be equipped with 1 Astartes grenade launcher.
|
ABILITIES | |
ABILITIES |
Angels of Death, Black Rage
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, DEATH COMPANY, INTERCESSORS, DEATH COMPANY INTERCESSORS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
22 Death Company Marine (base: 32mm) |
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| 5‑10 | 22 Death Company Marine |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+5 Hand flamer | ||||||
+5 Hand flamer | 12" | Pistol D6 | 3 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Inferno pistol | ||||||
+5 Inferno pistol | 6" | Pistol 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
+15 Thunder hammer | ||||||
+15 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+3 Jump pack | |||||||
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | |||||||
+3 Jump pack | The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their bolt pistol and Astartes chainsword replaced with one of the following: 1 boltgun; 1 thunder hammer. • Any number of models can each have their bolt pistol replaced with one of the following: 1 hand flamer; 1 inferno pistol; 1 plasma pistol. • Any number of models can each have their Astartes chainsword replaced with one of the following: 1 power axe; 1 power fist; 1 power maul; 1 power sword. • All of the models in the unit can be equipped with 1 jump pack each (Power Rating +1 if the unit contains 5 models, Power Rating +2 if the unit contains 6 or more models).
|
ABILITIES | |
ABILITIES |
Angels of Death, Black Rage
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: INFANTRY, CORE, DEATH COMPANY, DEATH COMPANY MARINES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
33 Deathwatch Terminator (base: 40mm) |
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| 4‑9 | 33 Deathwatch Terminator |
5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ | 40mm |
33 Deathwatch Terminator Sergeant (base: 40mm) |
|||||||||||
| 1 | 33 Deathwatch Terminator Sergeant |
5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Assault cannon | ||||||
+15 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
+20 Cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+20 Cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+15 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Chainfist | ||||||
+5 Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Power axe | ||||||
| Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power fist | ||||||
+5 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Power maul | ||||||
| Power maul | Melee | Melee | +3 | -1 | 1 | - |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
+10 Thunder hammer | ||||||
+10 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+5 Deathwatch teleport homer | |||||||
Once per battle, at the start of your Movement phase, if this unit contains a TERMINATOR model, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" away from any enemy models, or anywhere within 3" of a friendly DEATHWATCH model and more than 9" away from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Deathwatch Teleport Homer ability. Designer’s Note: We recommend placing a Deathwatch Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Deathwatch Teleport Homer does not count as a model for any rules purposes). | |||||||
+5 Deathwatch teleport homer | Once per battle, at the start of your Movement phase, if this unit contains a TERMINATOR model, you can remove this unit from the battlefield and then, in the Reinforcements step of your next Movement phase, you can set this unit back up on the battlefield, anywhere wholly within your own deployment zone and more than 9" away from any enemy models, or anywhere within 3" of a friendly DEATHWATCH model and more than 9" away from any enemy models. If the battle ends and this unit is not on the battlefield, it is destroyed. If this unit has split into two units because of its Combat Squads ability, only one of those units can use the Deathwatch Teleport Homer ability. Designer’s Note: We recommend placing a Deathwatch Teleport Homer model next to the unit as a reminder, removing it once this ability has been used (a Deathwatch Teleport Homer does not count as a model for any rules purposes). | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Up to 3 Deathwatch Terminators can each have their storm bolter replaced with one of the following: 1 assault cannon; 1 heavy flamer; 1 plasma cannon; 1 storm bolter and 1 cyclone missile launcher • Any number of models can each have their power fist replaced with one of the following: 1 chainfist; 1 power axe; 1 power maul; 1 power sword. • Any number of models can each have their storm bolter and power fist or storm bolter and power sword replaced with one of the following: 2 lightning claws; 1 thunder hammer and 1 storm shield. • The unit can be equipped with 1 Deathwatch teleport homer.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Teleport Strike Crux Terminatus: Every model in this unit has a 5+ invulnerable save.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
| KEYWORDS: INFANTRY, CORE, TERMINATOR, DEATHWATCH TERMINATOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Deathwing Apothecary (base: 40mm) |
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| 1 | 100 Deathwing Apothecary |
5" | 3+ | 3+ | 4 | 4 | 5 | 3 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle, Teleport Strike Crux Terminatus: This model has a 5+ invulnerable save. Combat Restoratives: At the end of your Movement phase, this model can heal one friendly DARK ANGELS INFANTRY or DARK ANGELS BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. Narthecium (Aura): While a friendly DARK ANGELS INFANTRY or DARK ANGELS BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. Command Squad: For each DEATHWING COMMAND SQUAD unit included in a Detachment, one DEATHWING APOTHECARY unit can be included in that Detachment without taking up a Battlefield Role slot. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: CHARACTER, INFANTRY, TERMINATOR, DEATHWING, INNER CIRCLE, APOTHECARY, DEATHWING APOTHECARY | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Deathwing Champion (base: 40mm) |
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| 1 | 80 Deathwing Champion |
5" | 2+ | 3+ | 4 | 4 | 5 | 4 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Halberd of Caliban | ||||||
| Halberd of Caliban | Melee | Melee | +3 | -3 | 2 | Each time the bearer fights, if it is within Engagement Range of an enemy unit that contains 10 or more models, it can make 3 additional attacks with this weapon that must target a unit that contains 10 or more models. |
| Each time the bearer fights, if it is within Engagement Range of an enemy unit that contains 10 or more models, it can make 3 additional attacks with this weapon that must target a unit that contains 10 or more models. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle, Teleport Strike Honour or Death: This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply. Crux Terminatus: This model has a 5+ invulnerable save. Martial Superiority: At the start of the Fight phase, if this model is within Engagement Range of any enemy CHARACTER units, it can fight first that phase. Command Squad: For each DEATHWING COMMAND SQUAD unit included in a Detachment, one DEATHWING CHAMPION unit can be included in that Detachment without taking up a Battlefield Role slot. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: CHARACTER, INFANTRY, TERMINATOR, DEATHWING, INNER CIRCLE, COMPANY CHAMPION, DEATHWING CHAMPION | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Deathwing Terminator (base: 40mm) |
|||||||||||
| 1‑4 | 35 Deathwing Terminator |
5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ | 40mm |
35 Deathwing Sergeant (base: 40mm) |
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| 1 | 35 Deathwing Sergeant |
5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Assault cannon | ||||||
+10 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
+25 Cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+25 Cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Chainfist | ||||||
+5 Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
+5 Power fist | ||||||
+5 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
+10 Thunder hammer | ||||||
+10 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
+5 Watcher in the Dark | |||||||
Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Designer’s Note: We recommend placing a Watcher in the Dark model next to the unit as a reminder, removing it once this ability has been used (a Watcher in the Dark does not count as a model for any rules purposes). | |||||||
+5 Watcher in the Dark | Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Designer’s Note: We recommend placing a Watcher in the Dark model next to the unit as a reminder, removing it once this ability has been used (a Watcher in the Dark does not count as a model for any rules purposes). | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their storm bolter and power fist or power sword replaced with one of the following: 2 lightning claws; 1 thunder hammer and 1 storm shield. • Any number of models can each have their power fist replaced with 1 chainfist. • If this unit contains 5 models, 1 Deathwing Terminator’s storm bolter can be replaced with one of the following: 1 assault cannon; 1 heavy flamer; 1 plasma cannon; 1 storm bolter and 1 cyclone missile launcher. • This unit can be equipped with 1 Watcher in the Dark.
|
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle, Teleport Strike Bodyguard: While a friendly DARK ANGELS CHARACTER unit that has a Wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks. Crux Terminatus: Models in this unit have a 5+ invulnerable save. Command Squad: If a Detachment includes a DEATHWING TERMINATOR CAPTAIN unit, then one DEATHWING COMMAND SQUAD unit can be included in that Detachment without taking up a Battlefield Role slot. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: INFANTRY, CORE, TERMINATOR, DEATHWING, INNER CIRCLE, COMMAND SQUAD, DEATHWING COMMAND SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
47 Deathwing Knight (base: 40mm) |
|||||||||||
| 4‑9 | 47 Deathwing Knight |
5" | 2+ | 2+ | 4 | 4 | 3 | 2 | 8 | 2+ | 40mm |
47 Knight Master (base: 40mm) |
|||||||||||
| 1 | 47 Knight Master |
5" | 2+ | 2+ | 4 | 4 | 3 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Flail of the Unforgiven | ||||||
| Flail of the Unforgiven | Melee | Melee | +2 | -3 | 2 | Each time an attack is made with this weapon, excess damage it inflicts is not lost. Instead, keep allocating excess damage to another model in the target unit until either all the excess damage has been allocated or the target unit is destroyed. |
| Each time an attack is made with this weapon, excess damage it inflicts is not lost. Instead, keep allocating excess damage to another model in the target unit until either all the excess damage has been allocated or the target unit is destroyed. | ||||||
| Mace of absolution | ||||||
| Mace of absolution | Melee | Melee | x2 | -2 | 3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
+5 Watcher in the Dark | |||||||
Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Designer’s Note: We recommend placing a Watcher in the Dark model next to the unit as a reminder, removing it once this ability has been used (a Watcher in the Dark does not count as a model for any rules purposes). | |||||||
+5 Watcher in the Dark | Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Designer’s Note: We recommend placing a Watcher in the Dark model next to the unit as a reminder, removing it once this ability has been used (a Watcher in the Dark does not count as a model for any rules purposes). | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This unit can be equipped with 1 Watcher in the Dark.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Inner Circle, Teleport Strike
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: INFANTRY, CORE, TERMINATOR, DEATHWING, INNER CIRCLE, DEATHWING KNIGHTS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
33 Deathwing Terminator (base: 40mm) |
|||||||||||
| 4‑9 | 33 Deathwing Terminator |
5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ | 40mm |
33 Deathwing Sergeant (base: 40mm) |
|||||||||||
| 1 | 33 Deathwing Sergeant |
5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Assault cannon | ||||||
+10 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
+25 Cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+25 Cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Chainfist | ||||||
+5 Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
+5 Power fist | ||||||
+5 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
+10 Thunder hammer | ||||||
+10 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
+5 Watcher in the Dark | |||||||
Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Designer’s Note: We recommend placing a Watcher in the Dark model next to the unit as a reminder, removing it once this ability has been used (a Watcher in the Dark does not count as a model for any rules purposes). | |||||||
+5 Watcher in the Dark | Once per battle, this unit can attempt to Deny the Witch as if it were a PSYKER. If the model attempting to manifest the psychic power is a CHAOS PSYKER, you can re-roll that Deny the Witch test. Designer’s Note: We recommend placing a Watcher in the Dark model next to the unit as a reminder, removing it once this ability has been used (a Watcher in the Dark does not count as a model for any rules purposes). | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their storm bolter and power fist or power sword replaced with: 2 lightning claws; 1 thunder hammer and 1 storm shield. • Any number of models can each have their power fist replaced with 1 chainfist. • For every five models this unit contains, 1 Deathwing Terminator’s storm bolter can be replaced with one of the following: 1 assault cannon; 1 heavy flamer; 1 plasma cannon; 1 storm bolter and 1 cyclone missile launcher. • This unit can be equipped with 1 Watcher in the Dark.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Inner Circle, Teleport Strike Crux Terminatus: Models in this unit have a 5+ invulnerable save.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: INFANTRY, CORE, TERMINATOR, DEATHWING, INNER CIRCLE, DEATHWING TERMINATOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Furioso Dreadnought (base: 60mm) |
|||||||||||
| 1 | 120 Furioso Dreadnought |
6" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Heavy frag cannon | ||||||
| Heavy frag cannon | 18" | Heavy 2D3 | 7 | -1 | 2 | Blast |
| Blast | ||||||
+5 Meltagun | ||||||
+5 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Blood talons | ||||||
+5 Blood talons | Melee | Melee | +4 | -2 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Furioso fist | ||||||
| Furioso fist | Melee | Melee | x2 | -3 | 3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Magna-grapple | |||||||
Each time an enemy VEHICLE unit (excluding AIRCRAFT) is selected to Fall Back whilst it is within Engagement Range of the bearer, you can engage the bearer’s magna-grapple. If you do, roll 2D6. If the result is less than the Strength characteristic of that enemy unit, it can Fall Back normally; otherwise it cannot Fall Back this phase and must Remain Stationary instead. | |||||||
+5 Magna-grapple | Each time an enemy VEHICLE unit (excluding AIRCRAFT) is selected to Fall Back whilst it is within Engagement Range of the bearer, you can engage the bearer’s magna-grapple. If you do, roll 2D6. If the result is less than the Strength characteristic of that enemy unit, it can Fall Back normally; otherwise it cannot Fall Back this phase and must Remain Stationary instead. | ||||||
Smoke launchers | |||||||
The bearer has the SMOKESCREEN keyword. | |||||||
Smoke launchers | The bearer has the SMOKESCREEN keyword. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s heavy frag cannon can be replaced with 1 Furioso fist and 1 meltagun. • If this model is equipped with 2 Furioso fists, they can be replaced with 2 blood talons. • This model’s storm bolter can be replaced with 1 heavy flamer. • This model’s meltagun can be replaced with one of the following: 1 heavy flamer; 1 storm bolter (maximum 1 storm bolter per model). • This model’s smoke launchers can be replaced with 1 magna-grapple.
|
ABILITIES | |
ABILITIES |
Angels of Death Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Furioso combat weapons: If this model is equipped with 2 Furioso fists or 2 blood talons, add 1 to its Attacks characteristic. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: VEHICLE, DREADNOUGHT, FURIOSO DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Honour Guard (base: 32mm) |
|||||||||||
| 2 | 25 Honour Guard |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 9 | 2+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Power axe | ||||||
| Power axe | Melee | Melee | +2 | -2 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Honour Guard: While a friendly ULTRAMARINES CHARACTER unit that has a Wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: INFANTRY, CORE, HONOUR GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
22 Hound of Morkai (base: 32mm) |
|||||||||||
| 4‑9 | 22 Hound of Morkai |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
22 Hound of Morkai Pack Leader (base: 32mm) |
|||||||||||
| 1 | 22 Hound of Morkai Pack Leader |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Special issue bolt pistol | ||||||
| Special issue bolt pistol | 12" | Pistol 1 | 4 | -2 | 1 | - |
| Combat knife | ||||||
| Combat knife | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Grapnel launcher | |||||||
The bearer has the Outflank ability. When the bearer’s unit makes a Normal Move Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | |||||||
Grapnel launcher | The bearer has the Outflank ability. When the bearer’s unit makes a Normal Move Advances or Falls Back, the bearer does not count any vertical distance it moves against the total that it can move this turn. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Hunters Beyond Death: Models in this unit ignore the Look Out, Sir rule if the target is a PSYKER. In addition, each time a model in this unit makes an attack against an enemy PSYKER unit, add 1 to that attack’s hit roll and add 1 to the Damage characteristic of that attack. Runic Totems: This unit can only be selected as the target of an enemy psychic power if it is the closest enemy unit to the model manifesting that psychic power. In addition, each time this unit would lose a wound in the Psychic phase, roll one D6; on a 4+, that wound is not lost. Morkai’s Howl (Aura): While an enemy PSYKER unit is within 18" of this unit, subtract 1 from Psychic tests taken for it. While that PSYKER unit is within 6" of this unit, subtract an additional 1 from Psychic tests taken for it. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: INFANTRY, CORE, PHOBOS, PRIMARIS, REIVER, HOUNDS OF MORKAI | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Lukas the Trickster (base: 32mm) |
|||||||||||
| 1 | 80 Lukas the Trickster |
6" | 2+ | 3+ | 4 | 4 | 4 | 5 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Claw of the Jackalwolf | ||||||
| Claw of the Jackalwolf | Melee | Melee | +1 | -2 | 2 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Blood Claws Hero (Aura): While a friendly BLOOD CLAWS, SKYCLAWS or SWIFTCLAWS unit is within 6" of this model, each time a BLOOD CLAWS, SKYCLAWS or SWIFTCLAWS model in that unit makes a melee attack, you can re-roll the hit roll. Rebellious Presence: While another friendly SPACE WOLVES unit is within 3" of this model, subtract 1 from the Leadership characteristic of models in that unit. The Last Laugh: In the Fight phase, if this model is destroyed by a melee attack made by an enemy model, roll off with your opponent; if you win the roll off, that enemy model’s unit suffers D6 mortal wounds. Pelt of the Doppegangrel: Each time an attack is made against this unit, an unmodified hit roll of 1-3 always fails, irrespective of any abilities that the weapon or the model making that attack may have. Master of Mischief: This model cannot be a WARLORD and cannot have a Warlord Trait. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: INFANTRY, CHARACTER, BLOOD CLAWS, LUKAS THE TRICKSTER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
150 Murderfang (base: 60mm) |
|||||||||||
| 1 | 150 Murderfang |
8" | 2+ | 5+ | 6 | 7 | 8 | 5 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| The Murderclaws | ||||||
| The Murderclaws | Melee | Melee | x2 | -3 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Murder-maker: You can re-roll charge rolls made for this model. This model makes 3 additional attacks instead of 1 as a result of its Shock Assault ability. Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Force of Untamed Destruction: This model cannot be a WARLORD and cannot have a Warlord Trait. Bestial Rage: This unit cannot perform any actions. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: VEHICLE, CHARACTER, DREADNOUGHT, WULFEN, MURDERFANG | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Ravenwing Ancient (base: 75 x 25mm) |
|||||||||||
| 1 | 100 Ravenwing Ancient |
14" | 3+ | 3+ | 4 | 5 | 5 | 3 | 8 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Astartes grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Astartes grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 30" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 30" | Assault 1 | 6 | -1 | D3 | - |
Plasma talon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma talon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 18" | Assault 2 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s plasma talon can be replaced with 1 Astartes grenade launcher
|
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle, Jink Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. Command Squad: For each RAVENWING BLACK KNIGHTS unit included in a Detachment, one RAVENWING ANCIENT unit can be included in that Detachment without taking up a Battlefield Role slot. Astartes Banner (Aura): While a friendly DARK ANGELS CORE unit is within 6" of this model, add 1 to the Leadership characteristic of models in that unit. In addition, each time a model in such a unit is destroyed by an attack made by an enemy model, roll one D6. On a 4+, do not remove the destroyed model from play – it can, after the attacking model’s unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. After resolving these attacks, the destroyed model is then removed. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: BIKER, CHARACTER, ANCIENT, INNER CIRCLE, RAVENWING, COMPANY ANCIENT, RAVENWING ANCIENT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
100 Ravenwing Apothecary (base: 75 x 25mm) |
|||||||||||
| 1 | 100 Ravenwing Apothecary |
14" | 3+ | 3+ | 4 | 5 | 5 | 3 | 8 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Astartes grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Astartes grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 30" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 30" | Assault 1 | 6 | -1 | D3 | - |
Plasma talon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma talon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 18" | Assault 2 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s Astartes grenade launcher can be replaced with 1 plasma talon.
|
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle, Jink Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. Combat Restoratives: At the end of your Movement phase, this model can heal one friendly DARK ANGELS INFANTRY or DARK ANGELS BIKER model whose unit is within 3" of it. That model regains up to D3 lost wounds. Each model can only be healed once per turn. Narthecium (Aura): While a friendly DARK ANGELS INFANTRY or DARK ANGELS BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. Command Squad: For each RAVENWING BLACK KNIGHTS unit included in a Detachment, one RAVENWING APOTHECARY unit can be included in that Detachment without taking up a Battlefield Role slot. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: BIKER, CHARACTER, INNER CIRCLE, RAVENWING, APOTHECARY, RAVENWING APOTHECARY | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Ravenwing Black Knight (base: 75 x 42mm) |
|||||||||||
| 2‑9 | 40 Ravenwing Black Knight |
14" | 3+ | 3+ | 4 | 5 | 3 | 2 | 8 | 3+ | 75 x 42mm |
40 Ravenwing Huntmaster (base: 75 x 42mm) |
|||||||||||
| 1 | 40 Ravenwing Huntmaster |
14" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ | 75 x 42mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Astartes grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Astartes grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 30" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 30" | Assault 1 | 6 | -1 | D3 | - |
Plasma talon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma talon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 18" | Assault 2 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Corvus hammer | ||||||
+5 Corvus hammer | Melee | Melee | +1 | -1 | 2 | - |
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any Ravenwing Black Knight can be equipped with 1 corvus hammer. • The Ravenwing Huntmaster can be equipped with one of the following: 1 corvus hammer; 1 power sword; 1 power maul. • For every 3 models in the unit, 1 Ravenwing Black Knight can be equipped with 1 Astartes grenade launcher instead of 1 plasma talon.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Inner Circle, Jink Turbo-boost: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: BIKER, CORE, MELTA BOMBS, INNER CIRCLE, RAVENWING, RAVENWING BLACK KNIGHTS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Ravenwing Champion (base: 75 x 25mm) |
|||||||||||
| 1 | 70 Ravenwing Champion |
14" | 2+ | 3+ | 4 | 5 | 5 | 4 | 8 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Astartes grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Astartes grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 30" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 30" | Assault 1 | 6 | -1 | D3 | - |
Plasma talon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma talon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 18" | Assault 2 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Master-crafted power sword | ||||||
| Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s Astartes grenade launcher can be replaced with 1 plasma talon.
|
ABILITIES | |
ABILITIES |
Angels of Death, Inner Circle, Jink Honour or Death: This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply. Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. Command Squad: For each RAVENWING BLACK KNIGHTS unit included in a Detachment, one RAVENWING CHAMPION unit can be included in that Detachment without taking up a Battlefield Role slot. Martial Superiority: At the start of the Fight phase, if this model is within Engagement Range of any enemy CHARACTER units, it can fight first that phase. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: BIKER, CHARACTER, INNER CIRCLE, RAVENWING, COMPANY CHAMPION, RAVENWING CHAMPION | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Sanguinary Ancient (base: 32mm) |
|||||||||||
| 1 | 110 Sanguinary Ancient |
12" | 3+ | 3+ | 4 | 4 | 4 | 3 | 9 | 2+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Angelus boltgun | ||||||
| Angelus boltgun | 18" | Assault 2 | 4 | -1 | 1 | - |
+5 Inferno pistol | ||||||
+5 Inferno pistol | 6" | Pistol 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Encarmine axe | ||||||
| Encarmine axe | Melee | Melee | +2 | -2 | 2 | - |
| Encarmine sword | ||||||
| Encarmine sword | Melee | Melee | +1 | -3 | 2 | - |
| Power fist | ||||||
| Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s angelus boltgun can be replaced with one of the following: 1 inferno pistol; 1 plasma pistol. • This model’s encarmine sword can be replaced with one of the following: 1 encarmine axe; 1 power fist.
|
ABILITIES | |
ABILITIES |
Angels of Death, Death From Above Chapter Banner: In your Command phase, select one friendly BLOOD ANGELS CORE unit within 6" of this model. Until the start of your next Command phase, each time a model in that unit makes a melee attack, add 1 to that attack’s hit roll. Angelic Visage: Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll. Heirs of Azkaellon: Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll. Astartes Banner (Aura): While a friendly BLOOD ANGELS CORE unit is within 6" of this model, add 1 to the Leadership characteristic of models in that unit. In addition, each time a model in such a unit is destroyed by an attack made by an enemy model, roll one D6. On a 4+, do not remove the destroyed model from play – it can, after the attacking model’s unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. After resolving these attacks, the destroyed model is then removed. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: INFANTRY, CHARACTER, ANCIENT, JUMP PACK, FLY, SANGUINARY GUARD, SANGUINARY ANCIENT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
32 Sanguinary Guard (base: 32mm) |
|||||||||||
| 4‑10 | 32 Sanguinary Guard |
12" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 2+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Angelus boltgun | ||||||
| Angelus boltgun | 18" | Assault 2 | 4 | -1 | 1 | - |
+5 Inferno pistol | ||||||
+5 Inferno pistol | 6" | Pistol 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Encarmine axe | ||||||
| Encarmine axe | Melee | Melee | +2 | -2 | 2 | - |
| Encarmine sword | ||||||
| Encarmine sword | Melee | Melee | +1 | -3 | 2 | - |
+5 Power fist | ||||||
+5 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their angelus boltgun replaced with one of the following: 1 inferno pistol; 1 plasma pistol. • Any number of models can each have their encarmine sword replaced with one of the following: 1 encarmine axe; 1 power fist.
|
ABILITIES | |
ABILITIES |
Angels of Death, Death From Above Angelic Visage: Each time a melee attack is made against this model, subtract 1 from that attack’s hit roll. Heirs of Azkaellon: Each time a model in this unit makes an attack, if that model’s unit is within 6" of any friendly BLOOD ANGELS WARLORD models, add 1 to that attack’s hit roll. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: INFANTRY, CORE, JUMP PACK, FLY, SANGUINARY GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
17 Tyrannic War Veteran (base: 25mm) |
|||||||||||
| 3‑9 | 17 Tyrannic War Veteran |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 25mm |
17 Veteran Sergeant (base: 25mm) |
|||||||||||
| 1 | 17 Veteran Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 9 | 3+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Special issue boltgun | ||||||
| Special issue boltgun | 30" | Rapid Fire 1 | 4 | -2 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Combat Squads: At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units. Bane of Tyranids: When resolving an attack made by a model in this unit against a TYRANIDS unit, you can re-roll the hit roll and you can re-roll the wound roll. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: INFANTRY, CORE, STERNGUARD VETERAN SQUAD, TYRANNIC WAR VETERANS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
35 Victrix Honour Guard (base: 40mm) |
|||||||||||
| 2 | 35 Victrix Honour Guard |
6" | 2+ | 3+ | 4 | 4 | 3 | 4 | 9 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Honour Guard of Macragge: While a friendly ULTRAMARINES CHARACTER unit that has a Wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks. Heroes of Ultramar: This unit can perform a Heroic Intervention as if it were a CHARACTER. Ultima Storm Shield: A model that has an ultima storm shield has a 3+ invulnerable save. Calgar’s Honour Guard: If your army is Battle-forged, this unit does not take up a slot in a Detachment that includes a MARNEUS CALGAR model. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, VICTRIX HONOUR GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
19 Wolf Guard (base: 32mm) |
|||||||||||
| 4‑9 | 19 Wolf Guard |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
19 Wolf Guard Pack Leader (base: 32mm) |
|||||||||||
| 1 | 19 Wolf Guard Pack Leader |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+2 Jump pack | |||||||
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | |||||||
+2 Jump pack | The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | ||||||
+4 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+4 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their boltgun replaced with one of the following: 1 plasma pistol; 1 weapon from the Melee Weapons list; 1 weapon from the Combi-weapons list; 1 storm shield (maximum one per model). • Any number of models can each have their bolt pistol replaced with one of the following: 1 plasma pistol; 1 weapon from the Melee Weapons list; 1 storm shield (maximum one per model). • All of the models in the unit can be equipped with 1 jump pack each (Power Rating +1 if the unit contains 5 models, POWER RATING +2 if the unit contains 6 or more models).
|
ABILITIES | |
ABILITIES |
Angels of Death
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: INFANTRY, CORE, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
33 Wolf Guard Terminator (base: 40mm) |
|||||||||||
| 4‑9 | 33 Wolf Guard Terminator |
5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ | 40mm |
33 Wolf Guard Terminator Pack Leader (base: 40mm) |
|||||||||||
| 1 | 33 Wolf Guard Terminator Pack Leader |
5" | 3+ | 3+ | 4 | 4 | 3 | 3 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+10 Assault cannon | ||||||
+10 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+25 Cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+25 Cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Chainfist | ||||||
+5 Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Power axe | ||||||
| Power axe | Melee | Melee | +2 | -2 | 1 | - |
+5 Power fist | ||||||
+5 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Power maul | ||||||
| Power maul | Melee | Melee | +3 | -1 | 1 | - |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
+10 Thunder hammer | ||||||
+10 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their power fist or power sword replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 thunder hammer; 1 storm shield. • Any number of models can each have their storm bolter replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 power sword; 1 thunder hammer; 1 weapon from the Combi-weapons list. • For every 5 models this unit contains, 1 Wolf Guard Terminator can have its storm bolter replaced with one of the following: 1 assault cannon; 1 heavy flamer; 1 storm bolter and 1 cyclone missile launcher.
|
ABILITIES | |
ABILITIES |
Angels of Death, Teleport Strike Crux Terminatus: Every model in this unit has a 5+ invulnerable save.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: INFANTRY, CORE, TERMINATOR, WOLF GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
22 Wulfen (base: 40mm) |
|||||||||||
| 4‑9 | 22 Wulfen |
8" | 3+ | 5+ | 5 | 5 | 2 | 3 | 7 | 4+ | 40mm |
22 Wulfen Pack Leader (base: 40mm) |
|||||||||||
| 1 | 22 Wulfen Pack Leader |
8" | 3+ | 5+ | 5 | 5 | 2 | 4 | 7 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+3 Stormfrag auto-launcher | ||||||
+3 Stormfrag auto-launcher | 12" | Assault D3 | 4 | 0 | 1 | Blast |
| Blast | ||||||
+5 Wulfen frost claws | ||||||
+5 Wulfen frost claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it can make 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it can make 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
+8 Great frost axe | ||||||
+8 Great frost axe | Melee | Melee | +3 | -3 | 2 | - |
+16 Thunder hammer | ||||||
+16 Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Wulfen claws | ||||||
| Wulfen claws | Melee | Melee | User | -1 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each be equipped with 1 stormfrag auto-launcher. • Any number of Wulfen can each have their Wulfen claws replaced with one of the following: 1 great frost axe; 1 Wulfen frost claws; 1 thunder hammer and 1 storm shield.
|
ABILITIES | |
ABILITIES |
Angels of Death Death Frenzy: Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks, and is then removed from play. Bestial Rage: This unit cannot perform any actions. Wulfen Howl (Aura): While a friendly SPACE WOLVES INFANTRY, SPACE WOLVES BIKER or SPACE WOLVES CAVALRY unit is within 6" of this unit, you can re-roll charge rolls made for that unit. While a friendly SPACE WOLVES BLOOD CLAWS unit is within 12" of this unit, you can re-roll charge rolls made for that unit. Savage Killers: Each time you make an attack for a model in this unit, if your army benefits from Combat Doctrines, the Assault Doctrine is treated as being active for your army for that attack. In addition, this unit is always treated as having made a charge move for the purposes of the Shock Assault ability. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: INFANTRY, WULFEN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Wulfen Dreadnought (base: 60mm) |
|||||||||||
| 1 | 120 Wulfen Dreadnought |
8" | 3+ | 5+ | 6 | 7 | 8 | 4 | 7 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
Fenrisian great axe | ||||||
Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | ||||||
Fenrisian great axe | Each time an attack is made with this weapon, select one of the profiles below to make that attack with. | |||||
| - Cleave | ||||||
| - Cleave | Melee | Melee | +4 | -3 | D3+3 | Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon profile, subtract 1 from that attack’s hit roll. | ||||||
| - Scythe | ||||||
| - Scythe | Melee | Melee | User | -3 | 1 | Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. |
| Each time an attack is made with this weapon profile, make 2 hit rolls instead of 1. | ||||||
| Great wolf claw | ||||||
| Great wolf claw | Melee | Melee | +4 | -2 | 3 | Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
+5 Blizzard shield | |||||||
The bearer has a 4+ invulnerable save. | |||||||
+5 Blizzard shield | The bearer has a 4+ invulnerable save. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s Fenrisian great axe or great wolf claw and storm bolter can be replaced with 1 blizzard shield and 1 storm bolter. • Any of this model’s storm bolters can each be replaced with a heavy flamer.
|
ABILITIES | |
ABILITIES |
Angels of Death Murderlust: You can re-roll charge rolls made for this unit. Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Bestial Rage: This unit cannot perform any actions. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: VEHICLE, DREADNOUGHT, WULFEN | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
6 Cenobyte Servitor (base: 25mm) |
|||||||||||
| 3 | 6 Cenobyte Servitor |
5" | 5+ | 5+ | 3 | 3 | 1 | 1 | 6 | 4+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Close combat weapon | ||||||
| Close combat weapon | Melee | Melee | User | 0 | 1 | - |
ABILITIES | |
ABILITIES |
Mindwiped: While this unit is within 6" of a friendly CHAPLAIN GRIMALDUS, models in this unit have a Weapon Skill and Ballistic Skill characteristic of 4+, and a Leadership characteristic of 9. In addition, if your army is Battle-forged, this unit does not take up a slot in a Detachment that also includes CHAPLAIN GRIMALDUS. Relic of Helsreach (Aura): While a friendly BLACK TEMPLARS unit is within 6" of this unit, each time a model in that unit would lose a wound as a result of a mortal wound, roll one D6: on a 4+, that wound is not lost. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLACK TEMPLARS | |
| KEYWORDS: INFANTRY, SERVITORS, CENOBYTE SERVITORS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
95 Ancient Kae (base: 40mm) |
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| 1 | 95 Ancient Kae |
6" | 3+ | 3+ | 4 | 4 | 5 | 4 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Power fist | ||||||
| Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Astartes Banner (Aura): While a friendly CORE unit is within 6" of this model, add 1 to the Leadership characteristic of models in that unit. In addition, each time a model in such a unit is destroyed by an attack made be a enemy model, roll one D6. On a 4+, do not remove the destroyed model from play - it can, after the attacking model’s unit has finished making its attacks, either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. After resolving these attacks, the destroyed model is then removed. Seal of Oath: At the start of the first battle round, before the first turn begins, select one enemy unit. While a friendly TOME KEEPERS unit is within 6" of this model, each time an attack is made by that unit that targets the selected enemy unit you can re-roll the hit roll and the wound roll. Bearer of the Tome Empiricus: If this model gains a Warlord Trait, it must be the Nobility Made Manifest Warlord Trait (see Codex Supplement: Ultramarines). No other models in your army can be given the Seal of Oath Relic (see Codex Supplement: Ultramarines). |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Nobility Made Manifest: Friendly ULTRAMARINES INFANTRY units and ULTRAMARINES BIKER units can perform a Heroic Intervention as if they were CHARACTERS whilst they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, TOME KEEPERS | |
| KEYWORDS: INFANTRY, CHARACTER, PRIMARIS, ANCIENT, KAE | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
190 Deredeo Dreadnought (base: 80mm) |
|||||||||||
| 1 | 190 Deredeo Dreadnought |
8" | 3+ | 3+ | 6 | 7 | 7-12 | 4 | 8 | 3+ | 80mm |
| 6" | 4+ | 4+ | 6 | 7 | 4-6 | 4 | 8 | 3+ | |||
| 4" | 5+ | 5+ | 6 | 7 | 1-3 | 4 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Aiolos missile launcher | ||||||
+20 Aiolos missile launcher | 48" | Heavy 3D3 | 6 | -1 | 1 | Blast |
| Blast | ||||||
| Anvillus autocannon battery | ||||||
| Anvillus autocannon battery | 36" | Heavy 8 | 7 | -2 | 2 | - |
| Arachnus heavy lascannon battery | ||||||
| Arachnus heavy lascannon battery | 48" | Heavy 2 | 9 | -3 | D3+3 | - |
+20 Boreas air defence missiles | ||||||
+20 Boreas air defence missiles | 48" | Heavy 1 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
+10 Hellfire plasma carronade | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Hellfire plasma carronade | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy 6 | 7 | -3 | 2 | - |
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy 6 | 8 | -3 | 3 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin heavy flamer | ||||||
| Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Volkite falconet battery | ||||||
+10 Volkite falconet battery | 36" | Heavy 6 | 8 | -2 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 2 mortal wounds on the target in addition to any normal damage. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's anvillus autocannon battery can be replaced with one of the following: 1 arachnus heavy lascannon battery; 1 hellfire plasma carronade; 1 volkite falconet battery. • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer. • This model can be equipped with one of the following: 1 aiolos missile launcher; 1 boreas air defence missiles.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Atomantic Shielding: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, DREADNOUGHT, SMOKESCREEN, RELIC, DEREDEO DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
220 Leviathan Dreadnought (base: 80mm) |
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| 1 | 220 Leviathan Dreadnought |
8" | 3+ | 3+ | 7 | 7 | 8-14 | 4 | 8 | 2+ | 80mm |
| 6" | 4+ | 4+ | 7 | 7 | 4-7 | 4 | 8 | 2+ | |||
| 4" | 5+ | 5+ | 7 | 7 | 1-3 | 4 | 8 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+20 Cyclonic melta lance | ||||||
+20 Cyclonic melta lance | 18" | Heavy D6 | 9 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Grav-flux bombard | ||||||
| Grav-flux bombard | 24" | Heavy 2D3 | 8 | -3 | 2 | Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. |
| Blast. Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 3. | ||||||
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Meltagun | ||||||
| Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Storm cannon | ||||||
+10 Storm cannon | 36" | Heavy 8 | 7 | -1 | 2 | - |
| Twin volkite caliver | ||||||
| Twin volkite caliver | 30" | Heavy 4 | 5 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| Leviathan siege claw | ||||||
| Leviathan siege claw | Melee | Melee | x2 | -3 | 3 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Leviathan siege drill | ||||||
| Leviathan siege drill | Melee | Melee | x2 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. |
| Each time an attack made with this weapon is allocated to a VEHICLE model, that attack has a Damage characteristic of 6. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Each of this model’s grav-flux bombards can be replaced with one of the following: 1 cyclonic melta lance; 1 storm cannon; 1 meltagun and 1 Leviathan siege claw; 1 meltagun and 1 Leviathan siege drill. • This model’s 2 heavy flamers can be replaced with 2 twin volkite calivers. • This model can be equipped with 3 hunter-killer missiles.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Atomantic Shielding: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, DREADNOUGHT, SMOKESCREEN, RELIC, LEVIATHAN DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
140 Relic Contemptor Dreadnought (base: 60mm) |
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| 1 | 140 Relic Contemptor Dreadnought |
8" | 3+ | 3+ | 7 | 7 | 9 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Contemptor plasma blaster | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Contemptor plasma blaster | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 18" | Assault 2 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 18" | Assault 2 | 8 | -3 | 2 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+5 Conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Short range | ||||||
| - Short range | 0-24" | Heavy D3 | 6 | -1 | 2 | Blast |
| Blast | ||||||
| - Medium range | ||||||
| - Medium range | 24-48" | Heavy D3 | 7 | -2 | 3 | Blast |
| Blast | ||||||
| - Long range | ||||||
| - Long range | 48-72" | Heavy D3 | 8 | -3 | 4 | Blast |
| Blast | ||||||
+25 Cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+25 Cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
+5 Graviton blaster | ||||||
+5 Graviton blaster | 18" | Assault 2 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
| Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 2 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+10 Kheres-pattern assault cannon | ||||||
+10 Kheres-pattern assault cannon | 24" | Heavy 6 | 7 | -1 | 1 | - |
+10 Multi-melta | ||||||
+10 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+15 Twin autocannon | ||||||
+15 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+15 Twin heavy bolter | ||||||
+15 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+25 Twin lascannon | ||||||
+25 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+5 Twin volkite culverin | ||||||
+5 Twin volkite culverin | 45" | Heavy 8 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
+5 Dreadnought chainfist | ||||||
+5 Dreadnought chainfist | Melee | Melee | x2 | -4 | 4 | - |
| Dreadnought combat weapon | ||||||
| Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Each of this model’s heavy plasma cannons can be replaced with one of the following: 1 conversion beam cannon; 1 kheres-pattern assault cannon; 1 multi-melta; 1 twin autocannon; 1 twin heavy bolter; 1 twin lascannon; 1 twin volkite culverin; 1 Dreadnought chainfist and 1 storm bolter; 1 Dreadnought combat weapon and 1 storm bolter. • Each of this model’s storm bolters can be replaced with one of the following: 1 graviton blaster; 1 heavy flamer; 1 Contemptor plasma blaster. • This model can be equipped with 1 cyclone missile launcher.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Atomantic Shielding: This model has a 5+ invulnerable save. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, CORE, DREADNOUGHT, RELIC, CONTEMPTOR DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Apothecary on Bike (base: 75 x 25mm) |
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| 1 | 80 Apothecary on Bike |
14" | 3+ | 3+ | 4 | 5 | 5 | 3 | 8 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. Narthecium (Aura): While a friendly INFANTRY or BIKER unit is within 3" of this model, each time a model in that unit would lose a wound, roll one D6: on a 6, that wound is not lost. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, CHARACTER, APOTHECARY | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
88 Company Ancient on Bike (base: 75 x 25mm) |
|||||||||||
| 1 | 88 Company Ancient on Bike |
14" | 3+ | 3+ | 4 | 5 | 5 | 3 | 8 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following instead of 1 bolt pistol: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list.
|
ABILITIES | |
ABILITIES |
Angels of Death Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. Astartes Banner: Add 1 to the Leadership characteristic of <CHAPTER> units whilst they are within 6" of any friendly ANCIENTS. When a INFANTRY or BIKER model is destroyed within 6" of any friendly <CHAPTER> ANCIENTS, roll one D6 before removing that model from play. On a 4+ that model can either shoot with one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, CHARACTER, ANCIENT, COMPANY ANCIENT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Company Champion on Bike (base: 75 x 25mm) |
|||||||||||
| 1 | 80 Company Champion on Bike |
14" | 2+ | 3+ | 4 | 5 | 5 | 4 | 8 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+5 Master-crafted power sword | ||||||
+5 Master-crafted power sword | Melee | Melee | +1 | -3 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+2 Combat Shield | |||||||
The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+2 Combat Shield | The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Honour or Death: This model is eligible to perform a Heroic Intervention if it is within 6" horizontally and 5" vertically of any enemy unit, instead of 3" horizontally and 5" vertically. Each time this model makes a Heroic Intervention move, so long as it ends that move either closer to the closest enemy model or within Engagement Range of an enemy CHARACTER unit, it can move up to 6". All other rules for Heroic Interventions still apply. Martial Superiority: At the start of the Fight phase, if this model is within Engagement Range of any enemy CHARACTER units, it can fight first that phase. Superlative Duellist: When resolving an attack made with a melee weapon by this model against a CHARACTER unit, you can re-roll the hit roll and you can re-roll the wound roll. Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, CHARACTER, COMPANY CHAMPION | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
34 Space Marine Veteran Biker (base: 75 x 25mm) |
|||||||||||
| 1‑4 | 34 Space Marine Veteran Biker |
14" | 3+ | 3+ | 4 | 5 | 2 | 2 | 8 | 3+ | 75 x 25mm |
34 Veteran Biker Sergeant (base: 75 x 25mm) |
|||||||||||
| 1 | 34 Veteran Biker Sergeant |
14" | 3+ | 3+ | 4 | 5 | 2 | 3 | 9 | 3+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+4 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+4 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Veteran Biker Sergeant can be equipped with up to 2 weapons from the Sergeant Weapons list instead of 1 bolt pistol and 1 chainsword. • Any Space Marine Veteran Biker can be equipped with one of the following instead of 1 bolt pistol: 1 storm shield; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list. • Any Space Marine Veteran Biker can be equipped with one of the following instead of 1 chainsword: 1 boltgun; 1 storm shield; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list; 1 weapon from the Special Weapons list.
|
ABILITIES | |
ABILITIES |
Angels of Death Command Squad Bodyguard: When a friendly CHARACTER model within 3" of this unit would lose any wounds as a result of an attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+ that model does not lose those wounds and this unit suffers 1 mortal wound for each of those wounds. Only one attempt can be made to intercept each attack. Turbo-boost: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, COMPANY VETERANS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Legionnaire (base: 32mm) |
|||||||||||
| 4‑9 | 25 Legionnaire |
5" | 3+ | 3+ | 4 | 4 | 1 | 2 | 10 | 3+ | 32mm |
25 Legionnaire Sergeant (base: 32mm) |
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| 1 | 25 Legionnaire Sergeant |
5" | 3+ | 3+ | 4 | 4 | 1 | 3 | 10 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Heavy flamer | ||||||
+10 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Meltagun | ||||||
+10 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+20 Multi-melta | ||||||
+20 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Chainsword | ||||||
| Chainsword | Melee | Melee | User | 0 | 1 | When the bearer fights, it makes 1 additional attack with this weapon. |
| When the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power maul | ||||||
+5 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Legionnaire Sergeant can be equipped with one of the following instead of 1 boltgun: 1 chainsword; 1 power axe; 1 power fist; 1 power maul; 1 power sword. • The Legionnaire Sergeant can be equipped with one of the following instead of 1 bolt pistol: 1 plasma pistol; 1 storm bolter. • 1 Legionnaire can be equipped with one of the following instead of 1 boltgun: 1 heavy flamer; 1 multi-melta. • 1 Legionnaire can be equipped with one of the following instead of 1 boltgun: 1 flamer; 1 meltagun; 1 plasma gun.
|
ABILITIES | |
ABILITIES |
And They Shall Know No Fear, Bolter Discipline, Shock Assault Unyielding Spectres: Models in this unit have a 3+ invulnerable save. Aid Unlooked For: During deployment, you can set up this unit in the aether instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models. Flaming Projectiles: When resolving an attack made with a ranged weapon by a model in this unit, the target does not receive the benefit of cover. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, LEGION OF THE DAMNED | |
| KEYWORDS: INFANTRY, DAMNED LEGIONNAIRES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 Dreadnought (base: 60mm) |
|||||||||||
| 1 | 60 Dreadnought |
6" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+22 Assault cannon | ||||||
+22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
+14 Heavy flamer | ||||||
+14 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+20 Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+20 Twin autocannon | ||||||
+20 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+30 Twin heavy bolter | ||||||
+30 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+30 Twin heavy flamer | ||||||
+30 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Dreadnought combat weapon | ||||||
+20 Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 weapon from the Dreadnought Heavy Weapons list instead of 1 assault cannon. • This model can be equipped with 1 missile launcher instead of 1 Dreadnought combat weapon and 1 storm bolter. • This model can be equipped with 1 heavy flamer instead of 1 storm bolter. • This model can be equipped with one of the following instead of 1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin heavy flamer. • This model can be equipped with 1 twin autocannon instead of 1 Dreadnought combat weapon and 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
21 Honour Guard (base: 32mm) |
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| 2 | 21 Honour Guard |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 9 | 2+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Power axe | ||||||
| Power axe | Melee | Melee | +2 | -2 | 1 | - |
| Power lance | ||||||
| Power lance | Melee | Melee | +2 | -1 | 1 | - |
| Power maul | ||||||
| Power maul | Melee | Melee | +3 | -1 | 1 | - |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Relic blade | ||||||
| Relic blade | Melee | Melee | +3 | -3 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any model can be equipped with one of the following instead of 1 power axe: 1 power maul; 1 power sword; 1 relic blade.
|
ABILITIES | |
ABILITIES |
Angels of Death Honour Guard: While a friendly ULTRAMARINES CHARACTER unit that has a Wounds characteristic of 9 or less is within 3" of this unit, enemy models cannot target that CHARACTER unit with ranged attacks.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, HONOUR GUARD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 Imperial Space Marine (base: 32mm) |
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| 1 | 60 Imperial Space Marine |
6" | 3+ | 3+ | 4 | 4 | 4 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Disintegration combi-gun | ||||||
When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon. | ||||||
Disintegration combi-gun | When you choose this weapon to shoot with, select one or both of the profiles below. If you select both, subtract 1 from hit rolls for attacks made with this weapon. | |||||
| - Boltgun | ||||||
| - Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| - Disintegration gun | ||||||
| - Disintegration gun | 18" | Rapid Fire 1 | 5 | -3 | D6 | - |
| Disintegration pistol | ||||||
| Disintegration pistol | 9" | Pistol 1 | 5 | -3 | D6 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CHARACTER, IMPERIAL SPACE MARINE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Venerable Dreadnought (base: 60mm) |
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| 1 | 80 Venerable Dreadnought |
6" | 2+ | 2+ | 6 | 7 | 8 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+22 Assault cannon | ||||||
+22 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
+14 Heavy flamer | ||||||
+14 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+20 Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+20 Twin autocannon | ||||||
+20 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+30 Twin heavy bolter | ||||||
+30 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+30 Twin heavy flamer | ||||||
+30 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Dreadnought combat weapon | ||||||
+20 Dreadnought combat weapon | Melee | Melee | x2 | -3 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 weapon from the Dreadnought Heavy Weapons list instead of 1 assault cannon. • This model can be equipped with 1 missile launcher instead of 1 Dreadnought combat weapon and 1 storm bolter. • This model can be equipped with 1 heavy flamer instead of 1 storm bolter. • This model can be equipped with one of the following instead of 1 assault cannon: 1 twin autocannon; 1 twin heavy bolter; 1 twin heavy flamer. • This model can be equipped with 1 twin autocannon instead of 1 Dreadnought combat weapon and 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Unyielding Ancient: Each time this model would lose a wound, roll one D6: on a 6, that wound is not lost. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, DREADNOUGHT, VENERABLE DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
18 Assault Marine (base: 32mm) |
|||||||||||
| 4‑9 | 18 Assault Marine |
6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | 32mm |
18 Assault Marine Sergeant (base: 32mm) |
|||||||||||
| 1 | 18 Assault Marine Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Flamer | ||||||
+5 Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+10 Meltagun | ||||||
+10 Meltagun | 12" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Plasma gun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma gun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 24" | Rapid Fire 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 24" | Rapid Fire 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+10 Eviscerator | ||||||
+10 Eviscerator | Melee | Melee | +3 | -4 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Combat Shield | |||||||
The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+5 Combat Shield | The bearer has a 5+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
+2 Jump pack | |||||||
The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | |||||||
+2 Jump pack | The bearer has a Move characteristic of 12", the Death From Above ability and the FLY and JUMP PACK keywords. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Assault Marine Sergeant's bolt pistol can be replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • The Assault Marine Sergeant’s Astartes chainsword can be replaced with 1 weapon from the Melee Weapons list. • The Assault Marine Sergeant can be equipped with 1 combat shield. • Up to 2 Assault Marines can each have their bolt pistol and Astartes chainsword replaced with one of the following: - 1 plasma pistol and 1 Astartes chainsword. - 1 flamer. • For every 5 models in this unit, 1 model’s Astartes chainsword can be replaced with 1 eviscerator. • All of the models in the unit can be equipped with 1 jump pack each (Power Rating +1 if the unit contains 5 models, Power Rating +2 if the unit contains 6 or more models). • If this unit is from the Blood Angels Chapter (or one of its successor Chapters), up to 2 Assault Marines can each have their flamer replaced with one of the following: 1 meltagun; 1 plasma gun. • Up to 2 Assault Marines can each have their flamer replaced with one of the following: 1 meltagun; 1 plasma gun.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, MELTA BOMBS, ASSAULT SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Attack Bike (base: Use model) |
|||||||||||
| 1‑3 | 50 Attack Bike |
14" | 3+ | 3+ | 4 | 5 | 4 | 2 | 7 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+10 Multi-melta | ||||||
+10 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their heavy bolter replaced with 1 multi-melta.
|
ABILITIES | |
ABILITIES |
Angels of Death Turbo-boost: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. Swiftclaw: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the SWIFTCLAW keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, CORE, ATTACK BIKE SQUAD, RAVENWING, SWIFTCLAW | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Space Marine Biker (base: 75 x 25mm) |
|||||||||||
| 2‑15 | 30 Space Marine Biker |
14" | 3+ | 3+ | 4 | 5 | 3 | 1 | 7 | 3+ | 75 x 25mm |
30 Space Marine Biker (base: 75 x 25mm) |
|||||||||||
| 2‑7 | 30 Space Marine Biker |
14" | 3+ | 3+ | 4 | 5 | 3 | 1 | 7 | 3+ | 75 x 25mm |
30 Biker Sergeant (base: 75 x 25mm) |
|||||||||||
| 1 | 30 Biker Sergeant |
14" | 3+ | 3+ | 4 | 5 | 3 | 2 | 8 | 3+ | 75 x 25mm |
30 Attack Bike (base: Use model) |
|||||||||||
| 0‑1 | 30 Attack Bike |
14" | 3+ | 3+ | 4 | 5 | 4 | 2 | 7 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+20 Heavy bolter | ||||||
+20 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+30 Multi-melta | ||||||
+30 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Biker Sergeant’s bolt pistol can be replaced with one of the following: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list. • Any number of Space Marine Bikers can each have their bolt pistol replaced with 1 Astartes chainsword. • Up to 2 Space Marine Bikers can each have their bolt pistol replaced with one of the following: 1 plasma pistol; 1 weapon from the Special Weapons list. A model can only take a plasma pistol if it is from the Space Wolves Chapter (or one of its successor Chapters). • Up to 2 Space Marine Bikers can each have their bolt pistol replaced with one of the following: 1 plasma pistol; 1 weapon from the Special Weapons list. • Up to 2 Space Marine Bikers can each have their bolt pistol replaced with 1 weapon from the Special Weapons list. • The Attack Bike’s heavy bolter can be replaced with 1 multi-melta.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads Turbo-boost: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. Swiftclaw: If this unit is from the Space Wolves Chapter (or one of its successor Chapters), it has the SWIFTCLAW keyword and contains 1 Biker Sergeant and between 2-14 Space Marine Bikers. If this unit contains between 3 and 5 Space Marine Biker models, it has Power Rating 9. If this unit contains 6-8 Space Marine Biker models, it has Power Rating 14. If this unit contains 9-11 Space Marine Biker models, it has Power Rating 18. If this unit contains 12 or more Space Marine Biker models, it has Power Rating 23. If this unit contains an Attack Bike, it has Power Rating +2. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, CORE, BIKE SQUAD, SWIFTCLAW, RAVENWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Inceptor (base: 40mm) |
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| 2‑5 | 40 Inceptor |
10" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | 40mm |
40 Inceptor Sergeant (base: 40mm) |
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| 1 | 40 Inceptor Sergeant |
10" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Assault bolter | ||||||
| Assault bolter | 18" | Assault 3 | 5 | -1 | 1 | - |
+10 Plasma exterminator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Plasma exterminator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 18" | Assault D3 | 7 | -3 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 18" | Assault D3 | 8 | -3 | 2 | Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| Blast. If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their 2 assault bolters replaced with 2 plasma exterminators each.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Death From Above
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, FLY, JUMP PACK, MK X GRAVIS, INCEPTOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
80 Invader ATV (base: Use model) |
|||||||||||
| 1‑3 | 80 Invader ATV |
14" | 3+ | 3+ | 4 | 5 | 8 | 4 | 7 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Multi-melta | ||||||
+5 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Onslaught gatling cannon | ||||||
| Onslaught gatling cannon | 24" | Heavy 8 | 5 | -1 | 1 | - |
| Twin auto bolt rifle | ||||||
| Twin auto bolt rifle | 24" | Assault 6 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their onslaught gatling cannon replaced with 1 multi-melta.
|
ABILITIES | |
ABILITIES |
Angels of Death Turbo-boost: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, PRIMARIS, INVADER ATV SQUAD, RAVENWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
75 Land Speeder Tornado (base: 60mm flying base) |
|||||||||||
| 1‑3 | 75 Land Speeder Tornado |
16" | 3+ | 3+ | 4 | 6 | 6 | 2 | 7 | 3+ | 60mm flying base |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Assault cannon | ||||||
+5 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Multi-melta | ||||||
+10 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their heavy bolter replaced with 1 multi-melta. • Any number of models can each have their assault cannon replaced with 1 heavy flamer.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, FLY, LAND SPEEDER, LAND SPEEDER TORNADOES, RAVENWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
110 Land Speeder Typhoon (base: 65mm) |
|||||||||||
| 1‑3 | 110 Land Speeder Typhoon |
16" | 3+ | 3+ | 4 | 6 | 6 | 2 | 7 | 3+ | 65mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+10 Multi-melta | ||||||
+10 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Typhoon missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Typhoon missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their heavy bolter replaced with 1 multi-melta.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, FLY, LAND SPEEDER, LAND SPEEDER TYPHOONS, RAVENWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
60 Land Speeder (base: 65mm) |
|||||||||||
| 1‑3 | 60 Land Speeder |
18" | 3+ | 3+ | 4 | 6 | 6 | 2 | 7 | 3+ | 65mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+10 Multi-melta | ||||||
+10 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their heavy bolter replaced with 1 multi-melta.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Datalink Telemetry: At the start of your Shooting phase, select one enemy unit that is within 18" of and visible to this unit. Until the end of the phase, each time a friendly WHIRLWIND model makes an attack with a weapon that has the Blast ability against the selected unit, add 1 to that attack’s hit roll. Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, FLY, LAND SPEEDERS, RAVENWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
50 Outrider (base: 90 x 52mm) |
|||||||||||
| 2 | 50 Outrider |
14" | 3+ | 3+ | 4 | 5 | 4 | 2 | 7 | 3+ | 90 x 52mm |
50 Outrider Sergeant (base: 90 x 52mm) |
|||||||||||
| 1 | 50 Outrider Sergeant |
14" | 3+ | 3+ | 4 | 5 | 4 | 3 | 8 | 3+ | 90 x 52mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolt pistol | ||||||
| Heavy bolt pistol | 18" | Pistol 1 | 4 | -1 | 1 | - |
| Twin bolt rifle | ||||||
| Twin bolt rifle | 30" | Rapid Fire 2 | 4 | -1 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death Devastating Charge: Each time this unit fights, if it made a charge move this turn, then until that fight is resolved, add 2 to the Attacks characteristic of models in this unit. Turbo-boost: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit. Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, CORE, PRIMARIS, OUTRIDER SQUAD, RAVENWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Scout Biker (base: 75 x 25mm) |
|||||||||||
| 2‑8 | 30 Scout Biker |
16" | 3+ | 3+ | 4 | 5 | 2 | 1 | 7 | 4+ | 75 x 25mm |
30 Scout Biker Sergeant (base: 75 x 25mm) |
|||||||||||
| 1 | 30 Scout Biker Sergeant |
16" | 3+ | 3+ | 4 | 5 | 2 | 2 | 8 | 4+ | 75 x 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Astartes grenade launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Astartes grenade launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag grenade | ||||||
| - Frag grenade | 30" | Assault D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak grenade | ||||||
| - Krak grenade | 30" | Assault 1 | 6 | -1 | D3 | - |
| Astartes shotgun | ||||||
| Astartes shotgun | 18" | Assault 2 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Combat knife | ||||||
| Combat knife | Melee | Melee | User | 0 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Scout Biker Sergeant's bolt pistol can be replaced with one of the following: 1 boltgun; 1 weapon from the Combi-weapons list; 1 weapon from the Melee Weapons list; 1 weapon from the Pistols list. • Any number of models can each have their twin boltgun replaced with 1 Astartes grenade launcher.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads, Outflank Turbo-boost: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: BIKER, CORE, SCOUT, SMOKESCREEN, SCOUT BIKE SQUAD | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
135 Storm Speeder Hailstrike (base: 90mm) |
|||||||||||
| 1 | 135 Storm Speeder Hailstrike |
16" | 3+ | 3+ | 5 | 6 | 6-10 | 3 | 7 | 3+ | 90mm |
| 12" | 3+ | 4+ | 5 | 6 | 3-5 | 2 | 7 | 3+ | |||
| 8" | 3+ | 5+ | 5 | 6 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Fragstorm grenade launcher | ||||||
| Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| Onslaught gatling cannon | ||||||
| Onslaught gatling cannon | 24" | Heavy 8 | 5 | -1 | 1 | - |
| Twin ironhail heavy stubber | ||||||
| Twin ironhail heavy stubber | 36" | Heavy 8 | 4 | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Angels of Death Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, FLY, STORM SPEEDER, HAILSTRIKE, RAVENWING | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
155 Storm Speeder Hammerstrike (base: 90mm) |
|||||||||||
| 1 | 155 Storm Speeder Hammerstrike |
16" | 3+ | 3+ | 5 | 6 | 6-10 | 3 | 7 | 3+ | 90mm |
| 12" | 3+ | 4+ | 5 | 6 | 3-5 | 2 | 7 | 3+ | |||
| 8" | 3+ | 5+ | 5 | 6 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hammerstrike missile launcher | ||||||
| Hammerstrike missile launcher | 36" | Heavy 2 | 8 | -3 | 3 | - |
| Krakstorm grenade launcher | ||||||
| Krakstorm grenade launcher | 18" | Assault 1 | 6 | -1 | D3 | - |
| Melta destroyer | ||||||
| Melta destroyer | 24" | Heavy 3 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, FLY, STORM SPEEDER, HAMMERSTRIKE, RAVENWING | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
160 Storm Speeder Thunderstrike (base: 90mm) |
|||||||||||
| 1 | 160 Storm Speeder Thunderstrike |
16" | 3+ | 2+ | 5 | 6 | 6-10 | 3 | 7 | 3+ | 90mm |
| 12" | 3+ | 3+ | 5 | 6 | 3-5 | 2 | 7 | 3+ | |||
| 8" | 3+ | 4+ | 5 | 6 | 1-2 | 1 | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Stormfury missiles | ||||||
| Stormfury missiles | 48" | Heavy 1 | 10 | -3 | D6 | - |
| Thunderstrike las-talon | ||||||
| Thunderstrike las-talon | 36" | Heavy 2 | 9 | -3 | D6 | - |
| Twin Icarus rocket pod | ||||||
| Twin Icarus rocket pod | 24" | Heavy 2D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, FLY, STORM SPEEDER, THUNDERSTRIKE, RAVENWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Suppressor (base: 40mm) | |||||||||||
| 2 | Suppressor | 12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 40mm |
| Suppressor Sergeant (base: 40mm) | |||||||||||
| 1 | Suppressor Sergeant | 12" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Accelerator autocannon | ||||||
| Accelerator autocannon | 48" | Heavy 3 | 7 | -1 | 2 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Death From Above Suppressing Fire: Each time a model in this unit makes an attack with an accelerator autocannon against an enemy INFANTRY unit, if a hit is scored, that enemy unit cannot fire Overwatch this turn.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, FLY, JUMP PACK, SMOKESCREEN, SUPPRESSOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
15 Cyberwolf (base: 40mm) |
|||||||||||
| 1‑5 | 15 Cyberwolf |
10" | 3+ | - | 4 | 4 | 2 | 3 | 6 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Teeth and claws | ||||||
| Teeth and claws | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Swift Hunters
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: BEAST, CYBERWOLVES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
7 Fenrisian Wolf (base: 40mm) |
|||||||||||
| 5‑15 | 7 Fenrisian Wolf |
10" | 3+ | - | 4 | 4 | 1 | 2 | 4 | 6+ | 40mm |
15 Cyberwolf (base: 40mm) |
|||||||||||
| 0‑1 | 15 Cyberwolf |
10" | 3+ | - | 4 | 4 | 2 | 3 | 6 | 4+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Teeth and claws | ||||||
| Teeth and claws | Melee | Melee | User | -1 | 1 | - |
ABILITIES | |
ABILITIES |
Swift Hunters Pack Mentality: While this unit contains 5 or more models, add 1 to the Leadership characteristic of models in this unit. While this unit contains 10 or more models, add 2 to the Leadership characteristic of models in this unit instead.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: BEAST, FENRISIAN WOLVES | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
130 Ravenwing Darkshroud (base: 65mm) |
|||||||||||
| 1 | 130 Ravenwing Darkshroud |
12" | 3+ | 3+ | 4 | 6 | 9 | 3 | 8 | 3+ | 65mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Assault cannon | ||||||
+5 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s heavy bolter can be replaced with 1 assault cannon.
|
ABILITIES | |
ABILITIES |
Angels of Death, Jink Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within D6” suffers D3 mortal wounds. Icon of Old Caliban (Aura): While a friendly DARK ANGELS unit is within 6” of this model, each time a ranged attack is made against that unit, subtract 1 from that attack’s hit roll. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: VEHICLE, LAND SPEEDER, FLY, RAVENWING, RAVENWING DARKSHROUD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Ravenwing Land Speeder Vengeance (base: 65mm) |
|||||||||||
| 1 | 120 Ravenwing Land Speeder Vengeance |
12" | 3+ | 3+ | 4 | 6 | 9 | 3 | 8 | 3+ | 65mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Assault cannon | ||||||
+5 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
Plasma storm battery | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma storm battery | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy 2D3 | 8 | -3 | 2 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy 2D3 | 9 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s heavy bolter can be replaced with 1 assault cannon.
|
ABILITIES | |
ABILITIES |
Angels of Death, Jink Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within D6” suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: VEHICLE, LAND SPEEDER, FLY, RAVENWING, RAVENWING LAND SPEEDER VENGEANCE | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
20 Skyclaw (base: 32mm) |
|||||||||||
| 4‑14 | 20 Skyclaw |
12" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | 32mm |
20 Skyclaw Pack Leader (base: 32mm) |
|||||||||||
| 1 | 20 Skyclaw Pack Leader |
12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
20 Wolf Guard Skyclaw Pack Leader (base: 32mm) |
|||||||||||
| 0‑1 | 20 Wolf Guard Skyclaw Pack Leader |
12" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Power axe | ||||||
+5 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+10 Power fist | ||||||
+10 Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
+5 Power sword | ||||||
+5 Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Up to two Skyclaw and Skyclaw Pack Leaders’ bolt pistols can be replaced with one of the following: 1 plasma pistol; 1 weapon from the Special Weapons list. • The Skyclaw Pack Leader’s Astartes chainsword can be replaced with one of the following: 1 power axe; 1 power fist; 1 power sword. • A Wolf Guard Skyclaw Pack Leader’s Astartes chainsword can be replaced with one of the following: 1 plasma pistol; 1 weapon from the Melee Weapons list; 1 weapon from the Combi-weapons list; 1 storm shield (maximum one per model). • A Wolf Guard Skyclaw Pack Leader’s bolt pistol can be replaced with one of the following: 1 plasma pistol; 1 weapon from the Melee Weapons list; 1 storm shield (maximum one per model).
|
ABILITIES | |
ABILITIES |
Angels of Death, Berserk Charge, Death From Above, Headstrong
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS (Wolf Guard Skyclaw Pack Leader): INFANTRY, CORE, JUMP PACK, MELTA BOMBS, FLY, WOLF GUARD | |
| KEYWORDS (Others): INFANTRY, CORE, BLOOD CLAWS, JUMP PACK, MELTA BOMBS, FLY, SKYCLAWS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
45 Thunderwolf Cavalry (base: 60mm) |
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| 2‑5 | 45 Thunderwolf Cavalry |
10" | 3+ | 3+ | 4 | 5 | 4 | 2 | 8 | 3+ | 60mm |
45 Thunderwolf Cavalry Pack Leader (base: 60mm) |
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| 1 | 45 Thunderwolf Cavalry Pack Leader |
10" | 3+ | 3+ | 4 | 5 | 4 | 3 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
| Crushing teeth and claws | ||||||
| Crushing teeth and claws | Melee | Melee | +1 | -2 | 1 | Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. |
| Each time the bearer fights, it makes 3 additional attacks with this weapon and no more than 3 attacks can be made with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their Astartes chainsword replaced with one of the following: 1 weapon from the Melee Weapons list; 1 storm shield. • Any number of models can each have their bolt pistol replaced with one of the following: 1 boltgun; 1 plasma pistol; 1 weapon from the Melee Weapons list.
|
ABILITIES | |
ABILITIES |
Angels of Death, Swift Hunters
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: CAVALRY, CORE, WOLF GUARD, THUNDERWOLF CAVALRY | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
30 Veteran Biker (base: 75 x 25mm) |
|||||||||||
| 2‑5 | 30 Veteran Biker |
14" | 3+ | 3+ | 4 | 5 | 3 | 2 | 8 | 3+ | 75 x 25mm |
30 Veteran Biker Sergeant (base: 75 x 25mm) |
|||||||||||
| 1 | 30 Veteran Biker Sergeant |
14" | 3+ | 3+ | 4 | 5 | 3 | 3 | 9 | 3+ | 75 x 25mm |
30 Veteran Attack Bike (base: Use model) |
|||||||||||
| 0‑1 | 30 Veteran Attack Bike |
14" | 3+ | 3+ | 4 | 5 | 4 | 4 | 8 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Deathwatch shotgun | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Deathwatch shotgun | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Cryptclearer | ||||||
| - Cryptclearer | 18" | Assault 2 | 5 | 0 | 1 | - |
| - Wyrmsbreath | ||||||
| - Wyrmsbreath | 8" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| - Xenopurge | ||||||
| - Xenopurge | 12" | Assault 2 | 4 | -1 | 2 | - |
+20 Heavy bolter | ||||||
+20 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Stalker-pattern boltgun | ||||||
+5 Stalker-pattern boltgun | 30" | Heavy 1 | 4 | -2 | 2 | Special-issue Ammunition |
| Special-issue Ammunition | ||||||
| Twin boltgun | ||||||
| Twin boltgun | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+3 Power axe | ||||||
+3 Power axe | Melee | Melee | +2 | -2 | 1 | - |
+3 Power maul | ||||||
+3 Power maul | Melee | Melee | +3 | -1 | 1 | - |
+3 Power sword | ||||||
+3 Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Veteran Biker Sergeant can be equipped with one of the following: - Deathwatch shotgun - Stalker-pattern boltgun - Up to 2 items from the Deathwatch Equipment list • Any Veteran Biker can be equipped with one of the following: 1 bolt pistol; 1 Astartes chainsword; 1 power axe; 1 power maul; 1 power sword. • The Veteran Attack Bike can have its heavy bolter replaced with 1 multi-melta.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads Turbo-boost: Each time this unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of models in this unit.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
| KEYWORDS: BIKER, VETERAN BIKE SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
120 Deathstorm Drop Pod (base: Use model) |
|||||||||||
| 1 | 120 Deathstorm Drop Pod |
- | - | 4+ | 6 | 6 | 8 | - | 8 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Deathstorm cannon array | ||||||
| Deathstorm cannon array | 18" | Heavy 6 | 6 | -1 | 1 | - |
+10 Deathstorm missile array | ||||||
+10 Deathstorm missile array | 18" | Heavy 2 | 8 | -2 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's deathstorm cannon array can be replaced with 1 deathstorm missile array.
|
ABILITIES | |
ABILITIES |
Angels of Death, Death From Above Drop Pod Assault: This model must start the battle set up high in the skies (see Death From Above) but is not counted towards any limits that the mission you are playing places on the maximum number of Reinforcement units you can have in your army. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Defensive Array: In your Shooting phase, each time this model is selected to shoot, its deathstorm cannon array or its deathstorm missile array can target, and resolve attacks against, every eligible enemy unit. Each time this model fires Overwatch, it only resolves attacks with its weapons against the charging unit, but when doing so the Type of its deathstorm cannon array is changed to Heavy 12, and the Type of its deathstorm missile array is changed to Heavy 4. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, DROP POD, DEATHSTORM DROP POD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
125 Javelin Attack Speeder (base: 65mm) |
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| 1 | 125 Javelin Attack Speeder |
16" | 3+ | 3+ | 4 | 6 | 9 | 2 | 7 | 3+ | 65mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
Javelin missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Javelin missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 36" | Heavy 3D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 36" | Heavy 3 | 8 | -2 | D6 | - |
| Lascannon | ||||||
| Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+10 Multi-melta | ||||||
+10 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s javelin missile launcher can be replaced with 2 lascannons. • This model’s heavy bolter can be replaced with 1 multi-melta. • This model can be equipped with up to 2 hunter-killer missiles.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, FLY, LAND SPEEDER, RELIC, JAVELIN ATTACK SPEEDER, RAVENWING | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
115 Land Speeder Tempest (base: 65mm) |
|||||||||||
| 1‑3 | 115 Land Speeder Tempest |
16" | 6+ | 3+ | 4 | 6 | 7 | 2 | 7 | 3+ | 65mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Assault cannon | ||||||
| Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
Tempest salvo launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Tempest salvo launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 36" | Heavy 2D6 | 4 | -1 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 36" | Heavy 2 | 8 | -3 | D6 | - |
ABILITIES | |
ABILITIES |
Angels of Death Ravenwing: If this unit is from the Dark Angels Chapter (or one of its successor Chapters), it has the RAVENWING keyword. Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, FLY, LAND SPEEDER, LAND SPEEDER TEMPESTS, RAVENWING | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
185 Stormhawk Interceptor (base: 120 x 92mm flying base) |
|||||||||||
| 1 | 185 Stormhawk Interceptor |
20-60" | 6+ | 3+ | 6 | 7 | 6-10 | 3 | 8 | 3+ | 120 x 92mm flying base |
| 20-45" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 20-30" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Assault cannon | ||||||
| Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
+5 Heavy bolter | ||||||
+5 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Icarus stormcannon | ||||||
| Icarus stormcannon | 48" | Heavy 3 | 7 | -1 | 2 | Each time an attack is made with this weapon against an AIRCRAFT unit, make 2 hit rolls instead of 1 and add 1 to both those hit rolls. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, make 2 hit rolls instead of 1 and add 1 to both those hit rolls. | ||||||
+25 Las-talon | ||||||
+25 Las-talon | 24" | Heavy 2 | 9 | -3 | D6 | - |
| Skyhammer missile launcher | ||||||
| Skyhammer missile launcher | 60" | Heavy 3 | 7 | -1 | D3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
+20 Typhoon missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+20 Typhoon missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
OTHER WARGEAR | ABILITIES | ||||||
Infernum halo-launcher | |||||||
Each time a ranged attack made by an AIRCRAFT model is allocated to the bearer, add 1 to any armour saving throw made against that attack. | |||||||
Infernum halo-launcher | Each time a ranged attack made by an AIRCRAFT model is allocated to the bearer, add 1 to any armour saving throw made against that attack. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s skyhammer missile launcher can be replaced with one of the following: 2 heavy bolters; 1 typhoon missile launcher. • This model's las-talon can be replaced with 1 Icarus stormcannon.
|
ABILITIES | |
ABILITIES |
Angels of Death Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, STORMHAWK INTERCEPTOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
290 Stormraven Gunship (base: 120 x 92mm flying base) |
|||||||||||
| 1 | 290 Stormraven Gunship |
20-45" | 6+ | 3+ | 8 | 7 | 8-14 | 6 | 9 | 3+ | 120 x 92mm flying base |
| 20-35" | 6+ | 4+ | 8 | 7 | 4-7 | D6 | 9 | 3+ | |||
| 20-25" | 6+ | 5+ | 8 | 7 | 1-3 | D3 | 9 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Hurricane bolter | ||||||
+15 Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
| Stormstrike missile launcher | ||||||
| Stormstrike missile launcher | 72" | Heavy 1 | 8 | -3 | 3 | - |
| Twin assault cannon | ||||||
| Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Twin heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Twin heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy 2D3 | 7 | -3 | 2 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy 2D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+10 Twin lascannon | ||||||
+10 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+20 Twin multi-melta | ||||||
+20 Twin multi-melta | 24" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Typhoon missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+10 Typhoon missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin assault cannon can be replaced with one of the following: 1 twin heavy plasma cannon; 1 twin lascannon. • This model's typhoon missile launcher can be replaced with one of the following: 1 twin heavy bolter; 1 twin multi-melta. • This model can be equipped with 2 hurricane bolters.
|
ABILITIES | |
ABILITIES |
Angels of Death Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6” suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 12 INFANTRY models and 1 DREADNOUGHT model. Each JUMP PACK, WULFEN or TERMINATOR model takes the space of two INFANTRY models and each CENTURION model takes the space of three INFANTRY models. It cannot transport PRIMARIS models or DREADNOUGHT models that have a Wounds characteristic of 13 or more. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, AIRCRAFT, TRANSPORT, FLY, MACHINE SPIRIT, STORMRAVEN GUNSHIP | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
165 Stormtalon Gunship (base: 120 x 92mm flying base) |
|||||||||||
| 1 | 165 Stormtalon Gunship |
20-50" | 6+ | 3+ | 6 | 6 | 6-10 | 3 | 8 | 3+ | 120 x 92mm flying base |
| 20-40" | 6+ | 4+ | 6 | 6 | 3-5 | D3 | 8 | 3+ | |||
| 20-30" | 6+ | 5+ | 6 | 6 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Heavy bolter | ||||||
+5 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+10 Lascannon | ||||||
+10 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Skyhammer missile launcher | ||||||
| Skyhammer missile launcher | 60" | Heavy 3 | 7 | -1 | D3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
| Twin assault cannon | ||||||
| Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
+20 Typhoon missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+20 Typhoon missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s skyhammer missile launcher can be replaced with one of the following: 2 heavy bolters; 2 lascannons; 1 typhoon missile launcher.
|
ABILITIES | |
ABILITIES |
Angels of Death Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, STORMTALON GUNSHIP | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
180 Corvus Blackstar (base: 120 x 92mm flying base) |
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| 1 | 180 Corvus Blackstar |
20-50" | 6+ | 3+ | 8 | 7 | 8-14 | 3 | 8 | 3+ | 120 x 92mm flying base |
| 20-40" | 6+ | 4+ | 8 | 7 | 4-7 | D3 | 8 | 3+ | |||
| 20-30" | 6+ | 5+ | 8 | 7 | 1-3 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Blackstar rocket launcher | ||||||
| Blackstar rocket launcher | 30" | Heavy 2D3 | 5 | -1 | 1 | Blast |
| Blast | ||||||
+15 Hurricane bolter | ||||||
+15 Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
| Stormstrike missile launcher | ||||||
| Stormstrike missile launcher | 72" | Heavy 1 | 8 | -3 | 3 | - |
| Twin assault cannon | ||||||
| Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
| Twin lascannon | ||||||
| Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Auspex Array | |||||||
Each time the bearer makes a ranged attack, the target does not receive the benefits of cover against that attack. | |||||||
+5 Auspex Array | Each time the bearer makes a ranged attack, the target does not receive the benefits of cover against that attack. | ||||||
+10 Infernum halo-launcher | |||||||
Each time a ranged attack made by an AIRCRAFT model is allocated to the bearer, add 1 to any armour saving throw made against that attack. | |||||||
+10 Infernum halo-launcher | Each time a ranged attack made by an AIRCRAFT model is allocated to the bearer, add 1 to any armour saving throw made against that attack. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can have their twin assault cannon replaced with 1 twin lascannon. • This model can have their 2 blackstar rocket launchers replaced with 2 stormstrike missile launchers. • This model can be equipped with 1 hurricane bolter. • This model can be equipped with 1 infernum halo-launcher or 1 auspex array.
|
ABILITIES | |
ABILITIES |
Angels of Death Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Blackstar Cluster Launcher: In your Movement phase, after this model has made a Normal Move or Advanced, you can select one enemy unit this model moved across as part of that move. If you do, roll one D6 for each model in that enemy unit (up to a maximum of ten D6). That enemy unit suffers 1 mortal wound for each result of 6. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 12 DEATHWATCH INFANTRY or DEATHWATCH BIKER models. Each JUMP PACK or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models. Each BIKER model takes the space of three other models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DEATHWATCH | |
| KEYWORDS: VEHICLE, TRANSPORT, AIRCRAFT, FLY, CORVUS BLACKSTAR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
190 Nephilim Jetfighter (base: 120 x 92mm flying base) |
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| 1 | 190 Nephilim Jetfighter |
20-50" | 6+ | 3+ | 6 | 6 | 6-11 | 3 | 8 | 3+ | 120 x 92mm flying base |
| 20-40" | 6+ | 4+ | 6 | 6 | 3-5 | D3 | 8 | 3+ | |||
| 20-30" | 6+ | 5+ | 6 | 6 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Avenger mega bolter | ||||||
| Avenger mega bolter | 36" | Heavy 10 | 5 | -1 | 2 | - |
| Blacksword missile launcher | ||||||
| Blacksword missile launcher | 36" | Heavy 1 | 7 | -3 | 2 | Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. |
| Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. | ||||||
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin lascannon | ||||||
| Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s avenger mega bolter can be replaced with 1 twin lascannon.
|
ABILITIES | |
ABILITIES |
Angels of Death, Jink Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Air Superiority: Each time this model makes a ranged attack against an AIRCRAFT unit, add 1 to that attack’s hit roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: VEHICLE, FLY, AIRCRAFT, RAVENWING, NEPHILIM JETFIGHTER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
210 Ravenwing Dark Talon (base: 120 x 92mm flying base) |
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| 1 | 210 Ravenwing Dark Talon |
20-50" | 6+ | 3+ | 6 | 6 | 6-11 | 3 | 8 | 3+ | 120 x 92mm flying base |
| 20-40" | 6+ | 4+ | 6 | 6 | 3-5 | D3 | 8 | 3+ | |||
| 20-30" | 6+ | 5+ | 6 | 6 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hurricane bolter | ||||||
| Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
| Rift cannon | ||||||
| Rift cannon | 18" | Heavy D3 | 12 | * | * | Blast. Each time an attack made with this weapon successfully wounds, do not make a saving throw: the target suffers 3 mortal wounds and the attack sequence ends. |
| Blast. Each time an attack made with this weapon successfully wounds, do not make a saving throw: the target suffers 3 mortal wounds and the attack sequence ends. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death, Jink Stasis Bomb: Once per game, in your Movement phase, after this model makes a Normal Move or Advances, you can select one enemy unit this model moved across as part of that move. If you do, the selected unit suffers D3 mortal wounds and is caught in stasis until the start of your next turn. While a unit (excluding VEHICLE and MONSTER units) is caught in stasis, it cannot Fall Back. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, DARK ANGELS | |
| KEYWORDS: VEHICLE, FLY, AIRCRAFT, RAVENWING, RAVENWING DARK TALON | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
280 Stormfang Gunship (base: 120 x 92mm flying base) |
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| 1 | 280 Stormfang Gunship |
20-50" | 6+ | 3+ | 8 | 7 | 8-14 | 6 | 8 | 3+ | 120 x 92mm flying base |
| 20-35" | 6+ | 4+ | 8 | 7 | 4-7 | D6 | 8 | 3+ | |||
| 20-25" | 6+ | 5+ | 8 | 7 | 1-3 | D3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Helfrost destructor | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Helfrost destructor | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Dispersed | ||||||
| - Dispersed | 36" | Heavy 3D3 | 6 | -2 | 1 | Blast |
| Blast | ||||||
| - Focused | ||||||
| - Focused | 36" | Heavy D3 | 10 | -4 | 6 | Blast |
| Blast | ||||||
+10 Lascannon | ||||||
+10 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+25 Melta array | ||||||
+25 Melta array | 24" | Heavy D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Skyhammer missile launcher | ||||||
| Skyhammer missile launcher | 60" | Heavy 3 | 7 | -1 | D3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
| Stormstrike missile launcher | ||||||
| Stormstrike missile launcher | 72" | Heavy 1 | 8 | -3 | 3 | - |
+20 Twin heavy bolter | ||||||
+20 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s skyhammer missile launcher can be replaced with one of the following: 2 melta arrays; 2 twin heavy bolters. • This model’s 2 stormstrike missile launchers can be replaced with 2 lascannons.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 6 SPACE WOLVES INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes the space of two INFANTRY models and each CENTURION takes the space of three INFANTRY models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: VEHICLE, TRANSPORT, AIRCRAFT, MACHINE SPIRIT, FLY, STORMFANG GUNSHIP | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
280 Stormwolf (base: 120 x 92mm flying base) |
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| 1 | 280 Stormwolf |
20-50" | 6+ | 3+ | 8 | 7 | 8-14 | 6 | 8 | 3+ | 120 x 92mm flying base |
| 20-35" | 6+ | 4+ | 8 | 7 | 4-7 | D6 | 8 | 3+ | |||
| 20-25" | 6+ | 5+ | 8 | 7 | 1-3 | D3 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Lascannon | ||||||
| Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+25 Melta array | ||||||
+25 Melta array | 24" | Heavy D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Skyhammer missile launcher | ||||||
| Skyhammer missile launcher | 60" | Heavy 3 | 7 | -1 | D3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
+20 Twin heavy bolter | ||||||
+20 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
Twin helfrost cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Twin helfrost cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Dispersed | ||||||
| - Dispersed | 36" | Heavy 2D3 | 6 | -2 | 1 | Blast |
| Blast | ||||||
| - Focused | ||||||
| - Focused | 36" | Heavy 2 | 8 | -4 | 4 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s skyhammer missile launcher can be replaced with one of the following: 2 melta arrays; 2 twin heavy bolters.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 16 SPACE WOLVES INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes the space of two INFANTRY models and each CENTURION takes the space of three INFANTRY models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS: VEHICLE, TRANSPORT, AIRCRAFT, MACHINE SPIRIT, FLY, STORMWOLF | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
340 Fire Raptor Gunship (base: 120 x 92mm flying base) |
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| 1 | 340 Fire Raptor Gunship |
20-45" | 6+ | 3+ | 8 | 7 | 9-18 | 6 | 9 | 3+ | 120 x 92mm flying base |
| 20-35" | 6+ | 4+ | 8 | 7 | 5-8 | D6 | 9 | 3+ | |||
| 20-25" | 6+ | 5+ | 8 | 7 | 1-4 | D3 | 9 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+30 Quad heavy bolter | ||||||
+30 Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 2 | - |
| Twin autocannon | ||||||
| Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
| Twin avenger bolt cannon | ||||||
| Twin avenger bolt cannon | 36" | Heavy 10 | 6 | -2 | 2 | - |
| Twin hellstrike launcher | ||||||
| Twin hellstrike launcher | 72" | Heavy 2 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
+10 Twin lascannon | ||||||
+10 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's 2 twin hellstrike missile launchers can be replaced with 2 twin lascannons. • This model’s 2 twin autocannons can be replaced with 2 quad heavy bolters.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, MACHINE SPIRIT, RELIC, FIRE RAPTOR GUNSHIP | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
335 Storm Eagle Gunship (base: 120 x 92mm flying base) |
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| 1 | 335 Storm Eagle Gunship |
20-45" | 6+ | 3+ | 8 | 7 | 9-18 | 6 | 9 | 3+ | 120 x 92mm flying base |
| 20-35" | 6+ | 4+ | 8 | 7 | 5-8 | D6 | 9 | 3+ | |||
| 20-25" | 6+ | 5+ | 8 | 7 | 1-4 | D3 | 9 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin hellstrike launcher | ||||||
| Twin hellstrike launcher | 72" | Heavy 2 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
+10 Twin lascannon | ||||||
+10 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+20 Twin multi-melta | ||||||
+20 Twin multi-melta | 24" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Typhoon missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Typhoon missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
| Vengeance launcher | ||||||
| Vengeance launcher | 48" | Heavy 2D6 | 6 | -1 | 1 | Blast |
| Blast | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin heavy bolter can be replaced with one of the following: 1 twin multi-melta; 1 typhoon missile launcher. • This model’s 2 twin hellstrike launchers can be replaced with 2 twin lascannons.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 20 INFANTRY models. Each JUMP PACK, WULFEN otTERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, AIRCRAFT, TRANSPORT, FLY, MACHINE SPIRIT, RELIC, STORM EAGLE GUNSHIP | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
235 Xiphon Interceptor (base: 120 x 92mm flying base) |
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| 1 | 235 Xiphon Interceptor |
20-60" | 6+ | 3+ | 6 | 7 | 7-12 | 3 | 8 | 3+ | 120 x 92mm flying base |
| 20-45" | 6+ | 4+ | 6 | 7 | 4-6 | D3 | 8 | 3+ | |||
| 20-30" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Twin lascannon | ||||||
| Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
| Xiphon missile battery | ||||||
| Xiphon missile battery | 60" | Heavy 3 | 7 | -2 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, AIRCRAFT, FLY, RELIC, XIPHON INTERCEPTOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
320 Caestus Assault Ram (base: 120 x 92mm flying base) |
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| 1 | 320 Caestus Assault Ram |
20-45" | 5+ | 3+ | 8 | 7 | 11-20 | 6 | 9 | 3+ | 120 x 92mm flying base |
| 20-35" | 5+ | 4+ | 8 | 7 | 6-10 | D6 | 9 | 3+ | |||
| 20-25" | 5+ | 5+ | 8 | 7 | 1-5 | D3 | 9 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Firefury missile battery | ||||||
| Firefury missile battery | 36" | Heavy 2D3 | 6 | -2 | 1 | Blast |
| Blast | ||||||
| Twin magna-melta | ||||||
| Twin magna-melta | 24" | Heavy 2D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 10 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, AIRCRAFT, TRANSPORT, FLY, MACHINE SPIRIT, CAESTUS ASSAULT RAM | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
335 Storm Eagle Gunship (base: 120 x 92mm flying base) |
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| 1 | 335 Storm Eagle Gunship |
20-45" | 6+ | 3+ | 8 | 7 | 9-18 | 6 | 9 | 3+ | 120 x 92mm flying base |
| 20-35" | 6+ | 4+ | 8 | 7 | 5-8 | D6 | 9 | 3+ | |||
| 20-25" | 6+ | 5+ | 8 | 7 | 1-4 | D3 | 9 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Vengeance launcher | ||||||
| Vengeance launcher | 48" | Heavy 2D6 | 6 | -1 | 1 | Blast |
| Blast | ||||||
| Twin hellstrike launcher | ||||||
| Twin hellstrike launcher | 72" | Heavy 2 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
+10 Twin lascannon | ||||||
+10 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+20 Twin multi-melta | ||||||
+20 Twin multi-melta | 24" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
Typhoon missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Typhoon missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 2 | 8 | -2 | D6 | - |
+20 ROC missile launcher | ||||||
+20 ROC missile launcher | 48" | Heavy 8 | 8 | -2 | 2 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin heavy bolter can be replaced with one of the following: 1 twin multi-melta; 1 typhoon missile launcher. • This model’s 2 twin hellstrike launchers can be replaced with 2 twin lascannons. • If this unit is from the Minotaurs Chapter, its vengeance launcher and 2 twin hellstrike launchers can be replaced with 1 ROC missile launcher and 2 twin lascannons. If this wargear option is taken, this model’s transport capacity is reduced to 14 MINOTAURS INFANTRY models. • This model’s vengeance launcher and 2 twin hellstrike launchers can be replaced with 1 ROC missile launcher and 2 twin lascannons. If this wargear option is taken, this model’s transport capacity is reduced to 14 MINOTAURS INFANTRY models.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: Before this model moves in your Movement phase, you can declare it will hover. Its Move characteristic becomes 20" until the end of the phase, and it loses the Airborne, Hard to Hit and Supersonic abilities until the beginning of your next Movement phase. Supersonic: When this model moves in your Movement phase, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. When this model Advances, add 20" to its Move characteristic until the end of the Movement phase instead of making an Advance roll. Explodes: When this model is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 20 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, AIRCRAFT, TRANSPORT, FLY, MACHINE SPIRIT, RELIC, STORM EAGLE GUNSHIP | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
70 Devastator Centurion (base: 50mm) |
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| 2‑5 | 70 Devastator Centurion |
5" | 3+ | 3+ | 5 | 5 | 4 | 3 | 7 | 2+ | 50mm |
70 Devastator Centurion Sergeant (base: 50mm) |
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| 1 | 70 Devastator Centurion Sergeant |
5" | 3+ | 3+ | 5 | 5 | 4 | 4 | 8 | 2+ | 50mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Centurion missile launcher | ||||||
| Centurion missile launcher | 36" | Assault D3 | 8 | -2 | D3 | Blast |
| Blast | ||||||
+15 Grav-cannon | ||||||
+15 Grav-cannon | 30" | Heavy 4 | 5 | -3 | 1 | Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. |
| Each time an attack made with this weapon is allocated to a model with a Save characteristic of 3+ or better, that attack has a Damage characteristic of 2. | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Hurricane bolter | ||||||
| Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their hurricane bolter replaced with 1 Centurion missile launcher. • Any number of models can each have their grav-cannon replaced with one of the following: 2 heavy bolters; 2 lascannons.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads Omniscope: Each time a model in this unit makes a ranged attack, if this unit contains a Centurion Sergeant, then the target does not receive the benefits of cover against that attack. Decimator Protocols: Models in this unit do not suffer the penalty to hit rolls incurred for firing Heavy weapons in the same turn that their unit has moved. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CENTURION, CENTURION DEVASTATOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
18 Devastator Marine (base: 32mm) |
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| 4‑9 | 18 Devastator Marine |
6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 7 | 3+ | 32mm |
18 Devastator Marine Sergeant (base: 32mm) |
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| 1 | 18 Devastator Marine Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Armorium cherub | |||||||
Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. Designer’s Note: We recommend placing an Armorium Cherub model next to the unit as a reminder, removing it once this ability has been used (an Armorium Cherub does not count as a model for any rules purposes). | |||||||
+5 Armorium cherub | Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. Designer’s Note: We recommend placing an Armorium Cherub model next to the unit as a reminder, removing it once this ability has been used (an Armorium Cherub does not count as a model for any rules purposes). | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Devastator Marine Sergeant’s bolt pistol can be replaced with one of the following: 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • The Devastator Marine Sergeant’s boltgun can be replaced with one of the following: 1 weapon from the Combi-weapons list; 1 weapon from the Pistols list; 1 weapon from the Melee Weapons list. • Up to 4 Devastator Marines can each have their boltgun replaced with 1 weapon from the Heavy Weapons list. • The unit can be equipped with 1 Armorium Cherub.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads Signum: In your Shooting phase, each time this unit shoots, if it contains a Devastator Marine Sergeant, you can select one model in this unit. Until the end of the phase, that model has a Ballistic Skill characteristic of 2+.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, DEVASTATOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
25 Eliminator (base: 40mm) |
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| 2 | 25 Eliminator |
6" | 3+ | 2+ | 4 | 4 | 2 | 2 | 7 | 3+ | 40mm |
25 Eliminator Sergeant (base: 40mm) |
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| 1 | 25 Eliminator Sergeant |
6" | 3+ | 2+ | 4 | 4 | 2 | 3 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
Bolt sniper rifle | ||||||
Before selecting targets, select one of the profiles below to make attacks with. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | ||||||
Bolt sniper rifle | Before selecting targets, select one of the profiles below to make attacks with. Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | |||||
| - Executioner round | ||||||
| - Executioner round | 36" | Heavy 1 | 5 | -1 | 1 | Each time an attack is made with this weapon profile, add 1 to that attack’s hit roll. Targets do not receive the benefits of cover against attacks made with this weapon profile. |
| Each time an attack is made with this weapon profile, add 1 to that attack’s hit roll. Targets do not receive the benefits of cover against attacks made with this weapon profile. | ||||||
| - Hyperfrag round | ||||||
| - Hyperfrag round | 36" | Heavy D3 | 5 | 0 | 1 | Blast. |
| Blast. | ||||||
| - Mortis round | ||||||
| - Mortis round | 36" | Heavy 1 | 5 | -2 | 2 | Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon profile, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
| Instigator bolt carbine | ||||||
| Instigator bolt carbine | 24" | Assault 1 | 4 | -1 | 2 | Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. |
| Each time you select a target for this weapon, you can ignore the Look Out, Sir rule. | ||||||
+5 Las fusil | ||||||
+5 Las fusil | 36" | Heavy 1 | 8 | -3 | 3 | - |
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
Camo Cloak | |||||||
Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | |||||||
Camo Cloak | Each time a ranged attack is allocated to the bearer while it is receiving the benefits of cover, add an additional 1 to any armour saving throw made against that attack. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Eliminator Sergeant’s bolt sniper rifle can be replaced with one of the following: 1 instigator bolt carbine; 1 las fusil. • All of the Eliminators in the unit can have their bolt sniper rifle replaced with 1 las fusil each.
|
ABILITIES | |
ABILITIES |
Angels of Death, Concealed Positions Covering Fire: In your Shooting phase, after this unit has shot, if it is not within Engagement Range of any enemy units and contains an Eliminator Sergeant equipped with an instigator bolt carbine, it can make a Normal Move as if it were your Movement phase.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, PHOBOS, ELIMINATOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
45 Eradicator (base: 40mm) |
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| 2‑5 | 45 Eradicator |
5" | 3+ | 3+ | 4 | 5 | 3 | 2 | 7 | 3+ | 40mm |
45 Eradicator Sergeant (base: 40mm) |
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| 1 | 45 Eradicator Sergeant |
5" | 3+ | 3+ | 4 | 5 | 3 | 3 | 8 | 3+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Heavy melta rifle | ||||||
+5 Heavy melta rifle | 24" | Heavy 1 | 8 | -4 | D6+2 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+4. | ||||||
| Melta rifle | ||||||
| Melta rifle | 24" | Assault 1 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Multi-melta | ||||||
+10 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their melta rifle replaced with 1 heavy melta rifle each. • For every 3 models in this unit, 1 Eradicator's melta rifle or heavy melta rifle can be replaced with 1 multi-melta.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads Total Obliteration: In your Shooting phase, each time this unit is selected to shoot, if it has not Advanced this turn, it can unleash total obliteration. If it does, select one enemy unit; models in this unit can shoot twice this phase, but they can only make attacks that target that enemy unit (and only if that enemy unit is an eligible target for those attacks).
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, MK X GRAVIS, ERADICATOR SQUAD | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
90 Firestrike Servo-turret (base: 80mm) |
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| 1‑3 | 90 Firestrike Servo-turret |
3" | 3+ | 2+ | 4 | 5 | 5 | 2 | 8 | 2+ | 80mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Twin accelerator autocannon | ||||||
| Twin accelerator autocannon | 48" | Heavy 6 | 7 | -1 | 2 | - |
+40 Twin las-talon | ||||||
+40 Twin las-talon | 24" | Heavy 4 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their twin las-talon replaced with 1 twin accelerator autocannon.
|
ABILITIES | |
ABILITIES |
Angels of Death
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, ARTILLERY, FIRESTRIKE SERVO-TURRETS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
180 Gladiator Lancer (base: 100mm) |
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| 1 | 180 Gladiator Lancer |
10" | 6+ | 3+ | 7 | 8 | 7-12 | 3 | 8 | 3+ | 100mm |
| 5" | 6+ | 4+ | 7 | 8 | 4-6 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 7 | 8 | 1-3 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Fragstorm grenade launcher | ||||||
| Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
+5 Ironhail heavy stubber | ||||||
+5 Ironhail heavy stubber | 36" | Heavy 4 | 4 | -1 | 1 | - |
+5 Icarus rocket pod | ||||||
+5 Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
| Lancer laser destroyer | ||||||
| Lancer laser destroyer | 72" | Heavy 2 | 10 | -3 | D3+3 | - |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Auto launchers | |||||||
The bearer has the SMOKESCREEN keyword. | |||||||
+5 Auto launchers | The bearer has the SMOKESCREEN keyword. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 storm bolters can be replaced with 2 fragstorm grenade launchers. • This model can be equipped with 1 ironhail heavy stubber. • This model can be equipped with 1 Icarus rocket pod. • This model can be equipped with 1 auto launchers.
|
ABILITIES | |
ABILITIES |
Angels of Death Aquilon Optics: Each time this model makes an attack with a Lancer laser destroyer, add 1 to that attack’s hit roll. Hover Tank: Distances are always measured to and from this model’s hull. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, GLADIATOR, REPULSOR FIELD, GLADIATOR LANCER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
210 Gladiator Reaper (base: 100mm) |
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| 1 | 210 Gladiator Reaper |
10" | 6+ | 3+ | 7 | 8 | 7-12 | 3 | 8 | 3+ | 100mm |
| 5" | 6+ | 4+ | 7 | 8 | 4-6 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 7 | 8 | 1-3 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Ironhail heavy stubber | ||||||
+5 Ironhail heavy stubber | 36" | Heavy 4 | 4 | -1 | 1 | - |
+5 Icarus rocket pod | ||||||
+5 Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
| Tempest bolter | ||||||
| Tempest bolter | 30" | Rapid Fire 4 | 4 | -1 | 1 | - |
| Twin heavy onslaught gatling cannon | ||||||
| Twin heavy onslaught gatling cannon | 30" | Heavy 24 | 6 | -1 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Auto launchers | |||||||
The bearer has the SMOKESCREEN keyword. | |||||||
+5 Auto launchers | The bearer has the SMOKESCREEN keyword. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 ironhail heavy stubber. • This model can be equipped with 1 Icarus rocket pod. • This model can be equipped with 1 auto launchers.
|
ABILITIES | |
ABILITIES |
Angels of Death Hover Tank: Distances are always measured to and from this model’s hull. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, GLADIATOR, REPULSOR FIELD, GLADIATOR REAPER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
230 Gladiator Valiant (base: 100mm) |
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| 1 | 230 Gladiator Valiant |
10" | 6+ | 3+ | 7 | 8 | 7-12 | 3 | 8 | 3+ | 100mm |
| 5" | 6+ | 4+ | 7 | 8 | 4-6 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 7 | 8 | 1-3 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Ironhail heavy stubber | ||||||
+5 Ironhail heavy stubber | 36" | Heavy 4 | 4 | -1 | 1 | - |
+5 Icarus rocket pod | ||||||
+5 Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
| Multi-melta | ||||||
| Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Twin las-talon | ||||||
| Twin las-talon | 24" | Heavy 4 | 9 | -3 | D6 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Auto launchers | |||||||
The bearer has the SMOKESCREEN keyword. | |||||||
+5 Auto launchers | The bearer has the SMOKESCREEN keyword. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 ironhail heavy stubber. • This model can be equipped with 1 Icarus rocket pod. • This model can be equipped with 1 auto launchers.
|
ABILITIES | |
ABILITIES |
Angels of Death Hover Tank: Distances are always measured to and from this model’s hull. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, GLADIATOR, REPULSOR FIELD, GLADIATOR VALIANT | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
33 Hellblaster (base: 32mm) |
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| 4‑9 | 33 Hellblaster |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 7 | 3+ | 32mm |
33 Hellblaster Sergeant (base: 32mm) |
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| 1 | 33 Hellblaster Sergeant |
6" | 3+ | 3+ | 4 | 4 | 2 | 3 | 8 | 3+ | 32mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Assault plasma incinerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Assault plasma incinerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 24" | Assault 3 | 6 | -4 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 24" | Assault 3 | 7 | -4 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Heavy plasma incinerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Heavy plasma incinerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy 1 | 8 | -4 | 2 | - |
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy 1 | 9 | -4 | 3 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
Plasma incinerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma incinerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 30" | Rapid Fire 1 | 7 | -4 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 30" | Rapid Fire 1 | 8 | -4 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• All of the models in the unit can have their plasma incinerator replaced with 1 assault plasma incinerator each. • All of the models in the unit can have their plasma incinerator replaced with 1 heavy plasma incinerator each. • The Hellblaster Sergeant’s bolt pistol can be replaced with 1 plasma pistol.
|
ABILITIES | |
ABILITIES |
Angels of Death, Combat Squads
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: INFANTRY, CORE, PRIMARIS, HELLBLASTER SQUAD | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
110 Hunter (base: Use model) |
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| 1 | 110 Hunter |
10" | 6+ | 3+ | 6 | 8 | 6-11 | 3 | 8 | 3+ | Use model |
| 5" | 6+ | 4+ | 6 | 8 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 8 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Skyspear missile launcher | ||||||
| Skyspear missile launcher | 60" | Heavy 1 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D6+6. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D6+6. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, HUNTER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
265 Land Raider (base: Use model) |
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| 1 | 265 Land Raider |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 2+ | Use model |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 2+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin lascannon | ||||||
| Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter. • This model can be equipped with 1 multi-melta.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 10 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, MACHINE SPIRIT, SMOKESCREEN, LAND RAIDER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
265 Land Raider Crusader (base: Use model) |
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| 1 | 265 Land Raider Crusader |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 2+ | Use model |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 2+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Hurricane bolter | ||||||
| Hurricane bolter | 24" | Rapid Fire 6 | 4 | 0 | 1 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin assault cannon | ||||||
| Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter. • This model can be equipped with 1 multi-melta.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 16 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, LAND RAIDER, TRANSPORT, ASSAULT LAUNCHERS, SMOKESCREEN, MACHINE SPIRIT, LAND RAIDER CRUSADER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
265 Land Raider Redeemer (base: Use model) |
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| 1 | 265 Land Raider Redeemer |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 2+ | Use model |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 2+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Flamestorm cannon | ||||||
| Flamestorm cannon | 12" | Heavy D6 | 6 | -2 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin assault cannon | ||||||
| Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter. • This model can be equipped with 1 multi-melta.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 12 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes the space of 2 models and each CENTURION model takes the space of 3 models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, LAND RAIDER, TRANSPORT, ASSAULT LAUNCHERS, MACHINE SPIRIT, SMOKESCREEN, LAND RAIDER REDEEMER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
130 Predator Annihilator (base: Use model) |
|||||||||||
| 1 | 130 Predator Annihilator |
12" | 6+ | 3+ | 6 | 7 | 6-11 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Twin lascannon | ||||||
| Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, PREDATOR, SMOKESCREEN, PREDATOR ANNIHILATOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
140 Predator Destructor (base: Use model) |
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| 1 | 140 Predator Destructor |
12" | 6+ | 3+ | 6 | 7 | 6-11 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Predator autocannon | ||||||
| Predator autocannon | 48" | Heavy 2D3 | 7 | -1 | 3 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, PREDATOR, SMOKESCREEN, PREDATOR DESTRUCTOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
295 Repulsor (base: 100mm) |
|||||||||||
| 1 | 295 Repulsor |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 3+ | 100mm |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 3+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | D3 | 9 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Fragstorm grenade launcher | ||||||
| Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| Heavy onslaught gatling cannon | ||||||
| Heavy onslaught gatling cannon | 30" | Heavy 12 | 6 | -1 | 1 | - |
| Hunter-slayer missile | ||||||
| Hunter-slayer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-slayer missile it is equipped with once per battle. This weapon can target units that are not visible to the bearer. |
| The bearer can only shoot with each hunter-slayer missile it is equipped with once per battle. This weapon can target units that are not visible to the bearer. | ||||||
| Icarus ironhail heavy stubber | ||||||
| Icarus ironhail heavy stubber | 36" | Heavy 4 | 4 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
| Icarus rocket pod | ||||||
| Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
| Ironhail heavy stubber | ||||||
| Ironhail heavy stubber | 36" | Heavy 4 | 4 | -1 | 1 | - |
| Krakstorm grenade launcher | ||||||
| Krakstorm grenade launcher | 18" | Assault 1 | 6 | -1 | D3 | - |
+5 Las-talon | ||||||
+5 Las-talon | 24" | Heavy 2 | 9 | -3 | D6 | - |
+15 Onslaught gatling cannon | ||||||
+15 Onslaught gatling cannon | 24" | Heavy 8 | 5 | -1 | 1 | - |
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Twin lascannon | ||||||
+10 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
OTHER WARGEAR | ABILITIES | ||||||
Auto launchers | |||||||
The bearer has the SMOKESCREEN keyword. | |||||||
Auto launchers | The bearer has the SMOKESCREEN keyword. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 additional ironhail heavy stubber. • This model’s twin heavy bolter can be replaced with 1 twin lascannon. • This model’s heavy onslaught gatling cannon can be replaced with 1 las-talon. • One of this model’s ironhail heavy stubbers can be replaced with 1 onslaught gatling cannon. • This model’s 2 storm bolters can be replaced with 2 fragstorm grenade launchers. • This model’s auto launchers can be replaced with 2 fragstorm grenade launchers. • This model’s Icarus ironhail heavy stubber can be replaced with one of the following: 1 fragstorm grenade launcher; 1 Icarus rocket pod; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Hover Tank: Distances are always measured to and from this model’s hull. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 10 PRIMARIS INFANTRY models. Each MK X GRAVIS model takes up the space of 2 models. It cannot transport JUMP PACK models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, MACHINE SPIRIT, REPULSOR FIELD, REPULSOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
335 Repulsor Executioner (base: 100mm) |
|||||||||||
| 1 | 335 Repulsor Executioner |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 3+ | 100mm |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 3+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | D3 | 9 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Fragstorm grenade launcher | ||||||
| Fragstorm grenade launcher | 18" | Assault D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
+10 Heavy laser destroyer | ||||||
+10 Heavy laser destroyer | 72" | Heavy 2 | 12 | -4 | D3+3 | - |
| Heavy onslaught gatling cannon | ||||||
| Heavy onslaught gatling cannon | 30" | Heavy 12 | 6 | -1 | 1 | - |
+5 Icarus rocket pod | ||||||
+5 Icarus rocket pod | 24" | Heavy D3 | 7 | -1 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
+5 Ironhail heavy stubber | ||||||
+5 Ironhail heavy stubber | 36" | Heavy 4 | 4 | -1 | 1 | - |
Macro plasma incinerator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Macro plasma incinerator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D6 | 8 | -4 | 2 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D6 | 9 | -4 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin Icarus ironhail heavy stubber | ||||||
| Twin Icarus ironhail heavy stubber | 36" | Heavy 8 | 4 | -1 | 1 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
Auto launchers | |||||||
The bearer has the SMOKESCREEN keyword. | |||||||
Auto launchers | The bearer has the SMOKESCREEN keyword. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s macro plasma incinerator can be replaced with 1 heavy laser destroyer. • This model can be equipped with 1 ironhail heavy stubber. • This model can be equipped with 1 Icarus rocket pod.
|
ABILITIES | |
ABILITIES |
Angels of Death Aquilon Optics: Each time this model makes an attack with its heavy laser destroyer or macro plasma incinerator, add 1 to that attack's hit roll. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Hover Tank: Distances are always measured to and from this model’s hull. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 6 PRIMARIS INFANTRY models. Each MK X GRAVIS model takes up the space of 2 models. It cannot transport JUMP PACK models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, MACHINE SPIRIT, REPULSOR FIELD, REPULSOR EXECUTIONER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
115 Stalker (base: Use model) |
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| 1 | 115 Stalker |
10" | 6+ | 3+ | 6 | 8 | 6-11 | 3 | 8 | 3+ | Use model |
| 5" | 6+ | 4+ | 6 | 8 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 8 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Icarus stormcannon | ||||||
| Icarus stormcannon | 48" | Heavy 3 | 7 | -1 | 2 | Each time an attack is made with this weapon against an AIRCRAFT unit, make 2 hit rolls instead of 1 and add 1 to both those hit rolls. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, make 2 hit rolls instead of 1 and add 1 to both those hit rolls. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, STALKER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Thunderfire Cannon (base: Use model) | |||||||||||
| 1 | Thunderfire Cannon | 3" | 6+ | 2+ | 3 | 6 | 4 | 1 | 8 | 2+ | Use model |
| Techmarine Gunner (base: 25mm) | |||||||||||
| 1 | Techmarine Gunner | 6" | 3+ | 2+ | 4 | 4 | 4 | 3 | 8 | 2+ | 25mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
| Flamer | ||||||
| Flamer | 12" | Assault D6 | 4 | 0 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Plasma cutter | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma cutter | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Assault 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Assault 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
| Thunderfire cannon | ||||||
| Thunderfire cannon | 60" | Heavy 4D3 | 4 | 0 | 1 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
| Servo-arm | ||||||
| Servo-arm | Melee | Melee | x2 | -2 | 3 | Each time the bearer fights, no more than one attack can be made with each servo-arm. |
| Each time the bearer fights, no more than one attack can be made with each servo-arm. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Crewed Artillery: After this unit is set up on the battlefield for the first time, it is split into two units, one containing the ARTILLERY model and the other the GUNNER model. If at the end of any phase, the GUNNER unit is not within 3" of its ARTILLERY unit, that ARTILLERY unit is destroyed. Operated Artillery: While a GUNNER unit is within 3" of its ARTILLERY unit, enemy models cannot target that GUNNER unit with ranged weapons. Blessing of the Omnissiah: At the end of your Movement phase, a Techmarine Gunner can repair one friendly VEHICLE model within 3" of it. That Vehicle model regains up to D3 lost wounds. Each model can only be repaired once per turn. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS (Thunderfire Cannon): VEHICLE, ARTILLERY, THUNDERFIRE CANNON | |
| KEYWORDS (Techmarine Gunner): INFANTRY, CHARACTER, GUNNER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
130 Vindicator (base: Use model) |
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| 1 | 130 Vindicator |
10" | 6+ | 3+ | 6 | 8 | 6-11 | 3 | 8 | 3+ | Use model |
| 5" | 6+ | 4+ | 6 | 8 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 8 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Demolisher cannon | ||||||
| Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
OTHER WARGEAR | ABILITIES | ||||||
+10 Vindicator siege shield | |||||||
Each time a ranged attack is allocated to the bearer, add 1 to any armour saving throw made against that attack. | |||||||
+10 Vindicator siege shield | Each time a ranged attack is allocated to the bearer, add 1 to any armour saving throw made against that attack. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 Vindicator siege shield. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, VINDICATOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
125 Whirlwind (base: Use model) |
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| 1 | 125 Whirlwind |
12" | 6+ | 3+ | 6 | 7 | 6-11 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Whirlwind castellan launcher | ||||||
| Whirlwind castellan launcher | 72" | Heavy 2D6 | 6 | 0 | 1 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
+10 Whirlwind vengeance launcher | ||||||
+10 Whirlwind vengeance launcher | 72" | Heavy 2D3 | 7 | -1 | 2 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's Whirlwind vengeance launcher can be replaced with 1 Whirlwind castellan launcher. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, WHIRLWIND | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
120 Baal Predator (base: Use model) |
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| 1 | 120 Baal Predator |
12" | 6+ | 3+ | 6 | 7 | 6-11 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Baal flamestorm cannon | ||||||
| Baal flamestorm cannon | 18" | Heavy D6 | 6 | -2 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+10 Twin assault cannon | ||||||
+10 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin assault cannon can be replaced with 1 Baal flamestorm cannon. • This model can be equipped with one of the following: 2 heavy bolters; 2 heavy flamers. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. Overcharged Engines: Each time this model Advances, do not make an Advance roll. Instead, until the end of the phase, add 6" to the Move characteristic of this model. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, BLOOD ANGELS | |
| KEYWORDS: VEHICLE, PREDATOR, SMOKESCREEN, BAAL PREDATOR | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
18 Long Fang (base: 32mm) |
|||||||||||
| 4‑5 | 18 Long Fang |
6" | 3+ | 3+ | 4 | 4 | 2 | 1 | 8 | 3+ | 32mm |
18 Long Fang Pack Leader (base: 32mm) |
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| 1 | 18 Long Fang Pack Leader |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
18 Wolf Guard Pack Leader (base: 32mm) |
|||||||||||
| 0‑1 | 18 Wolf Guard Pack Leader |
6" | 3+ | 3+ | 4 | 4 | 2 | 2 | 8 | 3+ | 32mm |
33 Wolf Guard Terminator Pack Leader (base: 40mm) |
|||||||||||
| 0‑1 | 33 Wolf Guard Terminator Pack Leader |
5" | 3+ | 3+ | 4 | 4 | 3 | 2 | 8 | 2+ | 40mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Bolt pistol | ||||||
| Bolt pistol | 12" | Pistol 1 | 4 | 0 | 1 | - |
+5 Plasma pistol | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+5 Plasma pistol | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 12" | Pistol 1 | 7 | -3 | 1 | - |
| - Supercharge | ||||||
| - Supercharge | 12" | Pistol 1 | 8 | -3 | 2 | If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. |
| If any unmodified hit rolls of 1 are made for attacks with this weapon profile, the bearer is destroyed after shooting with this weapon. | ||||||
+5 Assault cannon | ||||||
+5 Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
+25 Cyclone missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+25 Cyclone missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 36" | Heavy 2D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 36" | Heavy 2 | 8 | -2 | D6 | - |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
+5 Heavy flamer | ||||||
+5 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Astartes chainsword | ||||||
| Astartes chainsword | Melee | Melee | User | -1 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. | ||||||
+5 Chainfist | ||||||
+5 Chainfist | Melee | Melee | x2 | -4 | D3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll, and if that attack is allocated to a VEHICLE model, that attack has a Damage characteristic of 3. | ||||||
| Lightning claw | ||||||
| Lightning claw | Melee | Melee | User | -2 | 1 | Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. |
| Each time the bearer fights, it makes 1 additional attack with this weapon. Each time an attack is made with this weapon, you can re-roll the wound roll. | ||||||
| Power axe | ||||||
| Power axe | Melee | Melee | +2 | -2 | 1 | - |
| Power fist | ||||||
| Power fist | Melee | Melee | x2 | -3 | 2 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Power maul | ||||||
| Power maul | Melee | Melee | +3 | -1 | 1 | - |
| Power sword | ||||||
| Power sword | Melee | Melee | +1 | -3 | 1 | - |
| Thunder hammer | ||||||
| Thunder hammer | Melee | Melee | x2 | -2 | 3 | Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. |
| Each time an attack is made with this weapon, subtract 1 from that attack’s hit roll. | ||||||
| Frag grenades | ||||||
| Frag grenades | 6" | Grenade D6 | 3 | 0 | 1 | Blast |
| Blast | ||||||
| Krak grenades | ||||||
| Krak grenades | 6" | Grenade 1 | 6 | -1 | D3 | - |
OTHER WARGEAR | ABILITIES | ||||||
+5 Armorium cherub | |||||||
Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. Designer’s Note: We recommend placing an Armorium Cherub model next to the unit as a reminder, removing it once this ability has been used (an Armorium Cherub does not count as a model for any rules purposes). | |||||||
+5 Armorium cherub | Once per battle, in your Shooting phase, after this unit has shot, one model in this unit can immediately shoot with one of its ranged weapons again. Designer’s Note: We recommend placing an Armorium Cherub model next to the unit as a reminder, removing it once this ability has been used (an Armorium Cherub does not count as a model for any rules purposes). | ||||||
+5 Storm shield | |||||||
The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | |||||||
+5 Storm shield | The bearer has a 4+ invulnerable save. In addition, add 1 to armour saving throws made for the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of Long Fangs can each have their boltgun replaced with 1 weapon from the Heavy Weapons list. • The Long Fang Pack Leader’s boltgun and bolt pistol can be replaced with one of the following: 1 plasma pistol; 1 weapon from the Special Weapons list. • The Long Fang Pack Leader’s Astartes chainsword can be replaced with one of the following: 1 power axe; 1 power fist; 1 power sword. • The Wolf Guard Pack Leader’s boltgun can be replaced with one of the following: 1 plasma pistol; 1 weapon from the Melee Weapons list; 1 weapon from the Combi-weapons list; 1 storm shield (maximum one per model). • The Wolf Guard Pack Leader’s bolt pistol can be replaced with one of the following: 1 plasma pistol; 1 weapon from the Melee Weapons list; 1 storm shield (maximum one per model). • The Wolf Guard Terminator Pack Leader’s power sword can be replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 thunder hammer; 1 storm shield. • The Wolf Guard Terminator Pack Leader’s storm bolter can be replaced with one of the following: 1 assault cannon; 1 cyclone missile launcher and 1 storm bolter; 1 heavy flamer. • The Wolf Guard Terminator Pack Leader’s storm bolter can be replaced with one of the following: 1 chainfist; 1 lightning claw; 1 power axe; 1 power fist; 1 power maul; 1 power sword; 1 thunder hammer; 1 weapon from the Combi-weapons list. • The unit can be equipped with 1 Armorium Cherub.
|
ABILITIES | |
ABILITIES |
Angels of Death Signum: In your Shooting phase, each time this unit shoots, if it contains a Long Fang Pack Leader, you can select one model in this unit. Until the end of the phase, that model has a Ballistic Skill characteristic of 2+. Crux Terminatus: The Wolf Guard Terminator Pack Leader has a 5+ invulnerable save. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, SPACE WOLVES | |
| KEYWORDS (Wolf Guard Pack Leader): INFANTRY, CORE, WOLF GUARD | |
| KEYWORDS (Wolf Guard Terminator Pack Leader): INFANTRY, CORE, TERMINATOR, WOLF GUARD | |
| KEYWORDS (Other): INFANTRY, CORE, LONG FANGS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
300 Land Raider Achilles (base: Use model) |
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| 1 | 300 Land Raider Achilles |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 2+ | Use model |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 2+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
Quad launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Quad launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Shatter shells | ||||||
| - Shatter shells | 24" | Heavy 4 | 8 | -2 | 3 | - |
| - Thunderfire shells | ||||||
| - Thunderfire shells | 60" | Heavy 4D3 | 4 | 0 | 1 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+20 Twin multi-melta | ||||||
+20 Twin multi-melta | 24" | Heavy 4 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Twin volkite culverin | ||||||
| Twin volkite culverin | 45" | Heavy 8 | 6 | 0 | 2 | Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. |
| Each time an attack is made with this weapon, an unmodified wound roll of 6 inflicts 1 mortal wound on the target in addition to any normal damage. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 twin volkite culverins can be replaced with 2 twin multi-meltas. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Inviolate Armour: This model has a 5+ invulnerable save. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 6 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, MACHINE SPIRIT, LAND RAIDER, LAND RAIDER ACHILLES | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
235 Land Raider Proteus (base: Use model) |
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| 1 | 235 Land Raider Proteus |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 2+ | Use model |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 2+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy bolter | ||||||
| Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+15 Multi-melta | ||||||
+15 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+30 Twin heavy bolter | ||||||
+30 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+20 Twin heavy flamer | ||||||
+20 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Twin lascannon | ||||||
| Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
OTHER WARGEAR | ABILITIES | ||||||
+15 Explorator Augury Web | |||||||
Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 INFANTRY models instead of 10. | |||||||
+15 Explorator Augury Web | Enemy units that are set up on the battlefield as reinforcements cannot be set up within 12" of the bearer. The bearer has a transport capacity of 6 INFANTRY models instead of 10. | ||||||
+15 Heavy Armour | |||||||
The bearer has a 5+ invulnerable save. | |||||||
+15 Heavy Armour | The bearer has a 5+ invulnerable save. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 1 heavy bolter; 1 multi-melta; 1 twin heavy bolter; 1 twin heavy flamer. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter. • This model can be equipped with one of the following: 1 explorator augury web; 1 heavy armour.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 10 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TRANSPORT, SMOKESCREEN, MACHINE SPIRIT, RELIC, LAND RAIDER, LAND RAIDER PROTEUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
75 Rapier Carrier (base: Use model) |
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| 1 | 75 Rapier Carrier |
4" | 3+ | 3+ | 4 | 5 | 5 | 2 | 7 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Boltgun | ||||||
| Boltgun | 24" | Rapid Fire 1 | 4 | 0 | 1 | - |
| Graviton cannon | ||||||
| Graviton cannon | 36" | Heavy D6 | 6 | -3 | 2 | Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2. |
| Blast. When resolving an attack made with this weapon against a unit with a Save characteristic of 3+ or better, this weapon has a Damage characteristic of 3 instead of 2. | ||||||
+35 Laser destroyer | ||||||
+35 Laser destroyer | 36" | Heavy 3 | 10 | -4 | D3+3 | - |
| Quad heavy bolter | ||||||
| Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 2 | - |
+35 Quad launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+35 Quad launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Shatter shells | ||||||
| - Shatter shells | 24" | Heavy 4 | 8 | -2 | 3 | - |
| - Thunderfire shells | ||||||
| - Thunderfire shells | 60" | Heavy 4D3 | 4 | 0 | 1 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s quad heavy bolter can be replaced with one of the following: 1 graviton cannon; 1 laser destroyer; 1 quad launcher.
|
ABILITIES | |
ABILITIES |
Angels of Death Artillery and Crew: Each Rapier Carrier and its crew are treated as a single model for all rules purposes (crew models must remain within 1" of their Rapier Carrier model). This means that the crew models cannot be targeted or attacked separately and that visibility and all ranges are measured to and from the Rapier Carrier’s model, not the crew models. This unit cannot Advance, is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, ARTILLERY, RAPIER CARRIER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
155 Sicaran Arcus (base: Use model) |
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| 1 | 155 Sicaran Arcus |
14" | 6+ | 3+ | 6 | 7 | 7-14 | 3 | 8 | 2+ | Use model |
| 7" | 6+ | 4+ | 6 | 7 | 4-6 | D3 | 8 | 2+ | |||
| 4" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 8 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Arcus multi-launcher | ||||||
| Arcus multi-launcher | 48" | Heavy 2D6 | 6 | -1 | 2 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters: 2 lascannons. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, SICARIAN, SMOKESCREEN, RELIC, SICARAN ARCUS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
165 Sicaran Battle Tank (base: Use model) |
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| 1 | 165 Sicaran Battle Tank |
14" | 6+ | 3+ | 6 | 7 | 7-14 | 3 | 8 | 2+ | Use model |
| 7" | 6+ | 4+ | 6 | 7 | 4-6 | D3 | 8 | 2+ | |||
| 4" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 8 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Herakles-pattern autocannon | ||||||
| Herakles-pattern autocannon | 48" | Heavy 6 | 7 | -2 | 3 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, SICARIAN, SICARAN BATTLE TANK | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
175 Sicaran Omega (base: Use model) |
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| 1 | 175 Sicaran Omega |
14" | 6+ | 3+ | 6 | 7 | 7-14 | 3 | 8 | 2+ | Use model |
| 7" | 6+ | 4+ | 6 | 7 | 4-6 | D3 | 8 | 2+ | |||
| 4" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 8 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Omega plasma array | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Omega plasma array | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy 6 | 8 | -3 | 2 | - |
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy 6 | 9 | -3 | 3 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters: 2 lascannons. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, SICARIAN, SMOKESCREEN, RELIC, SICARAN OMEGA | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
155 Sicaran Punisher (base: Use model) |
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| 1 | 155 Sicaran Punisher |
14" | 6+ | 3+ | 6 | 7 | 7-14 | 3 | 8 | 2+ | Use model |
| 7" | 6+ | 4+ | 6 | 7 | 4-6 | D3 | 8 | 2+ | |||
| 4" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 8 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Punisher rotary cannon | ||||||
| Punisher rotary cannon | 36" | Heavy 18 | 6 | -1 | 1 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters: 2 lascannons. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, SICARIAN, SMOKESCREEN, RELIC, SICARAN PUNISHER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
170 Sicaran Venator (base: Use model) |
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| 1 | 170 Sicaran Venator |
14" | 6+ | 3+ | 6 | 7 | 7-14 | 3 | 8 | 2+ | Use model |
| 7" | 6+ | 4+ | 6 | 7 | 4-6 | D3 | 8 | 2+ | |||
| 4" | 6+ | 5+ | 6 | 7 | 1-3 | 1 | 8 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Venator neutron laser | ||||||
| Venator neutron laser | 48" | Heavy 3 | 12 | -3 | D6 | Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. |
| Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters: 2 lascannons. • This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, SICARIAN, SMOKESCREEN, RELIC, SICARAN VENATOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
175 Vindicator Laser Destroyer (base: Use model) |
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| 1 | 175 Vindicator Laser Destroyer |
10" | 6+ | 3+ | 6 | 8 | 6-11 | 3 | 8 | 3+ | Use model |
| 5" | 6+ | 4+ | 6 | 8 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 8 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
Laser volley cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Laser volley cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Volley fire | ||||||
| - Volley fire | 36" | Heavy 3 | 9 | -3 | D3+3 | - |
| - Overcharge fire | ||||||
| - Overcharge fire | 36" | Heavy 3 | 10 | -4 | 6 | Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon. |
| Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, if the bearer did not Remain Stationary in your previous Movement phase, it suffers 1 mortal wound after shooting with this weapon. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, VINDICATOR LASER DESTROYER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
170 Whirlwind Scorpius (base: Use model) |
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| 1 | 170 Whirlwind Scorpius |
12" | 6+ | 3+ | 6 | 7 | 6-11 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Scorpius multi-launcher | ||||||
| Scorpius multi-launcher | 48" | Heavy 3D3 | 6 | -2 | 2 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, RELIC, WHIRLWIND SCORPIUS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
115 Deimos Predator (base: Use model) |
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| 1 | 115 Deimos Predator |
12" | 6+ | 3+ | 6 | 7 | 6-11 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | 2 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
Conversion beam cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Conversion beam cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Short range | ||||||
| - Short range | 0-24" | Heavy D3 | 6 | -1 | 2 | Blast |
| Blast | ||||||
| - Medium range | ||||||
| - Medium range | 24-48" | Heavy D3 | 7 | -2 | 3 | Blast |
| Blast | ||||||
| - Long range | ||||||
| - Long range | 48-72" | Heavy D3 | 8 | -3 | 4 | Blast |
| Blast | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+20 Infernus cannon | ||||||
+20 Infernus cannon | 18" | Heavy 2D6 | 6 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+25 Magna-melta cannon | ||||||
+25 Magna-melta cannon | 36" | Heavy 2D3 | 8 | -4 | D6 | Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Blast. Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+15 Plasma destroyer | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
+15 Plasma destroyer | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -4 | 1 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -4 | 2 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s plasma destroyer can be replaced with one of the following: 1 conversion beam cannon; 1 infernus cannon; 1 magna-melta cannon. • This model can be equipped with one of the following: 2 heavy bolters; 2 heavy flamers; 2 lascannons. • This model can be equipped with 1 storm bolter. • This model can be equipped with 1 hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, PREDATOR, SMOKESCREEN, DEIMOS PREDATOR | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
260 Land Raider Helios (base: Use model) |
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| 1 | 260 Land Raider Helios |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 2+ | Use model |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 2+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Helios launcher | ||||||
| Helios launcher | 48" | Heavy D3 | 7 | -2 | 2 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. |
| Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. | ||||||
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Twin lascannon | ||||||
| Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 storm bolter. • This model can be equipped with 1 hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 6 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes the space of 2 models and each CENTURION model takes the space of 3 models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, LAND RAIDER, TRANSPORT, ASSAULT LAUNCHERS, SMOKESCREEN, MACHINE SPIRIT, LAND RAIDER HELIOS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
295 Land Raider Prometheus (base: Use model) |
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| 1 | 295 Land Raider Prometheus |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 2+ | Use model |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 2+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Quad heavy bolter | ||||||
| Quad heavy bolter | 36" | Heavy 12 | 5 | -1 | 2 | - |
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 multi-melta. • This model can be equipped with 1 storm bolter. • This model can be equipped with 1 hunter-killer missile.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 10 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes the space of 2 models and each CENTURION model takes the space of 3 models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, LAND RAIDER, TRANSPORT, ASSAULT LAUNCHERS, SMOKESCREEN, MACHINE SPIRIT, LAND RAIDER PROMETHEUS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
135 Mortis Dreadnought (base: 60mm) |
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| 1 | 135 Mortis Dreadnought |
6" | 3+ | 3+ | 6 | 7 | 8 | 4 | 8 | 3+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Assault cannon | ||||||
| Assault cannon | 24" | Heavy 6 | 6 | -1 | 1 | - |
| Dreadnought inferno cannon | ||||||
| Dreadnought inferno cannon | 12" | Heavy D6 | 6 | -1 | 2 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Heavy plasma cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Heavy plasma cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D3 | 7 | -3 | 2 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D3 | 8 | -3 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
Missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Frag missile | ||||||
| - Frag missile | 48" | Heavy D6 | 4 | 0 | 1 | Blast |
| Blast | ||||||
| - Krak missile | ||||||
| - Krak missile | 48" | Heavy 1 | 8 | -2 | D6 | - |
+5 Multi-melta | ||||||
+5 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+10 Twin autocannon | ||||||
+10 Twin autocannon | 48" | Heavy 4 | 7 | -1 | 2 | - |
+10 Twin heavy bolter | ||||||
+10 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+20 Twin lascannon | ||||||
+20 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 twin heavy bolters can be replaced with one of the following: - 2 assault cannons - 2 heavy plasma cannons - 2 missile launchers - 2 multi-meltas - 2 twin autocannons - 2 twin lascannons
|
ABILITIES | |
ABILITIES |
Angels of Death Duty Eternal: Each time an attack is allocated to this model, subtract 1 from the Damage characteristic of that attack (to a minimum of 1). Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, DREADNOUGHT, MORTIS DREADNOUGHT | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
130 Whirlwind Hyperios (base: Use model) |
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| 1 | 130 Whirlwind Hyperios |
12" | 6+ | 3+ | 6 | 7 | 6-11 | 3 | 8 | 3+ | Use model |
| 6" | 6+ | 4+ | 6 | 7 | 3-5 | D3 | 8 | 3+ | |||
| 3" | 6+ | 5+ | 6 | 7 | 1-2 | 1 | 8 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
| Whirlwind Hyperios launcher | ||||||
| Whirlwind Hyperios launcher | 48" | Heavy 2D3 | 7 | -2 | 1 | Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 2. |
| Blast. This weapon can target units that are not visible to the bearer. Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 2. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with 1 hunter-killer missile. • This model can be equipped with 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, SMOKESCREEN, WHIRLWIND HYPERIOS | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
380 Roboute Guilliman (base: 60mm) |
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| 1 | 380 Roboute Guilliman |
8" | 2+ | 2+ | 6 | 6 | 9 | 6 | 10 | 2+ | 60mm |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hand of Dominion (shooting) | ||||||
| Hand of Dominion (shooting) | 24" | Rapid Fire 3 | 6 | -1 | 2 | - |
| The Emperor’s Sword | ||||||
| The Emperor’s Sword | Melee | Melee | +2 | -4 | 3 | When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any other damage. |
| When resolving an attack made with this weapon, an unmodified wound roll of 6 inflicts D3 mortal wounds on the target in addition to any other damage. | ||||||
| Hand of Dominion (melee) | ||||||
| Hand of Dominion (melee) | Melee | Melee | x2 | -3 | 4 | - |
ABILITIES | |
ABILITIES |
Angels of Death Armour of Fate: This model has a 3+ invulnerable save. The first time this model is destroyed, roll one D6 at the end of the phase. On a 4+, set this model back up on the battlefield as close as possible to where they were destroyed and not within Engagement Range of any enemy models, with D6 wounds remaining. Author of the Codex: If your army is Battle-forged, you receive an additional 3 Command Points if Roboute Guilliman is your Warlord. Master of Battle (Aura): Add 1 to Advance and charge rolls made for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman. Re-roll hit rolls of 1 for attacks made by models in friendly IMPERIUM units whilst their unit is within 12" of this model. You can re-roll Morale tests taken for friendly IMPERIUM units whilst they are within 12" of Roboute Guilliman. XIII Primarch (Aura): You can re-roll hit rolls for attacks made by models in friendly ULTRAMARINES CORE and ULTRAMARINES CHARACTER units whilst their unit is within 6" of this model. Re-roll wound rolls of 1 for attacks made by models in friendly ULTRAMARINES CORE units whilst their unit is within 6" of this model.’ The Avenging Son: If your army is Battle-forged, this model must be your army’s WARLORD, even if another model in your army has a rule to this effect. |
WARLORD TRAIT! | |
WARLORD TRAIT! |
Nobility Made Manifest: Friendly ULTRAMARINES INFANTRY units and ULTRAMARINES BIKER units can perform a Heroic Intervention as if they were CHARACTERS whilst they are within 6" of this WARLORD. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, ULTRAMARINES | |
| KEYWORDS: CHARACTER, MONSTER, PRIMARCH, ROBOUTE GUILLIMAN | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
675 Astraeus (base: 160mm) |
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| 1 | 675 Astraeus |
12" | 5+ | 3+ | 8 | 8 | 16-30 | 6 | 9 | 2+ | 160mm |
| 6" | 5+ | 4+ | 8 | 8 | 8-15 | D6 | 9 | 2+ | |||
| 3" | 5+ | 5+ | 8 | 8 | 1-7 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Astraeus las-ripper | ||||||
| Astraeus las-ripper | 36" | Heavy 2 | 9 | -3 | D6 | - |
+5 Ironhail heavy stubber | ||||||
+5 Ironhail heavy stubber | 36" | Heavy 4 | 4 | -1 | 1 | - |
Plasma eradicator | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Plasma eradicator | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Standard | ||||||
| - Standard | 36" | Heavy D6 | 7 | -4 | 2 | Blast |
| Blast | ||||||
| - Supercharge | ||||||
| - Supercharge | 36" | Heavy D6 | 8 | -4 | 3 | Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. |
| Blast. Each time an unmodified hit roll of 1 is made for an attack with this weapon profile, the bearer suffers 1 mortal wound after shooting with this weapon. | ||||||
| Storm bolter | ||||||
| Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+30 Twin lascannon | ||||||
+30 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
| Twin macro-accelerator cannon | ||||||
| Twin macro-accelerator cannon | 72" | Heavy 12 | 8 | -2 | 3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s twin heavy bolter can be replaced with 1 twin lascannon. • This model's 2 Astraeus las-rippers can be replaced with 2 plasma eradicators. • This model can be equipped with 1 ironhail heavy stubber.
|
ABILITIES | |
ABILITIES |
Angels of Death Hover Tank: Distances are always measured to and from this model’s hull. Void Shields: This model has 2 void shields. Each void shield has 3 shield points. While this model has any void shields, it has a 5+ invulnerable save against ranged attacks. Each time a saving throw is failed for this model against a ranged attack, if it has any void shields, it does not suffer any damage. Instead, for each point of damage inflicted, one of its void shields loses 1 shield point. Once a void shield has lost a shield point, it must continue to lose shield points due to any further damage inflicted until it collapses. Each time an attack causes a void shield to be reduced to 0 shield points, that void shield collapses: this model loses that void shield and any excess damage inflicted by that attack is lost. Void shields can never be used to prevent mortal wounds (each mortal wound inflicted on a model with void shields causes that model to lose one wound as normal). At the start of your Command phase, if this model has a void shield that has fewer than 3 shield points remaining, that void shield is restored to 3 shield points. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, FLY, MACHINE SPIRIT, REPULSOR FIELD, VOID SHIELD, ASTRAEUS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
400 Cerberus (base: Use model) |
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| 1 | 400 Cerberus |
10" | 5+ | 3+ | 8 | 8 | 11-20 | 6 | 9 | 2+ | Use model |
| 5" | 5+ | 4+ | 8 | 8 | 6-10 | D6 | 9 | 2+ | |||
| 3" | 5+ | 5+ | 8 | 8 | 1-5 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Cerberus neutron pulse array | ||||||
| Cerberus neutron pulse array | 48" | Heavy 4 | 14 | -4 | 2D3 | Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. |
| Each time an attack made with this weapon is allocated to a model, if the bearer Remained Stationary in your previous Movement phase, that attack has a Damage characteristic of 6. | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Crushing tracks | ||||||
| Crushing tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons. • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within D6+6" suffers D6 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, SMOKESCREEN, MACHINE SPIRIT, RELIC, CERBERUS | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
600 Falchion (base: Use model) |
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| 1 | 600 Falchion |
10" | 5+ | 3+ | 8 | 8 | 14-26 | 6 | 9 | 2+ | Use model |
| 5" | 5+ | 4+ | 8 | 8 | 7-13 | D6 | 9 | 2+ | |||
| 3" | 5+ | 5+ | 8 | 8 | 1-6 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Laser destroyer | ||||||
+10 Laser destroyer | 36" | Heavy 3 | 10 | -4 | D3+3 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Quad lascannon | ||||||
| Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin Falchion volcano cannon | ||||||
| Twin Falchion volcano cannon | 120" | Heavy 2D3 | 14 | -5 | 6 | Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll. |
| Blast. Each time an attack is made with this weapon against a TITANIC unit, you can re-roll the wound roll. | ||||||
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Twin heavy flamer | ||||||
+10 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Crushing tracks | ||||||
| Crushing tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 quad lascannons can be replaced with 2 laser destroyers. • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer. • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, SMOKESCREEN, MACHINE SPIRIT, RELIC, FALCHION | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
600 Fellblade (base: Use model) |
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| 1 | 600 Fellblade |
10" | 5+ | 3+ | 8 | 8 | 14-26 | 6 | 9 | 2+ | Use model |
| 5" | 5+ | 4+ | 8 | 8 | 7-13 | D6 | 9 | 2+ | |||
| 3" | 5+ | 5+ | 8 | 8 | 1-6 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Demolisher cannon | ||||||
| Demolisher cannon | 24" | Heavy D6 | 10 | -3 | D6 | Blast |
| Blast | ||||||
Fellblade accelerator cannon | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Fellblade accelerator cannon | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - HE shells | ||||||
| - HE shells | 72" | Heavy 2D6 | 8 | -3 | 2 | Blast |
| Blast | ||||||
| - AE shells | ||||||
| - AE shells | 72" | Heavy 2 | 14 | -4 | 6 | - |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Laser destroyer | ||||||
+10 Laser destroyer | 36" | Heavy 3 | 10 | -4 | D3+3 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Quad lascannon | ||||||
| Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Twin heavy flamer | ||||||
+10 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Crushing tracks | ||||||
| Crushing tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 quad lascannons can be replaced with 2 laser destroyers. • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer. • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers D6 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, SMOKESCREEN, MACHINE SPIRIT, RELIC, FELLBLADE | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
800 Mastodon (base: Use model) |
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| 1 | 800 Mastodon |
10" | 5+ | 3+ | 9 | 9 | 16-30 | 6 | 9 | 2+ | Use model |
| 5" | 5+ | 4+ | 9 | 9 | 8-15 | D6 | 9 | 2+ | |||
| 3" | 5+ | 5+ | 9 | 9 | 1-7 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Heavy flamer | ||||||
| Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Lascannon | ||||||
| Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
| Siege melta array | ||||||
| Siege melta array | 24" | Heavy 6 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Skyreaper battery | ||||||
| Skyreaper battery | 48" | Heavy 8 | 7 | -2 | 2 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack’s hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of 4. | ||||||
| Crushing tracks | ||||||
| Crushing tracks | Melee | Melee | User | -2 | D3 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Void Shields: This model has 2 void shields. Each void shield has 3 shield points. While this model has any void shields, it has a 5+ invulnerable save against ranged attacks. Each time a saving throw is failed for this model against a ranged attack, if it has any void shields, it does not suffer any damage. Instead, for each point of damage inflicted, one of its void shields loses 1 shield point. Once a void shield has lost a shield point, it must continue to lose shield points due to any further damage inflicted until it collapses. Each time an attack causes a void shield to be reduced to 0 shield points, that void shield collapses: this model loses that void shield and any excess damage inflicted by that attack is lost. Void shields can never be used to prevent mortal wounds (each mortal wound inflicted on a model with void shields causes that model to lose one wound as normal). At the start of your Command phase, if this model has a void shield that has fewer than 3 shield points remaining, that void shield is restored to 3 shield points. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within D6+6" suffers 2D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 40 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models. It can transport up to 2 DREADNOUGHT models, which each take up the space of 10 models. It cannot transport PRIMARIS, DEREDEO DREADNOUGHT or LEVIATHAN DREADNOUGHT models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, TRANSPORT, SMOKESCREEN, MACHINE SPIRIT, VOID SHIELD, RELIC, MASTODON | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
1000 Sokar-pattern Stormbird (base: Use model) |
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| 1 | 1000 Sokar-pattern Stormbird |
20-50" | 6+ | 3+ | 10 | 8 | 21-40 | 6 | 9 | 2+ | Use model |
| 20-40" | 6+ | 4+ | 10 | 8 | 11-20 | D6 | 9 | 2+ | |||
| 20-30" | 6+ | 5+ | 10 | 8 | 1-10 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hellstrike missile battery | ||||||
| Hellstrike missile battery | 72" | Heavy 4 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin lascannon | ||||||
| Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Colossal Flyer: Distances are always measured to and from this model’s hull. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers 2D6 mortal wounds. Void Shields: This model has 2 void shields. Each void shield has 3 shield points. While this model has any void shields, it has a 5+ invulnerable save against ranged attacks. Each time a saving throw is failed for this model against a ranged attack, if it has any void shields, it does not suffer any damage. Instead, for each point of damage inflicted, one of its void shields loses 1 shield point. Once a void shield has lost a shield point, it must continue to lose shield points due to any further damage inflicted until it collapses. Each time an attack causes a void shield to be reduced to 0 shield points, that void shield collapses: this model loses that void shield and any excess damage inflicted by that attack is lost. Void shields can never be used to prevent mortal wounds (each mortal wound inflicted on a model with void shields causes that model to lose one wound as normal). At the start of your Command phase, if this model has a void shield that has fewer than 3 shield points remaining, that void shield is restored to 3 shield points. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 50 INFANTRY or BIKER models. Each WULFEN, TERMINATOR, MK X GRAVIS or JUMP PACK model takes up the space of 2 models (a PRIMARIS JUMP PACK model takes up the space of 3 models instead). Each CENTURION or BIKER model takes up the space of 3 models (a PRIMARIS BIKER model takes up the space of 4 models instead). It can transport 1 RHINO model, which (including, any models embarked within it) takes up the space of 25 models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, AIRCRAFT, TRANSPORT, FLY, MACHINE SPIRIT, VOID SHIELD, RELIC, SOKAR-PATTERN STORMBIRD | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
460 Spartan (base: Use model) |
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| 1 | 460 Spartan |
10" | 5+ | 3+ | 8 | 8 | 11-20 | 6 | 9 | 2+ | Use model |
| 5" | 5+ | 4+ | 8 | 8 | 6-10 | D6 | 9 | 2+ | |||
| 3" | 5+ | 5+ | 8 | 8 | 1-5 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+10 Laser destroyer | ||||||
+10 Laser destroyer | 36" | Heavy 3 | 10 | -4 | D3+3 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Quad lascannon | ||||||
| Quad lascannon | 48" | Heavy 4 | 9 | -3 | D6 | - |
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Twin heavy flamer | ||||||
| Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
| Crushing tracks | ||||||
| Crushing tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s 2 quad lascannons can be replaced with 2 laser destroyers. • This model’s twin heavy bolter can be replaced with 1 twin heavy flamer. • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within D6+6" suffers D6 mortal wounds.
|
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 25 INFANTRY models. Each JUMP PACK, WULFEN or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models. It cannot transport PRIMARIS models. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, TRANSPORT, SMOKESCREEN, MACHINE SPIRIT, RELIC, SPARTAN | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
800 Thunderhawk Gunship (base: 120 x 92mm flying base) |
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| 1 | 800 Thunderhawk Gunship |
20-50" | 6+ | 3+ | 10 | 8 | 16-30 | 6 | 9 | 2+ | 120 x 92mm flying base |
| 20-40" | 6+ | 4+ | 10 | 8 | 8-15 | D6 | 9 | 2+ | |||
| 20-30" | 6+ | 5+ | 10 | 8 | 1-7 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hellstrike missile battery | ||||||
| Hellstrike missile battery | 72" | Heavy 4 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
| Thunderhawk heavy cannon | ||||||
| Thunderhawk heavy cannon | 48" | Heavy 2D6 | 8 | -2 | D3+2 | Blast |
| Blast | ||||||
| Turbo-laser destructor | ||||||
| Turbo-laser destructor | 96" | Heavy 3 | 16 | -5 | 6 | - |
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
| Lascannon | ||||||
| Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
OTHER WARGEAR | ABILITIES | ||||||
Thunderhawk cluster bombs | |||||||
Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of eighteen D6s): for each 4+, that unit suffers 1 mortal wound. | |||||||
Thunderhawk cluster bombs | Once per battle, after the bearer has moved, you can select one unit the bearer moved across. Roll six D6s for each VEHICLE or MONSTER model in that unit and roll one D6 for each other model in that unit (to a maximum of eighteen D6s): for each 4+, that unit suffers 1 mortal wound. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model's Thunderhawk heavy cannon can be replaced with 1 turbo-laser destructor. • This model’s Thunderhawk cluster bombs can be replaced with 1 hellstrike missile battery.
|
ABILITIES | |
ABILITIES |
Angels of Death Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Colossal Flyer: Distances are always measured to and from this model’s hull. Explodes: When this transport is destroyed, roll one D6 before any embarked models disembark and before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers 2D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 30 INFANTRY or BIKER models. Each WULFEN, TERMINATOR, MK X GRAVIS and JUMP PACK model takes up the space of 2 models (a PRIMARIS JUMP PACK model takes up the space of 3 models instead). Each CENTURION or BIKER model takes up the space of 3 models (a PRIMARIS BIKER model takes up the space of 4 models instead). |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, AIRCRAFT, TRANSPORT, FLY, MACHINE SPIRIT, THUNDERHAWK GUNSHIP | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
350 Typhon (base: Use model) |
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| 1 | 350 Typhon |
10" | 5+ | 3+ | 8 | 8 | 11-20 | 6 | 9 | 2+ | Use model |
| 5" | 5+ | 4+ | 8 | 8 | 6-10 | D6 | 9 | 2+ | |||
| 3" | 5+ | 5+ | 8 | 8 | 1-5 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Dreadhammer siege cannon | ||||||
| Dreadhammer siege cannon | 24" | Heavy 2D6 | 10 | -4 | 3 | Blast |
| Blast | ||||||
+15 Heavy bolter | ||||||
+15 Heavy bolter | 36" | Heavy 3 | 5 | -1 | 2 | - |
+15 Heavy flamer | ||||||
+15 Heavy flamer | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+5 Storm bolter | ||||||
+5 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
| Crushing tracks | ||||||
| Crushing tracks | Melee | Melee | User | -2 | D3 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can be equipped with one of the following: 2 heavy bolters; 2 lascannons. • This model can be equipped with one of the following: 1 heavy bolter; 1 heavy flamer; 1 multi-melta; 1 storm bolter.
|
ABILITIES | |
ABILITIES |
Angels of Death, Martial Legacy Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within D6+6" suffers D6 mortal wounds.
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, SMOKESCREEN, MACHINE SPIRIT, RELIC, TYPHON | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
250 Terminus Ultra (base: Use model) |
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| 1 | 250 Terminus Ultra |
10" | 6+ | 3+ | 8 | 8 | 9-16 | 6 | 9 | 2+ | Use model |
| 5" | 6+ | 4+ | 8 | 8 | 5-8 | D6 | 9 | 2+ | |||
| 3" | 6+ | 5+ | 8 | 8 | 1-4 | 1 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+5 Hunter-killer missile | ||||||
+5 Hunter-killer missile | 48" | Heavy 1 | 10 | -2 | D6 | The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. |
| The bearer can only shoot with each hunter-killer missile it is equipped with once per battle. | ||||||
+20 Lascannon | ||||||
+20 Lascannon | 48" | Heavy 1 | 9 | -3 | D6 | - |
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+3 Storm bolter | ||||||
+3 Storm bolter | 24" | Rapid Fire 2 | 4 | 0 | 1 | - |
+40 Twin lascannon | ||||||
+40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model can additionally be equipped with 1 hunter-killer missile. • This model can additionally be equipped with 1 storm bolter. • This model can additionally be equipped with 1 multi-melta.
|
ABILITIES | |
ABILITIES |
Angels of Death Smoke Launchers: Once per battle, instead of shooting in your Shooting phase, this model can use its smoke launchers. Until the start of your next Shooting phase, when resolving an attack made with a ranged weapon against this model, subtract 1 from the hit roll. Power Overload: If you roll three or more hit rolls of 1 for this model’s lascannons or twin lascannons in the same phase, it experiences a power overload and suffers 6 mortal wounds. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, LAND RAIDER, TERMINUS ULTRA | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
600 Thunderhawk Transporter (base: 120 x 92mm flying base) |
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| 1 | 600 Thunderhawk Transporter |
20-45" | 6+ | 3+ | 10 | 8 | 16-30 | 6 | 9 | 2+ | 120 x 92mm flying base |
| 20-35" | 6+ | 4+ | 10 | 8 | 8-15 | D6 | 9 | 2+ | |||
| 20-25" | 6+ | 5+ | 10 | 8 | 1-7 | D3 | 9 | 2+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hellstrike missile battery | ||||||
| Hellstrike missile battery | 72" | Heavy 4 | 8 | -3 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 1 to that attack's hit roll. Each time an attack made with this weapon is allocated to an AIRCRAFT model, that attack has a Damage characteristic of D3+3. | ||||||
| Twin heavy bolter | ||||||
| Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
ABILITIES | |
ABILITIES |
Angels of Death Airborne: You cannot declare a charge with this model, and it can only be chosen as a target of a charge if the unit making the charge can FLY. You can only fight with this model if it is within Engagement Range of any enemy units that can FLY, and this model can only make melee attacks against units that can FLY. Enemy units can only make melee attacks against this model if they can FLY. Hard to Hit: Each time a ranged attack is made against this model, subtract 1 from that attack’s hit roll. Hover Jet: In your Command phase, this model can hover. If it does, then until the start of your next Command phase, its Move characteristic becomes 20" and it loses the Airborne, Hard to Hit and Supersonic abilities. Supersonic: Each time this model makes a Normal Move, Advances or Falls Back, first pivot it on the spot up to 90° (this does not contribute to how far the model moves), then move the model straight forwards. It cannot pivot again after the initial pivot. Colossal Flyer: Distances are always measured to and from this model’s hull. Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 2D6" suffers 2D6 mortal wounds. |
TRANSPORT | |
TRANSPORT |
This model has a transport capacity of 15 INFANTRY or BIKER models. Each WULFEN, TERMINATOR, MK X GRAVIS and JUMP PACK model takes up the space of 2 models (a PRIMARIS JUMP PACK model takes up the space of 3 models instead). Each CENTURION or BIKER model takes up the space of 3 models (a PRIMARIS BIKER model takes up the space of 4 models instead). This model also has a transport capacity of two VEHICLE models from the following lists (any models embarked within these VEHICLE models do not count against this Transport’s transport capacity):
|
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TITANIC, AIRCRAFT, TRANSPORT, FLY, MACHINE SPIRIT, THUNDERHAWK TRANSPORTER | |
| No | NAME | M | WS | BS | S | T | W! | A | Ld | Sv | Base |
175 Hammerfall Bunker (base: Use model) |
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| 1 | 175 Hammerfall Bunker |
- | - | 4+ | 6 | 8 | 8-14 | - | 7 | 3+ | Use model |
| - | - | 5+ | 6 | 8 | 4-7 | - | 7 | 3+ | |||
| - | - | 6+ | 6 | 8 | 1-3 | - | 7 | 3+ | |||
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Hammerfall heavy bolter array | ||||||
| Hammerfall heavy bolter array | 36" | Heavy 3 | 5 | -1 | 2 | - |
| Hammerfall heavy flamer array | ||||||
| Hammerfall heavy flamer array | 12" | Heavy D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
Hammerfall missile launcher | ||||||
Before selecting targets, select one of the profiles below to make attacks with. | ||||||
Hammerfall missile launcher | Before selecting targets, select one of the profiles below to make attacks with. | |||||
| - Superfrag missile | ||||||
| - Superfrag missile | 72" | Heavy 2D6 | 6 | 0 | 1 | Blast |
| Blast | ||||||
| - Superkrak missile | ||||||
| - Superkrak missile | 72" | Heavy 2 | 10 | -2 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• This model’s Hammerfall heavy bolter array can be replaced with 1 Hammerfall heavy flamer array.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 6" suffers D6 mortal wounds. Defensive Array: In your Shooting phase, each time this model is selected to shoot, its Hammerfall heavy bolter array or its Hammerfall heavy flamer array can target, and resolve attacks against, every eligible enemy unit. Each time this model fires Overwatch, it only resolves attacks with its weapons against the charging unit, but when doing so the Type of its Hammerfall heavy bolter array is changed to Heavy 6, and the Type of its Hammerfall heavy flamer array is changed to Heavy 2D6. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, BUILDING, HAMMERFALL BUNKER | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Tarantula Sentry Gun (base: Use model) |
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| 1‑3 | 40 Tarantula Sentry Gun |
- | - | 4+ | 4 | 5 | 4 | - | 7 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Tarantula twin heavy bolter | ||||||
| Tarantula twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Tarantula twin lascannon | ||||||
+10 Tarantula twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their Tarantula twin heavy bolter replaced with 1 Tarantula twin lascannon.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Automated Emplacement: Each time a model in this unit shoots, select one of the following keywords: INFANTRY; VEHICLE. Until those shots are resolved, when selecting targets for that model's attacks, you must select the closest eligible enemy unit with that keyword. If there are no eligible units with either keyword, that model must target the closest eligible unit instead. This unit is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TARANTULA SENTRY BATTERY | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
| Tacticus Bunker (base: Use model) | |||||||||||
| 1 | Tacticus Bunker | - | - | 4+ | 8 | 8 | 20 | - | 10 | 3+ | Use model |
| Bunker Annex (base: Use model) | |||||||||||
| 3 | Bunker Annex | - | - | 4+ | 8 | 8 | 12 | - | 10 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
+45 Castellum air defence missiles | ||||||
+45 Castellum air defence missiles | 48" | Heavy 2D3 | 8 | -2 | 3 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
+40 Castellum battle cannon | ||||||
+40 Castellum battle cannon | 72" | Heavy D6 | 9 | -3 | 3 | Blast |
| Blast | ||||||
+85 Castellum Icarus quad lascannon | ||||||
+85 Castellum Icarus quad lascannon | 96" | Heavy 4 | 9 | -3 | D6 | Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. |
| Each time an attack is made with this weapon against an AIRCRAFT unit, add 2 to that attack’s hit roll. | ||||||
+25 Multi-melta | ||||||
+25 Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
+40 Twin assault cannon | ||||||
+40 Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
+30 Twin heavy bolter | ||||||
+30 Twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+30 Twin heavy flamer | ||||||
+30 Twin heavy flamer | 12" | Heavy 2D6 | 5 | -1 | 1 | Each time an attack is made with this weapon, that attack automatically hits the target. |
| Each time an attack is made with this weapon, that attack automatically hits the target. | ||||||
+40 Twin lascannon | ||||||
+40 Twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
+15 Whirlwind castellan launcher | ||||||
+15 Whirlwind castellan launcher | 72" | Heavy 2D6 | 6 | 0 | 1 | Blast. This weapon can target units that are not visible to the bearer. |
| Blast. This weapon can target units that are not visible to the bearer. | ||||||
OTHER WARGEAR | ABILITIES | ||||||
Communication relay | |||||||
In your Command phase, if your WARLORD is embarked within the bearer, you gain 1CP. | |||||||
Communication relay | In your Command phase, if your WARLORD is embarked within the bearer, you gain 1CP. | ||||||
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• The Tacticus Bunker model can be equipped with up to two of the following (it cannot be equipped with two of the same weapon): - Twin heavy bolter - Twin heavy flamer - Twin lascannon - Multi-melta - Twin assault cannon - Castellum air defence missiles - Whirlwind Castellan launcher - Castellum battle cannon - Castellum Icarus quad lascannon - Communication relay • Each Bunker Annex model can be equipped with one of the following: - Twin heavy bolter - Twin heavy flamer - Twin lascannon - Multi-melta - Twin assault cannon - Castellum air defence missiles
|
ABILITIES | |
ABILITIES |
Stronghold: After it is set up, models in this unit are treated as separate terrain features with the following Terrain Traits:
Fire Points: In your Shooting phase, up to 15 models embarked within the TACTICUS BUNKER model and up to 10 models embarked in each BUNKER ANNEX model can be selected to shoot with; measure distances and draw line of sight from any point on that model when doing so (these embarked models can still shoot while the Building is within Engagement Range of enemy units). Automated Weapons: In your Shooting phase, each time a model in this unit is selected to shoot, if no friendly units are embarked within it, you can only select one of the following targets for that weapon’s attacks:
Wrecked: Each time a model in this unit is destroyed, roll one D6 before any embarked models disembark and before removing it from play: on a 6 its stores explode, and each unit within 6" suffers D3 mortal wounds. On any other result that building is wrecked; though the model counts as destroyed for all rules purposes do not remove it from the battlefield. Instead, for the remainder of the battle it is treated as an Obstacle terrain feature with the following terrain traits:
|
TRANSPORT | |
TRANSPORT |
Tacticus Bunker: This model has a transport capacity of 30 INFANTRY models. Each model with a Wounds characteristic of 3 or more takes up the space of 2 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 4 or more. Bunker Annex: This model has a transport capacity of 12 INFANTRY models. Each model with a Wounds characteristic of 3 or more takes up the space of 2 models. It cannot transport non-CHARACTER models with a Wounds characteristic of 4 or more. |
| FACTION KEYWORDS: UNALIGNED | |
| KEYWORDS (Tacticus Bunker): TERRAIN, BUILDING, VEHICLE, TITANIC, TRANSPORT, CASTELLUM STRONGHOLD, TACTICUS BUNKER | |
| KEYWORDS (Bunker Annex): TERRAIN, BUILDING, VEHICLE, TRANSPORT, CASTELLUM STRONGHOLD, BUNKER ANNEX | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Tarantula Air Defence Gun (base: Use model) |
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| 1‑3 | 40 Tarantula Air Defence Gun |
- | - | 4+ | 4 | 5 | 4 | - | 7 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Tarantula air defence missiles | ||||||
| Tarantula air defence missiles | 48" | Heavy D6 | 7 | -2 | 1 | Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, that attack has a Damage characteristic of 2. |
| Blast. Each time an attack is made with this weapon against an AIRCRAFT unit, that attack has a Damage characteristic of 2. | ||||||
ABILITIES | |
ABILITIES |
Angels of Death Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Automated Emplacement: Each time a model in this unit shoots, when selecting targets for that model’s attacks, you must select the closest eligible enemy unit that can FLY. If there are no eligible units that can FLY, that model must target the closest eligible unit instead. This unit is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TARANTULA AIR DEFENCE BATTERY | |
| No | NAME | M | WS | BS | S | T | W | A | Ld | Sv | Base |
40 Tarantula Sentry Gun (base: Use model) |
|||||||||||
| 1‑3 | 40 Tarantula Sentry Gun |
- | - | 4+ | 4 | 5 | 4 | - | 7 | 3+ | Use model |
WEAPON | RANGE | TYPE | S | AP | D | ABILITIES |
| Multi-melta | ||||||
| Multi-melta | 24" | Heavy 2 | 8 | -4 | D6 | Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. |
| Each time an attack made with this weapon targets a unit within half range, that attack has a Damage characteristic of D6+2. | ||||||
| Tarantula twin heavy bolter | ||||||
| Tarantula twin heavy bolter | 36" | Heavy 6 | 5 | -1 | 2 | - |
+10 Tarantula twin lascannon | ||||||
+10 Tarantula twin lascannon | 48" | Heavy 2 | 9 | -3 | D6 | - |
| Twin assault cannon | ||||||
| Twin assault cannon | 24" | Heavy 12 | 6 | -1 | 1 | - |
WARGEAR OPTIONS | |
WARGEAR OPTIONS |
• Any number of models can each have their Tarantula twin heavy bolter replaced with 1 Tarantula twin lascannon. • Any number of models can each have their Tarantula twin heavy bolter replaced with one of the following: 1 multi-melta; 1 twin assault cannon.
|
ABILITIES | |
ABILITIES |
Angels of Death Explodes: Each time a model in this unit is destroyed, roll one D6 before removing it from play. On a 6 it explodes, and each unit within 3" suffers 1 mortal wound. Automated Emplacement: Each time a model in this unit shoots, select one of the following keywords: INFANTRY; VEHICLE. Until those shots are resolved, when selecting targets for that model's attacks, you must select the closest eligible enemy unit with that keyword. If there are no eligible units with either keyword, that model must target the closest eligible unit instead. This unit is never eligible to charge or Heroically Intervene, and cannot make pile-in or consolidation moves. |
| FACTION KEYWORDS: IMPERIUM, ADEPTUS ASTARTES, | |
| KEYWORDS: VEHICLE, TARANTULA SENTRY BATTERY | |
Bolt pistol used in the following datasheets:
– may take Bolt pistol as an option.Master-crafted boltgun used in the following datasheets:
Astartes chainsword used in the following datasheets:
– may take Astartes chainsword as an option.
|
Relic blade used in the following datasheets:
Xenophase blade used in the following datasheets:
– may take Xenophase blade as an option.Frag grenades used in the following datasheets:
Krak grenades used in the following datasheets:
Jump pack used in the following datasheets:
The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The FLY keyword is used in the following Space Marines datasheets:
– if equipped with the Jump pack this unit obtains the FLY keyword.The JUMP PACK keyword is used in the following Space Marines datasheets:
– if equipped with the Jump pack this unit obtains the JUMP PACK keyword.Storm shield used in the following datasheets:
– may take Storm shield as an option.1 Only models from the Deathwatch Chapter or the Blood Angels Chapter (or one of its successor Chapters) can be equipped with this weapon.
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIUM keyword is used in the following Space Marines datasheets:
The ADEPTUS ASTARTES keyword is used in the following Space Marines datasheets:
The INFANTRY keyword is used in the following Space Marines datasheets:
The CHARACTER keyword is used in the following Space Marines datasheets:
The CAPTAIN keyword is used in the following Space Marines datasheets:
Master-crafted power sword used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The PRIMARIS keyword is used in the following Space Marines datasheets:
The MK X GRAVIS keyword is used in the following Space Marines datasheets:
Combat knife used in the following datasheets:
Camo Cloak used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.The PHOBOS keyword is used in the following Space Marines datasheets:
Combi-bolter used in the following datasheets:
Storm bolter used in the following datasheets:
– may take Storm bolter as an option.Chainfist used in the following datasheets:
Lightning claw used in the following datasheets:
– may take Lightning claw as an option.
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Power axe used in the following datasheets:
– may take Power axe as an option.Power fist used in the following datasheets:
– may take Power fist as an option.Power maul used in the following datasheets:
– may take Power maul as an option.Power sword used in the following datasheets:
– may take Power sword as an option.Thunder hammer used in the following datasheets:
– may take Thunder hammer as an option.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The TERMINATOR keyword is used in the following Space Marines datasheets:
The DEATHWING keyword is used in the following Space Marines datasheets:
Twin boltgun used in the following datasheets:
1 Only models from the Deathwatch Chapter or the Blood Angels Chapter (or one of its successor Chapters) can be equipped with this weapon.
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The BIKER keyword is used in the following Space Marines datasheets:
The RAVENWING keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Boltgun used in the following datasheets:
– may take Boltgun as an option.Crozius arcanum used in the following datasheets:
The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The PRIEST keyword is used in the following Space Marines datasheets:
The CHAPLAIN keyword is used in the following Space Marines datasheets:
The WOLF PRIEST keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Force axe used in the following datasheets:
Force stave used in the following datasheets:
Force sword used in the following datasheets:
The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The PSYKER keyword is used in the following Space Marines datasheets:
The LIBRARIAN keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The LIEUTENANT keyword is used in the following Space Marines datasheets:
The LIEUTENANT keyword is used in the following Space Marines datasheets:
The WOLF GUARD keyword is used in the following Space Marines datasheets:
Paired combat blades used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The REIVER keyword is used in the following Space Marines datasheets:
The SHOCK GRENADES keyword is used in the following Space Marines datasheets:
The SMOKESCREEN keyword is used in the following Space Marines datasheets:
– if equipped with the Blind Grenades this unit obtains the SMOKESCREEN keyword.
– if equipped with the Auto launchers this unit obtains the SMOKESCREEN keyword.Heavy bolt pistol used in the following datasheets:
Plasma pistol used in the following datasheets:
– may take Plasma pistol as an option.Master-crafted auto bolt rifle used in the following datasheets:
Master-crafted stalker bolt rifle used in the following datasheets:
Special issue bolt carbine used in the following datasheets:
Relic shield used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Absolvor bolt pistol used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Twin bolt rifle used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Neo-volkite pistol used in the following datasheets:
Master-crafted power axe used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Grav-pistol used in the following datasheets:
– may take Grav-pistol as an option.Omnissian power axe used in the following datasheets:
Servo-arm used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The and VEHICLE keywords are used in the following Space Marines datasheets:
The TECHMARINE keyword is used in the following Space Marines datasheets:
Plasma cutter used in the following datasheets:
Flamer used in the following datasheets:
– may take Flamer as an option.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The SALAMANDERS and CORE keywords are used in the following Space Marines datasheets:
The SALAMANDERS keyword is used in the following Space Marines datasheets:
The ARJAC ROCKFIST keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The SPACE WOLVES and CORE keywords are used in the following Space Marines datasheets:
The SPACE WOLVES keyword is used in the following Space Marines datasheets:
The ASMODAI keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The VEHICLE keyword is used in the following Space Marines datasheets:
The CHAPTER MASTER keyword is used in the following Space Marines datasheets:
Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The DARK ANGELS and CORE keywords are used in the following Space Marines datasheets:
The DARK ANGELS keyword is used in the following Space Marines datasheets:
The INNER CIRCLE keyword is used in the following Space Marines datasheets:
The INTERROGATOR-CHAPLAIN keyword is used in the following Space Marines datasheets:
The ASTORATH keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The BLOOD ANGELS and CORE keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS and DEATH COMPANY keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS and CHARACTER keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS keyword is used in the following Space Marines datasheets:
The MASTER OF SANCTITY keyword is used in the following Space Marines datasheets:
The JUMP PACK keyword is used in the following Space Marines datasheets:
– if equipped with the Jump pack this unit obtains the JUMP PACK keyword.The FLY keyword is used in the following Space Marines datasheets:
– if equipped with the Jump pack this unit obtains the FLY keyword.The AZRAEL keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The DARK ANGELS and CHARACTER keywords are used in the following Space Marines datasheets:
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The DARK ANGELS and INFANTRY keywords are used in the following Space Marines datasheets:
The DARK ANGELS and BIKER keywords are used in the following Space Marines datasheets:
The datasheets using AGENT OF THE IMPERIUM keyword can be found in the following Factions:
Imperium: Adepta Sororitas, Inquisition, Officio Assassinorum.The AGENT OF THE IMPERIUM keyword is used in the following datasheets:
When the Adeptus Astartes fight, they employ a set of combat doctrines to eliminate the enemy. After pounding the foe with heavy weapons, warriors advance to lay down a hail of bolter fire before charging forth with chainswords roaring to finish the foe.
If every unit from your army has the ADEPTUS ASTARTES keyword (excluding AGENT OF THE IMPERIUM and UNALIGNED units), this unit gains a bonus (see below) depending on which combat doctrine is active for your army, as follows:The Codex Astartes explains in detail the strategic value of overwhelming firepower applied to key targets at the optimal time in order to eliminate threats and create tactical openings.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Heavy and Grenade weapon that models in this unit are equipped with by 1.As the warring armies close upon one another and vicious firefights erupt, the Codex lays out strategies for swiftly seizing the initiative and combining versatility with firepower.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Rapid Fire and Assault weapon that models in this unit are equipped with by 1.The Codex Astartes leaves no doubt that the killing blow in most engagements must be delivered with a decisive close-quarters strike. It presents plentiful tactical means to achieve this end.
While this combat doctrine is active, improve the Armour Penetration characteristic of every Pistol and Melee weapon that models in this unit are equipped with by 1.The CHAPTER MASTER keyword is used in the following Space Marines datasheets:
The BELIAL keyword is used in the following Space Marines datasheets:
Master-crafted storm bolter used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The DEATHWING and CORE keywords are used in the following Space Marines datasheets:
The DEATHWING and CHARACTER keywords are used in the following Space Marines datasheets:
The BJORN THE FELL-HANDED keyword is used in the following Space Marines datasheets:
Assault cannon used in the following datasheets:
Heavy flamer used in the following datasheets:
– may take Heavy flamer as an option.Heavy plasma cannon used in the following datasheets:
– may take Heavy plasma cannon as an option.Helfrost cannon used in the following datasheets:
– may take Helfrost cannon as an option.Multi-melta used in the following datasheets:
– may take Multi-melta as an option.Twin lascannon used in the following datasheets:
– may take Twin lascannon as an option.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The VEHICLE keyword is used in the following Space Marines datasheets:
The DREADNOUGHT keyword is used in the following Space Marines datasheets:
The BROTHER CORBULO keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The BLOOD ANGELS and INFANTRY keywords are used in the following Space Marines datasheets:
The BLOOD ANGELS and BIKER keywords are used in the following Space Marines datasheets:
The APOTHECARY keyword is used in the following Space Marines datasheets:
The CHIEF APOTHECARY keyword is used in the following Space Marines datasheets:
The CANIS WOLFBORN keyword is used in the following Space Marines datasheets:
Crushing teeth and claws used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Perfectly adapted as unavoidable predators, the lupine allies of the Space Wolves easily outpace their doomed quarry.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".The SPACE WOLVES and CAVALRY keywords are used in the following Space Marines datasheets:
The SPACE WOLVES and BEAST keywords are used in the following Space Marines datasheets:
The SPACE WOLVES and CHARIOT keywords are used in the following Space Marines datasheets:
The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The CAVALRY keyword is used in the following Space Marines datasheets:
The COMPANY CHAMPION keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIAL FISTS and CORE keywords are used in the following Space Marines datasheets:
The IMPERIAL FISTS keyword is used in the following Space Marines datasheets:
The IMPERIAL FISTS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The ULTRAMARINES and CORE keywords are used in the following Space Marines datasheets:
The ULTRAMARINES and CHARACTER keywords are used in the following Space Marines datasheets:
The ULTRAMARINES keyword is used in the following Space Marines datasheets:
The TYCHO keyword is used in the following Space Marines datasheets:
Blood Song used in the following datasheets:
Dead Man’s Hand used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The TYCHO keyword is used in the following Space Marines datasheets:
Artificer crozius used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The CASSIUS and CHAPLAIN keywords are used in the following Space Marines datasheets:
Deathwatch bolt pistol used in the following datasheets:
The Deathwatch utilise a range of specialised bolt shells in many of their weapons. From rounds that douse their targets in acid to hollow shells filled with superheated gas, each type is designed to eliminate specific xenos foes.
Each time a unit is selected to shoot, if it contains any models that are equipped with a weapon with this ability, then before you select any targets, each weapon with this ability can fire special-issue ammunition. If any do, select one of the ammunition types below for that weapon; until the end of the phase, each time that weapon is fired, apply the modifiers and abilities associated with that special-issue ammunition:Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The DEATHWATCH and CORE keywords are used in the following Space Marines datasheets:
The DEATHWATCH and CHARACTER keywords are used in the following Space Marines datasheets:
The DEATHWATCH keyword is used in the following Space Marines datasheets:
The MEPHISTON keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The CHIEF LIBRARIAN keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The TIGURIUS keyword is used in the following Space Marines datasheets:
The CODICIER NATORIAN keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The COMMANDER DANTE keyword is used in the following Space Marines datasheets:
Inferno pistol used in the following datasheets:
– may take Inferno pistol as an option.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Mace of absolution used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The EZEKIEL keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The GABRIEL SETH keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The FLESH TEARERS and CORE keywords are used in the following Space Marines datasheets:
The FLESH TEARERS and CHARACTER keywords are used in the following Space Marines datasheets:
The FLESH TEARERS keyword is used in the following Space Marines datasheets:
The HARALD DEATHWOLF keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.When necessary, Space Marine units can operate behind enemy lines indefinitely, awaiting the perfect opportunity to appear on the enemy’s flank and wreak havoc.
During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.Perfectly adapted as unavoidable predators, the lupine allies of the Space Wolves easily outpace their doomed quarry.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".Perfectly adapted as unavoidable predators, the lupine allies of the Space Wolves easily outpace their doomed quarry.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.1 Only models from the Deathwatch Chapter or the Blood Angels Chapter (or one of its successor Chapters) can be equipped with this weapon.
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IRON HANDS keyword is used in the following Space Marines datasheets:
The IRON HANDS and VEHICLE keywords are used in the following Space Marines datasheets:
The IRON HANDS keyword is used in the following Space Marines datasheets:
The MASTER OF THE FORGE keyword is used in the following Space Marines datasheets:
Raven’s Talons used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The RAVEN GUARD and CORE keywords are used in the following Space Marines datasheets:
The RAVEN GUARD and CHARACTER keywords are used in the following Space Marines datasheets:
The RAVEN GUARD and JUMP PACK keywords are used in the following Space Marines datasheets:
– if equipped with the Jump pack this unit obtains the JUMP PACK keyword.The RAVEN GUARD and PHOBOS keywords are used in the following Space Marines datasheets:
The RAVEN GUARD keyword is used in the following Space Marines datasheets:
The KAYVAAN SHRIKE keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The WHITE SCARS and CORE keywords are used in the following Space Marines datasheets:
The WHITE SCARS keyword is used in the following Space Marines datasheets:
Moonfang used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The WHITE SCARS and CHARACTER keywords are used in the following Space Marines datasheets:
The KOR’SARRO KHAN keyword is used in the following Space Marines datasheets:
The KROM DRAGONGAZE keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The LAZARUS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The ADEPTUS ASTARTES and CHARACTER keywords are used in the following Space Marines datasheets:
Imminent death does not prevent a Space Marine from enacting his final justice upon the enemies of the Imperium.
The LEMARTES keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.When a Blood Angels battle-brother succumbs to the Black Rage, their doom is assured. Yet before they fall, their murderous ferocity, inhuman strength and near supernatural resilience make them a terrifying threat to any enemy who dares stand in their path.
The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The BLOOD ANGELS, DEATH COMPANY and CORE keywords are used in the following Space Marines datasheets:
The DEATH COMPANY keyword is used in the following Space Marines datasheets:
The DEATH COMPANY keyword is used in the following Space Marines datasheets:
Meltagun used in the following datasheets:
– may take Meltagun as an option.Furioso fist used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The LOGAN GRIMNAR keyword is used in the following Space Marines datasheets:
The Axe Morkai used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The SPACE WOLVES and CHARACTER keywords are used in the following Space Marines datasheets:
The LOGAN GRIMNAR keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Perfectly adapted as unavoidable predators, the lupine allies of the Space Wolves easily outpace their doomed quarry.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".Gauntlets of Ultramar (shooting) used in the following datasheets:
Gauntlets of Ultramar (melee) used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The MARNEUS CALGAR keyword is used in the following Space Marines datasheets:
The NJAL STORMCALLER keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The CRIMSON FISTS and CORE keywords are used in the following Space Marines datasheets:
The CRIMSON FISTS and CHARACTER keywords are used in the following Space Marines datasheets:
The CRIMSON FISTS keyword is used in the following Space Marines datasheets:
The RAGNAR BLACKMANE keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.Twin assault cannon used in the following datasheets:
Twin heavy bolter used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The Ravenwing are undisputed masters of mounted combat, and make for fast-moving targets that are difficult to draw a bead upon.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor Tactic, and it is using the Chapter Tactic of the Dark Angels, then:The DARK ANGELS, RAVENWING and CORE keywords are used in the following Space Marines datasheets:
The LAND SPEEDER keyword is used in the following Space Marines datasheets:
The SAMMAEL keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The RAVENWING and CORE keywords are used in the following Space Marines datasheets:
The RAVENWING and CHARACTER keywords are used in the following Space Marines datasheets:
The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The Adeptus Astartes are amongst the finest warriors in the Imperium.
This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock Assault and Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The ULTRAMARINES and VEHICLE keywords are used in the following Space Marines datasheets:
The RHINO keyword is used in the following Space Marines datasheets:
The RAZORBACK keyword is used in the following Space Marines datasheets:
The PREDATOR keyword is used in the following Space Marines datasheets:
The VINDICATOR keyword is used in the following Space Marines datasheets:
The WHIRLWIND keyword is used in the following Space Marines datasheets:
The HUNTER keyword is used in the following Space Marines datasheets:
The STALKER keyword is used in the following Space Marines datasheets:
The LAND RAIDER keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The ULTRAMARINES and SCOUT keywords are used in the following Space Marines datasheets:
The SCOUT keyword is used in the following Space Marines datasheets:
The THE SANGUINOR keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.Grav-gun used in the following datasheets:
– may take Grav-gun as an option.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The TYCHO keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.As the deeply ingrained memories of Sanguinius’ final battle flood the mind of a warrior lost to the Black Rage, they believe they are the Primarch himself, confronting the Arch-traitor.
Once per battle, when this model is selected to fight, it can use one of the Death Visions listed below. The same Death Vision cannot be used more than once per battle.Entering the bridge of the Arch-traitor’s flagship, all that stands between the warrior and Horus are a host of Traitor Legionnaires.
A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are visible to it. If a model uses this Death Vision, then until that fight is resolved:Horus prepares to deliver the final strike against his brother, but when the fatal blow lands, his weapon somehow shatters against Sanguinius’ golden breastplate. The Blood Angels’ Primarch still lives and, with renewed hope, the duel continues...
A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are within Engagement Range of it. If a model uses this Death Vision, then until the end of that turn, this model has a 3+ invulnerable save.Striking at a chink in the Warmaster’s armour, this warrior attempts to land a killing blow to end the heresy in its tracks.
A model can only use this Death Vision if any enemy INFANTRY CHARACTER or MONSTER CHARACTER models are within Engagement Range of it. If a model uses this Death Vision, then instead of making any attacks for that fight, both players roll off. If you win, select one of those enemy models: that model suffers D3+3 mortal wounds.The ULRIK THE SLAYER keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The SALAMANDERS and CHARACTER keywords are used in the following Space Marines datasheets:
The WATCH CAPTAIN ARTEMIS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The WATCH MASTER keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Perfectly adapted as unavoidable predators, the lupine allies of the Space Wolves easily outpace their doomed quarry.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Perfectly adapted as unavoidable predators, the lupine allies of the Space Wolves easily outpace their doomed quarry.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The CENTURION keyword is used in the following Space Marines datasheets:
To a Space Marine, the boltgun is more than a weapon - it is an instrument of Mankind’s divinity, the bringer of death to his foes.
Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting Rapid Fire bolt weapons make double the number of attacks if any of the following apply:The CHAPLAIN GRIMALDUS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The BLACK TEMPLARS and CORE keywords are used in the following Space Marines datasheets:
The BLACK TEMPLARS keyword is used in the following Space Marines datasheets:
The HIGH MARSHAL HELBRECHT and BLACK TEMPLARS keywords are used in the following Space Marines datasheets:
Combi-melta used in the following datasheets:
– may take Combi-melta as an option.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The BLACK TEMPLARS and CHARACTER keywords are used in the following Space Marines datasheets:
The THE EMPEROR’S CHAMPION keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The NASIEM keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.MASTER OF THE ARSENAL
This Captain, often of the 3rd Company, is responsible for managing and overseeing the Chapter's vast inventory of munitions.
Once per battle, if this unit is on the battlefield, when you use an Adeptus Astartes Wargear Stratagem, that Stratagem costs 0 Command points.
The TOME KEEPERS keyword is used in the following Space Marines datasheets:
The LYKANDOS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The SEPHAX keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The URIEL VENTRIS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The tenets of the Codex Astartes allow for unorthodox use of combat tactics and the employment of divergent strategic doctrines if doing so will lead to victory.
The Chapter's orbiting star ships stand ready to unleash hell.
MASTER OF THE FLEET
The Master of the Fleet is often the Captain of the 4th Company, and is responsible for the Chapter's armada of spacefaring warships. He is expected to be highly skilled not only in commanding a single ship in battle, but also in coordinating all of the Chapter's vessels in the highly complex matters of ship-to-ship combat.
The ARMENNEUS VALTHEX keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The ASTRAL CLAWS and CORE keywords are used in the following Space Marines datasheets:
The ASTRAL CLAWS keyword is used in the following Space Marines datasheets:
The ASTERION MOLOC keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The and CHARACTER keywords are used in the following Space Marines datasheets:
The MINOTAURS and CORE keywords are used in the following Space Marines datasheets:
The MINOTAURS and CHARACTER keywords are used in the following Space Marines datasheets:
The MINOTAURS keyword is used in the following Space Marines datasheets:
The BRAY’ARTH ASHMANTLE keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The LORD HIGH COMMANDER CARAB CULLN keyword is used in the following Space Marines datasheets:
Heavy bolter used in the following datasheets:
– may take Heavy bolter as an option.Hunter-killer missile used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The RED SCORPIONS keyword is used in the following Space Marines datasheets:
The LEVIATHAN DREADNOUGHT keyword is used in the following Space Marines datasheets:
The CARAB CULLN keyword is used in the following Space Marines datasheets:
The CASAN SABIUS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The RED SCORPIONS and CORE keywords are used in the following Space Marines datasheets:
The RED SCORPIONS and CHARACTER keywords are used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The , INFANTRY and CHARACTER keywords are used in the following Space Marines datasheets:
The WULFEN keyword is used in the following Space Marines datasheets:
The TRANSPORT keyword is used in the following Space Marines datasheets:
The GABRIEL ANGELOS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The BLOOD RAVENS keyword is used in the following Space Marines datasheets:
The HECATON AIAKOS keyword is used in the following Space Marines datasheets:
Dreadnought combat weapon used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The CONTEMPTOR DREADNOUGHT keyword is used in the following Space Marines datasheets:
The IVANUS ENKOMI keyword is used in the following Space Marines datasheets:
Astartes grenade launcher used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The LUGFT HURON keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The SEVRIN LOTH keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The TYBEROS THE RED WAKE keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The CARCHARODONS and CORE keywords are used in the following Space Marines datasheets:
The CARCHARODONS and CHARACTER keywords are used in the following Space Marines datasheets:
The CARCHARODONS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The LAND RAIDER keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Orbital comms array used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Conversion beamer used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The AHAZRA REDTH keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The MANTIS WARRIORS keyword is used in the following Space Marines datasheets:
The ANTON NARVAEZ keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The MARINES ERRANT keyword is used in the following Space Marines datasheets:
The CARNAC COMMODUS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The CHAPLAIN DREADNOUGHT TITUS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The HOWLING GRIFFONS keyword is used in the following Space Marines datasheets:
Dreadnought inferno cannon used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The CORIEN SUMATRIS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The ELAM COURBRAY keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The FIRE HAWKS keyword is used in the following Space Marines datasheets:
The HARATH SHEN keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The , COMMAND SQUAD and APOTHECARY keywords are used in the following Space Marines datasheets:
The COMMAND SQUAD keyword is used in the following Space Marines datasheets:
The LIAS ISSODON keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The RAPTORS, CORE and INFANTRY keywords are used in the following Space Marines datasheets:
The RAPTORS keyword is used in the following Space Marines datasheets:
The LORD HIGH COMMANDER CARAB CULLN keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The MALAKIM PHOROS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The LAMENTERS keyword is used in the following Space Marines datasheets:
The MORDACI BLAYLOCK keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The NOVAMARINES, CORE and INFANTRY keywords are used in the following Space Marines datasheets:
The NOVAMARINES keyword is used in the following Space Marines datasheets:
The PELLAS MIR’SAN keyword is used in the following Space Marines datasheets:
Combi-flamer used in the following datasheets:
– may take Combi-flamer as an option.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The SILAS ALBEREC keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The EXORCISTS keyword is used in the following Space Marines datasheets:
The TARNUS VALE keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The FIRE ANGELS and VEHICLE keywords are used in the following Space Marines datasheets:
The FIRE ANGELS keyword is used in the following Space Marines datasheets:
The THULSA KANE keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The EXECUTIONERS keyword is used in the following Space Marines datasheets:
The VAYLUND CAL keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The SONS OF MEDUSA keyword is used in the following Space Marines datasheets:
The ZHRUKHAL ANDROCLES keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The STAR PHANTOMS keyword is used in the following Space Marines datasheets:
Hand flamer used in the following datasheets:
– may take Hand flamer as an option.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.The CORE keyword is used in the following Space Marines datasheets:
The INTERCESSORS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.Auto bolt rifle used in the following datasheets:
Bolt rifle used in the following datasheets:
Stalker bolt rifle used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.The MELTA BOMBS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Still revelling in their transhuman adaptations, a Great Company’s aggressive young warriors plunge headlong into battle in a furious display of innate talent, rigorous conditioning and recklessness.
If this unit has either the Hunters Unleashed Chapter Tactic, or it has the Inheritors of the Primarch successor tactic and it is using the Chapter Tactic of the Space Wolves, then each time it fights, if it made a charge move this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models (excluding WOLF GUARD models) in this unit.Unless tempered by the wise growls of a veteran, young blood claws eager to prove themselves will gladly plunge into any foe they can reach.
If this unit does not contain a WOLF GUARD model, then each time this unit declares a charge, you must select the closest eligible enemy unit as one of the targets of that charge.The BLOOD CLAWS keyword is used in the following Space Marines datasheets:
Deathwatch boltgun used in the following datasheets:
– may take Deathwatch boltgun as an option.Deathwatch frag cannon used in the following datasheets:
Deathwatch shotgun used in the following datasheets:
Missile launcher used in the following datasheets:
– may take Missile launcher as an option.Stalker-pattern boltgun used in the following datasheets:
Heavy thunder hammer used in the following datasheets:
Combat Shield used in the following datasheets:
Up to two items can be selected from the following list:
One item can be selected from the following list:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Up to two items can be selected from the following list:
One item can be selected from the following list:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The KILL TEAM CASSIUS keyword is used in the following Space Marines datasheets:
Deathwatch combi-melta used in the following datasheets:
– may take Deathwatch combi-melta as an option.Deathwatch teleport homer used in the following datasheets:
Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.When faced with an array of missions to complete and varying enemies to lay low, the Deathwatch are highly adept at forming effective kill teams that mesh starkly diverse armour and equipment.
If this unit contains models with different Toughness characteristics, each time an attack is made against this unit, use the Toughness characteristic of the majority of the models in this unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, the controlling player selects one of the tied values to be the majority value.Astartes shotgun used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The DROP POD keyword is used in the following Space Marines datasheets:
Fragstorm grenade launcher used in the following datasheets:
Ironhail heavy stubber used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The , INFANTRY and PRIMARIS keywords are used in the following Space Marines datasheets:
The REPULSOR FIELD keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.When necessary, Space Marine units can operate behind enemy lines indefinitely, awaiting the perfect opportunity to appear on the enemy’s flank and wreak havoc.
During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The RAZORBACK keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The DREADNOUGHT DROP POD keyword is used in the following Space Marines datasheets:
The and DREADNOUGHT keywords are used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The ANCIENT keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The BLADEGUARD keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Hurricane bolter used in the following datasheets:
The ASSAULT LAUNCHERS keyword is used in the following Space Marines datasheets:
– if equipped with the Centurion assault launcher this unit obtains the ASSAULT LAUNCHERS keyword.
– if equipped with the Ironclad assault launchers this unit obtains the ASSAULT LAUNCHERS keyword.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.The CENTURION keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The , COMMAND SQUAD and COMPANY CHAMPION keywords are used in the following Space Marines datasheets:
The COMPANY ANCIENT keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The , COMMAND SQUAD and COMPANY CHAMPION keywords are used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The COMPANY VETERANS keyword is used in the following Space Marines datasheets:
Kheres-pattern assault cannon used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Great wolf claw used in the following datasheets:
1 Only models from the Space Wolves Chapter (or one of its successor Chapters) can be equipped with this weapon.
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Twin ironhail heavy stubber used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.Dreadnought chainfist used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Heavy onslaught gatling cannon used in the following datasheets:
Icarus rocket pod used in the following datasheets:
Macro plasma incinerator used in the following datasheets:
Onslaught gatling cannon used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Special issue bolt pistol used in the following datasheets:
Grapnel launcher used in the following datasheets:
When necessary, Space Marine units can operate behind enemy lines indefinitely, awaiting the perfect opportunity to appear on the enemy’s flank and wreak havoc.
During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.When necessary, Space Marine units can operate behind enemy lines indefinitely, awaiting the perfect opportunity to appear on the enemy’s flank and wreak havoc.
During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.Plasma cannon used in the following datasheets:
– may take Plasma cannon as an option.The SERVITORS keyword is used in the following Space Marines datasheets:
Special issue boltgun used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.The STERNGUARD VETERAN SQUAD keyword is used in the following Space Marines datasheets:
Teleport homer used in the following datasheets:
Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Cyclone missile launcher used in the following datasheets:
Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Fenrisian great axe used in the following datasheets:
Blizzard shield used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The VENERABLE DREADNOUGHT keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Blood talons used in the following datasheets:
Magna-grapple used in the following datasheets:
Smoke launchers used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The DEATHWING and COMMAND SQUAD keywords are used in the following Space Marines datasheets:
The DEATHWING and COMPANY CHAMPION keywords are used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The DEATHWING and COMMAND SQUAD keywords are used in the following Space Marines datasheets:
Watcher in the Dark used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The DEATHWING, TERMINATOR and CAPTAIN keywords are used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The HONOUR GUARD keyword is used in the following Space Marines datasheets:
When necessary, Space Marine units can operate behind enemy lines indefinitely, awaiting the perfect opportunity to appear on the enemy’s flank and wreak havoc.
During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The LUKAS THE TRICKSTER keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The BLOOD CLAW keyword is used in the following Space Marines datasheets:
The SKYCLAWS keyword is used in the following Space Marines datasheets:
The SWIFTCLAW keyword is used in the following Space Marines datasheets:
The MURDERFANG keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.The WULFEN keyword is used in the following Space Marines datasheets:
The RAVENWING and ANCIENT keywords are used in the following Space Marines datasheets:
Plasma talon used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The RAVENWING BLACK KNIGHTS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The RAVENWING BLACK KNIGHTS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The RAVENWING CHAMPION keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Those with true knowledge of the Unforgivens history and quest for absolution are utterly intractable warriors who are implacable in their Chapter’s secret hunt for the Fallen.
If this unit has the Grim Resolve Chapter Tactic, or it has the Inheritors of the Primarch Successor tactic and it is using the Chapter Tactic of the Dark Angels, then:The RAVENWING BLACK KNIGHTS keyword is used in the following Space Marines datasheets:
The SANGUINARY ANCIENT keyword is used in the following Space Marines datasheets:
Angelus boltgun used in the following datasheets:
Encarmine axe used in the following datasheets:
Encarmine sword used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The SANGUINARY GUARD keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine strike cruisers and battle barges contain baroque chambers fitted with ancient technologies that can teleport the Angels of Death into the very heart of battle.
During deployment, if every model in this unit has this ability, then you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The SPACE WOLVES and INFANTRY keywords are used in the following Space Marines datasheets:
The SPACE WOLVES and BIKER keywords are used in the following Space Marines datasheets:
The SPACE WOLVES and BLOOD CLAWS keywords are used in the following Space Marines datasheets:
The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The CENOBYTE SERVITORS keyword is used in the following Space Marines datasheets:
The CHAPLAIN GRIMALDUS keyword is used in the following Space Marines datasheets:
The KAE keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The ULTRAMARINES and INFANTRY keywords are used in the following Space Marines datasheets:
The ULTRAMARINES and BIKER keywords are used in the following Space Marines datasheets:
Twin heavy flamer used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The RELIC keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Conversion beam cannon used in the following datasheets:
Twin autocannon used in the following datasheets:
Twin volkite culverin used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Chainsword used in the following datasheets:
– may take Chainsword as an option.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.* A model cannot be equipped with more than one weapon marked with an asterisk.
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Plasma gun used in the following datasheets:
– may take Plasma gun as an option.Space Marines stand unafraid before the terrors of the galaxy.
Each time a Combat Attrition test is taken for this unit, ignore any or all modifiers.The Adeptus Astartes are elite troops who strike with the fury of a thunderbolt. Few opponents can withstand this onslaught.
Each time this unit fights, if it made a charge move, was charged, or performed a Heroic Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit.1 Only models from the Space Wolves Chapter (or one of its successor Chapters) can be equipped with this weapon.
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Power lance used in the following datasheets:
– may take Power lance as an option.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The IMPERIAL SPACE MARINE keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The SWIFTCLAW keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Typhoon missile launcher used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The LAND SPEEDERS keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.When necessary, Space Marine units can operate behind enemy lines indefinitely, awaiting the perfect opportunity to appear on the enemy’s flank and wreak havoc.
During deployment, if every model in this unit has this ability, then you can set up this unit behind enemy lines instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit wholly within 6" of any battlefield edge and more than 9" away from any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The STORM SPEEDER keyword is used in the following Space Marines datasheets:
Krakstorm grenade launcher used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Teeth and claws used in the following datasheets:
Perfectly adapted as unavoidable predators, the lupine allies of the Space Wolves easily outpace their doomed quarry.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".The BEAST keyword is used in the following Space Marines datasheets:
Perfectly adapted as unavoidable predators, the lupine allies of the Space Wolves easily outpace their doomed quarry.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Unless tempered by the wise growls of a veteran, young blood claws eager to prove themselves will gladly plunge into any foe they can reach.
If this unit does not contain a WOLF GUARD model, then each time this unit declares a charge, you must select the closest eligible enemy unit as one of the targets of that charge.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Perfectly adapted as unavoidable predators, the lupine allies of the Space Wolves easily outpace their doomed quarry.
This unit is eligible to declare a charge with even if it Advanced this turn. In addition, each time this unit makes a pile-in move or consolidation move, models in this unit can move an additional 1".Up to two items can be selected from the following list:
One item can be selected from the following list:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.The Angels of Death launch their attack from all directions. Troops equipped with jump packs and grav-chutes descend from the heavens, guns blazing as they slam into battle.
During deployment, if every model in this unit has this ability, then you can set up this unit high in the skies instead of setting it up on the battlefield. If you do, then in the Reinforcements step of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.Lascannon used in the following datasheets:
– may take Lascannon as an option.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Icarus stormcannon used in the following datasheets:
Las-talon used in the following datasheets:
Skyhammer missile launcher used in the following datasheets:
Infernum halo-launcher used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The AIRCRAFT keyword is used in the following Space Marines datasheets:
Stormstrike missile launcher used in the following datasheets:
Twin multi-melta used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The MACHINE SPIRIT keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The DEATHWATCH and INFANTRY keywords are used in the following Space Marines datasheets:
The DEATHWATCH and BIKER keywords are used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Melta array used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Quad heavy bolter used in the following datasheets:
Twin hellstrike launcher used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Vengeance launcher used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The STORM EAGLE GUNSHIP keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The MINOTAURS and INFANTRY keywords are used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Grav-cannon used in the following datasheets:
– may take Grav-cannon as an option.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Armorium cherub used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Vanguard forces often infiltrate the battlefield ahead of the main advance, taking up forward positions to ambush the foe.
During deployment, when you set up this unit, if every model in this unit has this ability then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and any enemy models.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Twin las-talon used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The ARTILLERY keyword is used in the following Space Marines datasheets:
Auto launchers used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The GLADIATOR keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marine squads can break down into smaller, tactically flexible formations known as combat squads.
At the start of deployment, before any units have been set up, if this unit contains the maximum number of models that it can, then it can be split into two units containing as equal a number of models as possible. When splitting a unit using this ability, make a note of which models form each of the two new units.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The ASSAULT LAUNCHERS keyword is used in the following Space Marines datasheets:
– if equipped with the Centurion assault launcher this unit obtains the ASSAULT LAUNCHERS keyword.
– if equipped with the Ironclad assault launchers this unit obtains the ASSAULT LAUNCHERS keyword.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The PREDATOR keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Demolisher cannon used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Whirlwind castellan launcher used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Quad launcher used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Laser destroyer used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The SICARIAN keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The TITANIC keyword is used in the following Space Marines datasheets:
The VOID SHIELD keyword is used in the following Space Marines datasheets:
Crushing tracks used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The DEREDEO DREADNOUGHT keyword is used in the following Space Marines datasheets:
Hellstrike missile battery used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The PRIMARIS and JUMP PACK keywords are used in the following Space Marines datasheets:
The PRIMARIS and BIKER keywords are used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The RHINO keyword is used in the following Space Marines datasheets:
The WHIRLWIND keyword is used in the following Space Marines datasheets:
The WHIRLWIND SCORPIUS keyword is used in the following Space Marines datasheets:
The HUNTER keyword is used in the following Space Marines datasheets:
The STALKER keyword is used in the following Space Marines datasheets:
The VINDICATOR keyword is used in the following Space Marines datasheets:
The VINDICATOR LASER DESTROYER keyword is used in the following Space Marines datasheets:
The SPARTAN keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The BUILDING keyword is used in the following Space Marines datasheets:
Tarantula twin heavy bolter used in the following datasheets:
Tarantula twin lascannon used in the following datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.The TARANTULA SENTRY BATTERY keyword is used in the following Space Marines datasheets:
Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.Space Marines are amongst the finest warriors in the Imperium.
This unit has the following abilities, which are described below: And They Shall Know No Fear; Bolter Discipline; Shock Assault; Combat Doctrines.